[{"data":1,"prerenderedAt":9},["ShallowReactive",2],{"docs:wiki\u002FItems\u002FAttributes":3},{"html":4,"title":-1,"frontmatter":5},"\u003Cp>The attributes section for items made with MythicMobs handles the Minecraft attribute system.\nIt makes it possible to apply different attributes given to the entity wearing\u002Fusing the item depending on the slot.\u003C\u002Fp>\n\u003Chr>\n\u003Ch2>Format\u003C\u002Fh2>\n\u003Cpre class=\"language-yaml\">\u003Ccode class=\"language-yaml\">\u003Cspan class=\"yaml-key\">Item\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Id\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-plain\">item_id\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Attributes\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    [Slot]\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">      [Attribute]\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">[\u003C\u002Fspan>\u003Cspan class=\"yaml-plain\">value\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">]\u003C\u002Fspan> &lt;\u003Cspan class=\"yaml-plain\">operation\u003C\u002Fspan>&gt; \n\u003C\u002Fcode>\u003C\u002Fpre>\n\u003Ch2>Slots\u003C\u002Fh2>\n\u003Ctable>\n\u003Cthead>\n\u003Ctr>\n\u003Cth>Slot\u003C\u002Fth>\n\u003Cth>Description\u003C\u002Fth>\n\u003C\u002Ftr>\n\u003C\u002Fthead>\n\u003Ctbody>\n\u003Ctr>\n\u003Ctd>All\u003C\u002Ftd>\n\u003Ctd>Will apply the given attributes to all slots.\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>MainHand\u003C\u002Ftd>\n\u003Ctd>Attributes will only apply if item is being held in the main hand.\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>OffHand\u003C\u002Ftd>\n\u003Ctd>Attributes will only apply if item is being held in the off hand.\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>Head\u003C\u002Ftd>\n\u003Ctd>Attributes will only apply if item is being worn on the head slot.\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>Chest\u003C\u002Ftd>\n\u003Ctd>Attributes will only apply if item is being worn on the chest\u002Ftorso slot.\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>Legs\u003C\u002Ftd>\n\u003Ctd>Attributes will only apply if item is being worn on the legs slot.\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>Feet\u003C\u002Ftd>\n\u003Ctd>Attributes will only apply if item is being worn on the feet slot.\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003C\u002Ftbody>\n\u003C\u002Ftable>\n\u003Ch2>Value\u003C\u002Fh2>\n\u003Cp>You can input both absolute or relative values:\u003C\u002Fp>\n\u003Cul>\n\u003Cli>To input an absolute value, simply write it out\u003C\u002Fli>\n\u003C\u002Ful>\n\u003Cpre class=\"language-yaml\">\u003Ccode class=\"language-yaml\">\u003Cspan class=\"yaml-key\">      Damage\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-number\">10\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">ADD\u003C\u002Fspan>\n\u003C\u002Fcode>\u003C\u002Fpre>\n\u003Cul>\n\u003Cli>To input a relative value, use a % symbol after it\u003C\u002Fli>\n\u003C\u002Ful>\n\u003Cpre class=\"language-yaml\">\u003Ccode class=\"language-yaml\">\u003Cspan class=\"yaml-key\">      Damage\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-number\">10\u003C\u002Fspan>% \u003Cspan class=\"yaml-plain\">ADD\u003C\u002Fspan>\n\u003C\u002Fcode>\u003C\u002Fpre>\n\u003Ch2>Operations\u003C\u002Fh2>\n\u003Ctable>\n\u003Cthead>\n\u003Ctr>\n\u003Cth>Operation\u003C\u002Fth>\n\u003Cth>Aliases\u003C\u002Fth>\n\u003Cth>Description\u003C\u002Fth>\n\u003C\u002Ftr>\n\u003C\u002Fthead>\n\u003Ctbody>\n\u003Ctr>\n\u003Ctd>ADD\u003C\u002Ftd>\n\u003Ctd>0, ADD_NUMBER\u003C\u002Ftd>\n\u003Ctd>Adds or subtracts the specified value to the base value.\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>MULTIPLY_BASE\u003C\u002Ftd>\n\u003Ctd>1, ADD_SCALAR\u003C\u002Ftd>\n\u003Ctd>Multiplies the base value with the sum of all the modifier’s amount.\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>MULTIPLY\u003C\u002Ftd>\n\u003Ctd>2, MULTIPLY_SCALAR\u003C\u002Ftd>\n\u003Ctd>Similar to \u003Ccode>MULTIPLY_BASE\u003C\u002Fcode> but multiplies all the modifier’s amount instead of adding all of them\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003C\u002Ftbody>\n\u003C\u002Ftable>\n\u003Cp>\u003Ca href=\"https:\u002F\u002Fminecraft.wiki\u002Fw\u002FAttribute#Modifiers\">\u003Cem>See MC wiki on how the game calculates the value for all modifiers\u003C\u002Fem>\u003C\u002Fa>\u003C\u002Fp>\n\u003Ch2>Attributes\u003C\u002Fh2>\n\u003Cp>These are all the available attributes that can be put on the item.\nYou can use general placeholders like \u003Ccode>&lt;random.#to#&gt;\u003C\u002Fcode> or \u003Ccode>&lt;random.float.#to#&gt;\u003C\u002Fcode>.\u003Cbr>\nMost of the explanations on this page are excerpts from the \u003Ca href=\"https:\u002F\u002Fminecraft.wiki\">Minecraft Wiki\u003C\u002Fa>. You can find out more information about these attributes by looking at \u003Ca href=\"https:\u002F\u002Fminecraft.wiki\u002Fw\u002FAttribute#Attributes\">Their page regarding them\u003C\u002Fa>\u003C\u002Fp>\n\u003C!