[{"data":1,"prerenderedAt":7},["ShallowReactive",2],{"docs:mobs\u002Foptions\u002Fmannequinoptions":3},{"html":4,"title":5,"frontmatter":6},"\u003Cp>All available mannequin entity options. All of these options go under the \u003Ccode>MannequinOptions\u003C\u002Fcode> sections, like so:\u003C\u002Fp>\n\u003Cpre class=\"language-yaml\">\u003Ccode class=\"language-yaml\">\u003Cspan class=\"yaml-key\">cool_display\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Type\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-plain\">MANNEQUIN\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  MannequinOptions\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    Player\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-plain\">Herobrine\u003C\u002Fspan>\n\u003C\u002Fcode>\u003C\u002Fpre>\n\u003Cp>\u003Cem>[TOC]\u003C\u002Fem>\u003C\u002Fp>\n\u003Ch4>Immovable\u003C\u002Fh4>\n\u003Cp>Whether the mannequin should be immovable\u003Cbr>\nDefaults to \u003Ccode>false\u003C\u002Fcode>\u003C\u002Fp>\n\u003Cpre class=\"language-yaml\">\u003Ccode class=\"language-yaml\">\u003Cspan class=\"yaml-key\">  MannequinOptions\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    Immovable\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-bool\">true\u003C\u002Fspan>\n\u003C\u002Fcode>\u003C\u002Fpre>\n\u003Ch4>Description\u003C\u002Fh4>\n\u003Cp>The mannequin’s description. Will appear below the mannequin’s name.\u003C\u002Fp>\n\u003Cpre class=\"language-yaml\">\u003Ccode class=\"language-yaml\">\u003Cspan class=\"yaml-key\">  MannequinOptions\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    Description\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-string\">&quot;Hello World!&quot;\u003C\u002Fspan>\n\u003C\u002Fcode>\u003C\u002Fpre>\n\u003Ch4>HideDescription\u003C\u002Fh4>\n\u003Cp>Whether the hide the mannequin’s description\u003Cbr>\nDefaults to \u003Ccode>false\u003C\u002Fcode>\u003C\u002Fp>\n\u003Cpre class=\"language-yaml\">\u003Ccode class=\"language-yaml\">\u003Cspan class=\"yaml-key\">  MannequinOptions\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    HideDescription\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-bool\">true\u003C\u002Fspan>\n\u003C\u002Fcode>\u003C\u002Fpre>\n\u003Ch4>MainHand\u003C\u002Fh4>\n\u003Cp>Which hand should be the main one.\u003Cbr>\nCan be either LEFT or RIGHT (The possible values of this \u003Ca href=\"https:\u002F\u002Fhub.spigotmc.org\u002Fjavadocs\u002Fspigot\u002Forg\u002Fbukkit\u002Finventory\u002FMainHand.html\">MainHand Spigot Enum\u003C\u002Fa>)\u003C\u002Fp>\n\u003Cpre class=\"language-yaml\">\u003Ccode class=\"language-yaml\">\u003Cspan class=\"yaml-key\">  MannequinOptions\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    MainHand\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-plain\">LEFT\u003C\u002Fspan>\n\u003C\u002Fcode>\u003C\u002Fpre>\n\u003Ch4>Pose\u003C\u002Fh4>\n\u003Cp>The pose of the mannequin.