-- ENUM mythicbukkitattributes START -->\n\u003Ch3>ATTACK_DAMAGE\u003C\u002Fh3>\n\u003Cp>Sets the damage dealt by melee attacks.\n1 damage equals to 0.5 hearts of damage dealt (without armor).\u003C\u002Fp>\n\u003Cpre class=\"language-yaml\">\u003Ccode class=\"language-yaml\">\u003Cspan class=\"yaml-key\">custom_item\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Id\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-plain\">stick\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Attributes\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    All\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">      ATTACK_DAMAGE\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-number\">0.2\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">ADD_SCALAR\u003C\u002Fspan>\n\u003C\u002Fcode>\u003C\u002Fpre>\n\u003Ch3>ATTACK_SPEED\u003C\u002Fh3>\n\u003Cp>Determines recharging rate of attack strength. Its value is the number of full-strength attacks per second.\u003C\u002Fp>\n\u003Cpre class=\"language-yaml\">\u003Ccode class=\"language-yaml\">\u003Cspan class=\"yaml-key\">custom_item\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Id\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-plain\">stick\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Attributes\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    MainHand\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">      ATTACK_SPEED\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-number\">0.1\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">MULTIPLY\u003C\u002Fspan>\n\u003C\u002Fcode>\u003C\u002Fpre>\n\u003Ch3>MAX_HEALTH\u003C\u002Fh3>\n\u003Cp>The maximum health modifier the user can have when either holding or wearing the item.\n1 health equals to 0.5 hearts.\u003C\u002Fp>\n\u003Cpre class=\"language-yaml\">\u003Ccode class=\"language-yaml\">\u003Cspan class=\"yaml-key\">custom_item\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Id\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-plain\">diamond_chestplate\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Attributes\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    MainHand\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">      MAX_HEALTH\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-number\">2\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">ADD\u003C\u002Fspan>\n\u003C\u002Fcode>\u003C\u002Fpre>\n\u003Ch3>MOVEMENT_SPEED\u003C\u002Fh3>\n\u003Cp>Movement speed is the speed at which entities can move, but this is not the actual speed value in blocks\u002Fsecond. The entity’s actual speed in blocks\u002Fsecond is a bit over 20 times this value.\u003C\u002Fp>\n\u003Cpre class=\"language-yaml\">\u003Ccode class=\"language-yaml\">\u003Cspan class=\"yaml-key\">custom_item\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Id\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-plain\">wooden_sword\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Attributes\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    All\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">      MOVEMENT_SPEED\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-number\">-0.2\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">MULTIPLY_BASE\u003C\u002Fspan>\n\u003C\u002Fcode>\u003C\u002Fpre>\n\u003Ch3>FLYING_SPEED\u003C\u002Fh3>\n\u003Cp>This attribute is a flight speed modifier in some unknown metric\u003C\u002Fp>\n\u003Cpre class=\"language-yaml\">\u003Ccode class=\"language-yaml\">\u003Cspan class=\"yaml-key\">custom_item\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Id\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-plain\">wooden_sword\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Attributes\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    All\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">      FLYING_SPEED\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-number\">1\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">ADD\u003C\u002Fspan>\n\u003C\u002Fcode>\u003C\u002Fpre>\n\u003Ch3>ATTACK_KNOCKBACK\u003C\u002Fh3>\n\u003Cp>Determines the knockback applied to attacks\u003C\u002Fp>\n\u003Cpre class=\"language-yaml\">\u003Ccode class=\"language-yaml\">\u003Cspan class=\"yaml-key\">custom_item\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Id\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-plain\">stick\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Attributes\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    MainHand\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">      ATTACK_KNOCKBACK\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-number\">1\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">ADD\u003C\u002Fspan>\n\u003C\u002Fcode>\u003C\u002Fpre>\n\u003Ch3>KNOCKBACK_RESISTANCE\u003C\u002Fh3>\n\u003Cp>Determines the scale of horizontal knockback resisted from attacks and projectiles. Vertical knockback is not affected. It does not affect explosions.\u003Cbr>\nThe resistance functions as a percentage from 0.0 (0% resistance) to 1.0 (100% resistance) (e.g. 0.4 is 40% resistance, meaning the attributed entity takes 60% of usual knockback)\u003C\u002Fp>\n\u003Cpre class=\"language-yaml\">\u003Ccode class=\"language-yaml\">\u003Cspan class=\"yaml-key\">custom_item\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Id\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-plain\">diamond_chestplate\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Attributes\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    Chest\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">      KNOCKBACK_RESISTANCE\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-number\">2\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">MULTIPLY_BASE\u003C\u002Fspan>\n\u003C\u002Fcode>\u003C\u002Fpre>\n\u003Ch3>ARMOR\u003C\u002Fh3>\n\u003Cp>This attribute defines the \u003Ca href=\"https:\u002F\u002Fminecraft.wiki\u002Fw\u002FArmor#Armor_points\">armor defense points\u003C\u002Fa>.\n1 armor is equal to 0.5 armor plates.\u003Cbr>\nArmor points above 20 will not be shown, and the actual cap is at 30.\u003C\u002Fp>\n\u003Cpre class=\"language-yaml\">\u003Ccode class=\"language-yaml\">\u003Cspan class=\"yaml-key\">custom_item\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Id\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-plain\">diamond_chestplate\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Attributes\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    Chest\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">      ARMOR\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-number\">2\u003C\u002Fspan>\n\u003C\u002Fcode>\u003C\u002Fpre>\n\u003Ch3>ARMOR_TOUGHNESS\u003C\u002Fh3>\n\u003Cp>Alters the damage reduction percentage of the armor attribute. \u003Ca href=\"https:\u002F\u002Fminecraft.wiki\u002FArmor#Armor_toughness\">MC wiki\u003C\u002Fa>.\u003C\u002Fp>\n\u003Cpre class=\"language-yaml\">\u003Ccode class=\"language-yaml\">\u003Cspan class=\"yaml-key\">custom_item\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Id\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-plain\">diamond_chestplate\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Attributes\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    Chest\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">      ARMOR_TOUGHNESS\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-number\">0.5\u003C\u002Fspan>\n\u003C\u002Fcode>\u003C\u002Fpre>\n\u003Ch3>LUCK\u003C\u002Fh3>\n\u003Cp>Sets the amount of luck modifier of the item.\nThis modifier affects the \u003Ca href=\"https:\u002F\u002Fminecraft.wiki\u002Fw\u002FAttribute#Luck\">result of loot tables\u003C\u002Fa> and also the \u003Ca href=\"\u002Fdocs\u002Fwiki\u002Fdrops\u002FDrops\">mob drops\u003C\u002Fa>.\u003C\u002Fp>\n\u003Cpre class=\"language-yaml\">\u003Ccode class=\"language-yaml\">\u003Cspan class=\"yaml-key\">custom_item\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Id\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-plain\">stick\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Attributes\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    OffHand\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">      LUCK\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-number\">-10\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">ADD\u003C\u002Fspan>\n\u003C\u002Fcode>\u003C\u002Fpre>\n\u003Ch3>SCALE\u003C\u002Fh3>\n\u003Cp>The multiplier of the size of an entity\u003C\u002Fp>\n\u003Cpre class=\"language-yaml\">\u003Ccode class=\"language-yaml\">\u003Cspan class=\"yaml-key\">custom_item\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Id\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-plain\">wooden_sword\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Attributes\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    All\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">      SCALE\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-number\">2\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">ADD\u003C\u002Fspan>\n\u003C\u002Fcode>\u003C\u002Fpre>\n\u003Ch3>FOLLOW_RANGE\u003C\u002Fh3>\n\u003Cp>This attribute determines the range in blocks within which a mob with this attribute targets players or other mobs to track. Exiting this range causes the mob to cease following the player\u002Fmob\u003C\u002Fp>\n\u003Cpre class=\"language-yaml\">\u003Ccode class=\"language-yaml\">\u003Cspan class=\"yaml-key\">custom_item\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Id\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-plain\">wooden_sword\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Attributes\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    All\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">      FOLLOW_RANGE\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-number\">1\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">ADD\u003C\u002Fspan>\n\u003C\u002Fcode>\u003C\u002Fpre>\n\u003Ch3>FALL_DAMAGE_MULTIPLIER\u003C\u002Fh3>\n\u003Cp>The amount of fall