\u003Cbr>\nCan be any of the poses available in the \u003Ca href=\"https:\u002F\u002Fhub.spigotmc.org\u002Fjavadocs\u002Fspigot\u002Forg\u002Fbukkit\u002Fentity\u002FPose.html\">Pose Spigot Enum\u003C\u002Fa>\u003C\u002Fp>\n\u003Cpre class=\"language-yaml\">\u003Ccode class=\"language-yaml\">\u003Cspan class=\"yaml-key\">  MannequinOptions\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    Pose\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-plain\">DYING\u003C\u002Fspan>\n\u003C\u002Fcode>\u003C\u002Fpre>\n\u003Ch4>Player\u003C\u002Fh4>\n\u003Cp>The player whose skin to use for the mannequin’s\u003Cbr>\nDefaults to \u003Ccode>Ashijin\u003C\u002Fcode>\u003C\u002Fp>\n\u003Cpre class=\"language-yaml\">\u003Ccode class=\"language-yaml\">\u003Cspan class=\"yaml-key\">  MannequinOptions\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    Player\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-plain\">_xXSuperN00B67Xx_\u003C\u002Fspan>\n\u003C\u002Fcode>\u003C\u002Fpre>\n\u003Ch4>Skin\u003C\u002Fh4>\n\u003Cp>The texture to use for the mannequin’s skin\u003Cbr>\nReference the \u003Ca href=\"https:\u002F\u002Fminecraft.wiki\u002Fw\u002FMannequin#Entity_data:~:text=%5BString%5D%C2%A0texture,a%20default%20skin.\">minecraft wiki\u003C\u002Fa> to know more\u003C\u002Fp>\n\u003Cpre class=\"language-yaml\">\u003Ccode class=\"language-yaml\">\u003Cspan class=\"yaml-key\">  MannequinOptions\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    Skin\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-plain\">namespace:directory\u003C\u002Fspan>\u002F\u003Cspan class=\"yaml-plain\">texturename\u003C\u002Fspan>\n\u003C\u002Fcode>\u003C\u002Fpre>\n\u003Ch4>Cape\u003C\u002Fh4>\n\u003Cp>The texture to use for the mannequin’s cape\u003Cbr>\nReference the \u003Ca href=\"https:\u002F\u002Fminecraft.wiki\u002Fw\u002FMannequin#Entity_data:~:text=%5BString%5D%C2%A0cape,displaying%20no%20cape.\">minecraft wiki\u003C\u002Fa> to know more\u003C\u002Fp>\n\u003Cpre class=\"language-yaml\">\u003Ccode class=\"language-yaml\">\u003Cspan class=\"yaml-key\">  MannequinOptions\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    Cape\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-plain\">namespace:directory\u003C\u002Fspan>\u002F\u003Cspan class=\"yaml-plain\">texturename\u003C\u002Fspan>\n\u003C\u002Fcode>\u003C\u002Fpre>\n\u003Ch4>Elytra\u003C\u002Fh4>\n\u003Cp>The texture to use for the mannequin’s elytra\nReference the \u003Ca href=\"https:\u002F\u002Fminecraft.wiki\u002Fw\u002FMannequin#Entity_data:~:text=%5BString%5D%C2%A0elytra,the%20default%20elytra.\">minecraft wiki\u003C\u002Fa> to know more\u003C\u002Fp>\n\u003Cpre class=\"language-yaml\">\u003Ccode class=\"language-yaml\">\u003Cspan class=\"yaml-key\">  MannequinOptions\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    Elytra\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-plain\">namespace:directory\u003C\u002Fspan>\u002F\u003Cspan class=\"yaml-plain\">texturename\u003C\u002Fspan>\n\u003C\u002Fcode>\u003C\u002Fpre>\n\u003Ch4>Model\u003C\u002Fh4>\n\u003Cp>The model type of the mannequin.\u003Cbr>\nCan be any of the models available in the \u003Ca href=\"https:\u002F\u002Fhub.spigotmc.org\u002Fjavadocs\u002Fspigot\u002Forg\u002Fbukkit\u002Fprofile\u002FPlayerTextures.SkinModel.html\">SkinModel Spigot Enum\u003C\u002Fa>\u003Cbr>\nDefaults to \u003Ccode>CLASSIC\u003C\u002Fcode>\u003C\u002Fp>\n\u003Cpre class=\"language-yaml\">\u003Ccode class=\"language-yaml\">\u003Cspan class=\"yaml-key\">  MannequinOptions\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    Model\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-plain\">SLIM\u003C\u002Fspan>\n\u003C\u002Fcode>\u003C\u002Fpre>\n","Mannequin Options",{"title":5},1779402735540]