damage an entity takes as a multiplier\u003C\u002Fp>\n\u003Cpre class=\"language-yaml\">\u003Ccode class=\"language-yaml\">\u003Cspan class=\"yaml-key\">custom_item\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Id\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-plain\">wooden_sword\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Attributes\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    All\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">      FALL_DAMAGE_MULTIPLIER\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-number\">2\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">ADD\u003C\u002Fspan>\n\u003C\u002Fcode>\u003C\u002Fpre>\n\u003Ch3>SAFE_FALL_DISTANCE\u003C\u002Fh3>\n\u003Cp>The number of blocks an entity can fall before fall damage starts to be accumulated. Also the minimum amount of blocks the entity has to fall to make falling particles and sounds\u003C\u002Fp>\n\u003Cpre class=\"language-yaml\">\u003Ccode class=\"language-yaml\">\u003Cspan class=\"yaml-key\">custom_item\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Id\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-plain\">wooden_sword\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Attributes\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    All\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">      SAFE_FALL_DISTANCE\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-number\">2\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">ADD\u003C\u002Fspan>\n\u003C\u002Fcode>\u003C\u002Fpre>\n\u003Ch3>GRAVITY\u003C\u002Fh3>\n\u003Cp>The gravity affecting an entity in blocks per tick squared\u003C\u002Fp>\n\u003Cpre class=\"language-yaml\">\u003Ccode class=\"language-yaml\">\u003Cspan class=\"yaml-key\">custom_item\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Id\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-plain\">wooden_sword\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Attributes\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    All\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">      GRAVITY\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-number\">2\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">ADD\u003C\u002Fspan>\n\u003C\u002Fcode>\u003C\u002Fpre>\n\u003Ch3>BLOCK_BREAK_SPEED\u003C\u002Fh3>\n\u003Cp>The speed the player can break blocks as a multiplier\u003C\u002Fp>\n\u003Cpre class=\"language-yaml\">\u003Ccode class=\"language-yaml\">\u003Cspan class=\"yaml-key\">custom_item\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Id\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-plain\">wooden_sword\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Attributes\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    All\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">      BLOCK_BREAK_SPEED\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-number\">2\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">ADD\u003C\u002Fspan>\n\u003C\u002Fcode>\u003C\u002Fpre>\n\u003Ch3>ENTITY_INTERACTION_RANGE\u003C\u002Fh3>\n\u003Cp>The entity interaction range for players in blocks\u003C\u002Fp>\n\u003Cpre class=\"language-yaml\">\u003Ccode class=\"language-yaml\">\u003Cspan class=\"yaml-key\">custom_item\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Id\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-plain\">wooden_sword\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Attributes\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    All\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">      ENTITY_INTERACTION_RANGE\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-number\">2\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">ADD\u003C\u002Fspan>\n\u003C\u002Fcode>\u003C\u002Fpre>\n\u003Ch3>BLOCK_INTERACTION_RANGE\u003C\u002Fh3>\n\u003Cp>The block interaction range for players in blocks\u003C\u002Fp>\n\u003Cpre class=\"language-yaml\">\u003Ccode class=\"language-yaml\">\u003Cspan class=\"yaml-key\">custom_item\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Id\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-plain\">wooden_sword\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Attributes\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    All\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">      BLOCK_INTERACTION_RANGE\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-number\">2\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">ADD\u003C\u002Fspan>\n\u003C\u002Fcode>\u003C\u002Fpre>\n\u003Ch3>JUMP_HEIGHT\u003C\u002Fh3>\n\u003Cp>This attribute determines the initial vertical velocity of an entity when they jump, in blocks per tick\u003C\u002Fp>\n\u003Cpre class=\"language-yaml\">\u003Ccode class=\"language-yaml\">\u003Cspan class=\"yaml-key\">custom_item\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Id\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-plain\">wooden_sword\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Attributes\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    All\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">      JUMP_HEIGHT\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-number\">2\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">ADD\u003C\u002Fspan>\n\u003C\u002Fcode>\u003C\u002Fpre>\n\u003Ch3>STEP_HEIGHT\u003C\u002Fh3>\n\u003Cp>The maximum number of blocks that an entity can step up without jumping. Sneaking only prevents drops from heights that are higher than this attribute. This only happens if the height that the player is above a block is equal or less than the attribute\u003C\u002Fp>\n\u003Cpre class=\"language-yaml\">\u003Ccode class=\"language-yaml\">\u003Cspan class=\"yaml-key\">custom_item\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Id\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-plain\">wooden_sword\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Attributes\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    All\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">      STEP_HEIGHT\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-number\">2\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">ADD\u003C\u002Fspan>\n\u003C\u002Fcode>\u003C\u002Fpre>\n\u003Ch3>MAX_ABSORPTION\u003C\u002Fh3>\n\u003Cp>The maximum absorption of this entity.\u003Cbr>\nDetermines the highest health they may gain by the Absorption effect\u003C\u002Fp>\n\u003Cpre class=\"language-yaml\">\u003Ccode class=\"language-yaml\">\u003Cspan class=\"yaml-key\">custom_item\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Id\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-plain\">wooden_sword\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Attributes\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    All\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">      MAX_ABSORPTION\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-number\">1\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">ADD\u003C\u002Fspan>\n\u003C\u002Fcode>\u003C\u002Fpre>\n\u003Ch3>BURNING_TIME\u003C\u002Fh3>\n\u003Cp>This attribute is a multiplier for how long an entity should remain on fire after being ignited.\u003Cbr>\nA value of 0 eliminates the burn time.\u003Cbr>\nIt has no impact on the burning time increase when staying in fire\u003C\u002Fp>\n\u003Cpre class=\"language-yaml\">\u003Ccode class=\"language-yaml\">\u003Cspan class=\"yaml-key\">custom_item\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Id\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-plain\">wooden_sword\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Attributes\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    All\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">      BURNING_TIME\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-number\">1\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">ADD\u003C\u002Fspan>\n\u003C\u002Fcode>\u003C\u002Fpre>\n\u003Ch3>EXPLOSION_KNOCKBACK_RESISTANCE\u003C\u002Fh3>\n\u003Cp>This attribute defines what percentage of knockback from explosions an entity resists.\u003Cbr>\nA value of 1 eliminates the knockback\u003C\u002Fp>\n\u003Cpre class=\"language-yaml\">\u003Ccode class=\"language-yaml\">\u003Cspan class=\"yaml-key\">custom_item\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Id\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-plain\">wooden_sword\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Attributes\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    All\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">      EXPLOSION_KNOCKBACK_RESISTANCE\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-number\">1\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">ADD\u003C\u002Fspan>\n\u003C\u002Fcode>\u003C\u002Fpre>\n\u003Ch3>MOVEMENT_EFFICIENCY\u003C\u002Fh3>\n\u003Cp>This attribute is a factor to improve walking on terrain that slows down movement.\u003Cbr>\nA value of 1 removes the slowdown\u003C\u002Fp>\n\u003Cpre class=\"language-yaml\">\u003Ccode class=\"language-yaml\">\u003Cspan class=\"yaml-key\">custom_item\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Id\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-plain\">wooden_sword\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Attributes\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    All\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">      MOVEMENT_EFFICIENCY\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-number\">1\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">ADD\u003C\u002Fspan>\n\u003C\u002Fcode>\u003C\u002Fpre>\n\u003Ch3>OXYGEN\u003C\u002Fh3>\n\u003Cp>This attribute determines the chance that an entity’s Air data tag decreases in any given game tick, while the entity is underwater. The chance is given by $\u003Ccode>\\frac{1}{(OXYGEN + 1)}\u003C\u002Fcode>$\u003C\u002Fp>\n\u003Cpre class=\"language-yaml\">\u003Ccode class=\"language-yaml\">\u003Cspan class=\"yaml-key\">custom_item\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Id\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-plain\">wooden_sword\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Attributes\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    All\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">      OXYGEN\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-number\">1\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">ADD\u003C\u002Fspan>\n\u003C\u002Fcode>\u003C\u002Fpre>\n\u003Ch3>SNEAKING_SPEED\u003C\u002Fh3>\n\u003Cp>This attribute determines the movement speed factor when sneaking or crawling.\u003Cbr>\nA factor of 1 means sneaking or crawling is as fast as walking, a factor of 0 means unable to move while sneaking or crawling.\u003C\u002Fp>\n\u003Cpre class=\"language-yaml\">\u003Ccode class=\"language-yaml\">\u003Cspan class=\"yaml-key\">custom_item\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Id\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-plain\">wooden_sword\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Attributes\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    All\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">      SNEAKING_SPEED\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-number\">1\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">ADD\u003C\u002Fspan>\n\u003C\u002Fcode>\u003C\u002Fpre>\n\u003Ch3>WATER_MOVEMENT_EFFICIENCY\u003C\u002Fh3>\n\u003Cp>This attribute is a factor of movement speed when submerged. A higher value lets entities move faster. This represents only the submersion factor itself; other factors (such as sprinting) also apply.\u003C\u002Fp>\n\u003Cpre class=\"language-yaml\">\u003Ccode class=\"language-yaml\">\u003Cspan class=\"yaml-key\">custom_item\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Id\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-plain\">wooden_sword\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Attributes\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    All\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">      WATER_MOVEMENT_EFFICIENCY\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-number\">1\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">ADD\u003C\u002Fspan>\n\u003C\u002Fcode>\u003C\u002Fpre>\n\u003Ch3>SUBMERGED_MINING_SPEED\u003C\u002Fh3>\n\u003Cp>This attribute determines the mining speed factor when underwater. A factor of 1 means mining as fast as on land, a factor of 0 means unable to mine while submerged. This represents only the submersion factor itself; other factors (such as not touching the ground) also apply.\u003C\u002Fp>\n\u003Cpre class=\"language-yaml\">\u003Ccode class=\"language-yaml\">\u003Cspan class=\"yaml-key\">custom_item\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Id\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-plain\">wooden_sword\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Attributes\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    All\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">      SUBMERGED_MINING_SPEED\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-number\">1\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">ADD\u003C\u002Fspan>\n\u003C\u002Fcode>\u003C\u002Fpre>\n\u003Ch3>MINING_EFFICIENCY\u003C\u002Fh3>\n\u003Cp>This attribute is a factor to speed up the mining of blocks when using the right tool.\u003C\u002Fp>\n\u003Cpre class=\"language-yaml\">\u003Ccode class=\"language-yaml\">\u003Cspan class=\"yaml-key\">custom_item\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Id\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-plain\">wooden_sword\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Attributes\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    All\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">      MINING_EFFICIENCY\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-number\">1\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">ADD\u003C\u002Fspan>\n\u003C\u002Fcode>\u003C\u002Fpre>\n\u003Ch3>TEMPT_RANGE\u003C\u002Fh3>\n\u003Cp>This attribute determines the range, in blocks, in which mobs can be tempted. When tempted, mobs follow the player while the player is holding a specific item.\u003C\u002Fp>\n\u003Cpre class=\"language-yaml\">\u003Ccode class=\"language-yaml\">\u003Cspan class=\"yaml-key\">custom_item\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Id\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-plain\">wooden_sword\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Attributes\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    All\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">      TEMPT_RANGE\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-number\">1\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">ADD\u003C\u002Fspan>\n\u003C\u002Fcode>\u003C\u002Fpre>\n\u003Ch3>SWEEPING_DAMAGE_RATIO\u003C\u002Fh3>\n\u003Cp>This attribute determines how much of the base attack damage gets transferred to secondary targets in a sweep attack. This is in addition to the base attack of the sweep damage itself. A value of 1 means that all of the base attack damage is transferred (sweep damage is attack_damage + 1)\u003C\u002Fp>\n\u003Cpre class=\"language-yaml\">\u003Ccode class=\"language-yaml\">\u003Cspan class=\"yaml-key\">custom_item\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Id\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-plain\">wooden_sword\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Attributes\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    All\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">      SWEEPING_DAMAGE_RATIO\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-number\">0.5\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">ADD\u003C\u002Fspan>\n\u003C\u002Fcode>\u003C\u002Fpre>\n\u003Ch3>SPAWN_REINFORCEMENTS\u003C\u002Fh3>\n\u003Cp>This attribute determines the chance for a zombie to spawn another zombie when attacked\u003C\u002Fp>\n\u003Cpre class=\"language-yaml\">\u003Ccode class=\"language-yaml\">\u003Cspan class=\"yaml-key\">custom_item\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Id\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-plain\">wooden_sword\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Attributes\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    All\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">      SPAWN_REINFORCEMENTS\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-number\">0\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">MULTIPLY\u003C\u002Fspan>\n\u003C\u002Fcode>\u003C\u002Fpre>\n\u003C!-- ENUM mythicbukkitattributes STOP -->\n\u003Ch2>Examples\u003C\u002Fh2>\n\u003Cp>This example item will grant +10 luck when the item is held in the main hand, but will grant +7 luck and +2 extra damage if the item is held in\nthe offhand slot:\u003C\u002Fp>\n\u003Cpre class=\"language-yaml\">\u003Ccode class=\"language-yaml\">\u003Cspan class=\"yaml-key\">lucky_charms\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Id\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-plain\">potato_item\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Display\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-string\">&#39;Rotten Lucky Charm&#39;\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Attributes\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    MainHand\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">      Luck\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-number\">10\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    OffHand\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">      Luck\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-number\">7\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">      Damage\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-number\">2\u003C\u002Fspan>\n\u003C\u002Fcode>\u003C\u002Fpre>\n\u003Cp>This example item grants +2 extra health no matter which slot the item is being held, but will also grant +4% movement speed if the item is worn in the feet slot:\u003C\u002Fp>\n\u003Cpre class=\"language-yaml\">\u003Ccode class=\"language-yaml\">\u003Cspan class=\"yaml-key\">happy_feet\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Id\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-plain\">leather_boots\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Display\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-string\">&#39;Penguin Hide&#39;\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Attributes\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    All\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">      Health\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-number\">2\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    Feet\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">      MovementSpeed\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-number\">0.04\u003C\u002Fspan>\n\u003C\u002Fcode>\u003C\u002Fpre>\n\u003Cp>Each time this item is generated it will have a random damage value between 3 and 5 and a random speed bonus between 1% and 5% when worn in the main hand:\u003C\u002Fp>\n\u003Cpre class=\"language-yaml\">\u003Ccode class=\"language-yaml\">\u003Cspan class=\"yaml-key\">lucky_sword\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Id\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-plain\">wood_sword\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Display\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-string\">&#39;&lt;yellow&gt;Lucky Sword&lt;\u002Fyellow&gt;&#39;\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Attributes\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    MainHand\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">      Damage\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-plain\">3-5\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">      MovementSpeed\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-plain\">0.01-0.05\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">MULTIPLY_BASE\u003C\u002Fspan>\n\u003C\u002Fcode>\u003C\u002Fpre>\n",{"category":6,"subcategory":7,"order":8},"Common Values","Operations","100",1779063023920]