[{"data":1,"prerenderedAt":6},["ShallowReactive",2],{"docs:wiki\u002FMobs\u002FLevels":3},{"html":4,"title":-1,"frontmatter":5},"\u003Cp>Mob levels are a useful function for adding levels to your mob, which allow for several useful features.\u003C\u002Fp>\n\u003Cp>For example, you can have the mob’s damage and health scale up as their level increases, or you can have them drop more items depending on what their level is (see \u003Cem>BonusLevelItems\u003C\u002Fem> in \u003Ca href=\"\u002Fdocs\u002Fwiki\u002Fdrops\u002FDropTables#droptable-options\">Droptable Options\u003C\u002Fa>).\u003C\u002Fp>\n\u003Cp>Or, for more advanced configs you could change their drops completely depending on what level they are, give them different skills depending on their level, or even change where\u002Fhow they spawn depending on what level they are (using spawners and randomspawns.)\u003C\u002Fp>\n\u003Cp>Mob levels can also be influenced by world scaling (see below), \u003Ca href=\"\u002FRandom%20Spawns\">Random\nSpawners\u003C\u002Fa> or the \u003Ca href=\"\u002Fmechanics\u002Fsetlevel\">SetLevel\nmechanic\u003C\u002Fa>.\u003C\u002Fp>\n\u003Cpre class=\"language-yaml\">\u003Ccode class=\"language-yaml\">\u003Cspan class=\"yaml-key\">Zombie\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Type\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-plain\">zombie\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Health\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-number\">100\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Damage\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-number\">10\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Display\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-string\">&#39;&amp;5Zombie Lvl - &lt;caster.level&gt;&#39;\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Options\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    MovementSpeed\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-number\">0.3\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Drops\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n  \u003Cspan class=\"yaml-plain\">-\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">myDroptable\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  LevelModifiers\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    Health\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-number\">5\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    Damage\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-number\">0.5\u003C\u002Fspan>\n\u003C\u002Fcode>\u003C\u002Fpre>\n\u003Ch1>LevelModifiers\u003C\u002Fh1>\n\u003Cp>These options, put under the LevelModifiers section, will increase the\nmobs respective stats by the given numbers per level. These stats will\nbe added on top of their base stats.\u003C\u002Fp>\n\u003Cp>Level modifiers may not work if you didn’t specify base values\nfor the affected attributes in the mob configuration.\u003C\u002Fp>\n\u003Cpre class=\"language-yaml\">\u003Ccode class=\"language-yaml\">\u003Cspan class=\"yaml-key\">  LevelModifiers\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    Health\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">[\u003C\u002Fspan>\u003Cspan class=\"yaml-plain\">number\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">]\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    Damage\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">[\u003C\u002Fspan>\u003Cspan class=\"yaml-plain\">number\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">]\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    KnockbackResistance\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">[\u003C\u002Fspan>\u003Cspan class=\"yaml-plain\">number\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">]\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    Power\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">[\u003C\u002Fspan>\u003Cspan class=\"yaml-plain\">number\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">]\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    Armor\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">[\u003C\u002Fspan>\u003Cspan class=\"yaml-plain\">number\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">]\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    MovementSpeed\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">[\u003C\u002Fspan>\u003Cspan class=\"yaml-plain\">number\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">]\u003C\u002Fspan>\n\u003C\u002Fcode>\u003C\u002Fpre>\n\u003Ch1>World Scaling\u003C\u002Fh1>\n\u003Cp>Mob levels (for random-spawned mobs) can automatically be set by the plugin by specifying world scaling settings located in \u003Ccode>\u002FMythicMobs\u002Fconfig\u002Fconfig-mobs.yml\u003C\u002Fcode>. Setting it up is simple. By default the section for scaling in your config-mobs.yml should look something like this:\u003C\u002Fp>\n\u003Cpre class=\"language-yaml\">\u003Ccode class=\"language-yaml\">\u003Cspan class=\"yaml-key\">  MobLeveling\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n    \u003Cspan class=\"yaml-comment\"># Used to scale a mob&#39;s attributes as they level up\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    ScalingEquations\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">      Health\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-plain\">V\u003C\u002Fspan> * ((\u003Cspan class=\"yaml-number\">1.05\u003C\u002Fspan>)^(\u003Cspan class=\"yaml-plain\">L-1\u003C\u002Fspan>))\n\u003Cspan class=\"yaml-key\">      Damage\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-plain\">V\u003C\u002Fspan> * ((\u003Cspan class=\"yaml-number\">1.05\u003C\u002Fspan>)^(\u003Cspan class=\"yaml-plain\">L-1\u003C\u002Fspan>))\n\u003Cspan class=\"yaml-key\">      Scale\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-plain\">V\u003C\u002Fspan>\n    \u003Cspan class=\"yaml-comment\"># Alternate legacy method of scaling mobs attributes\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    DefaultLevelModifiers\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">      Health\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-number\">0.1\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">      Armor\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-number\">0\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">      Damage\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-number\">0\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">      KnockbackResistance\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-number\">0\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">      Power\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-number\">0\u003C\u002Fspan>\n    \u003Cspan class=\"yaml-comment\"># Per-world scaling options\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    WorldScaling\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">      Default\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">        Enabled\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-bool\">true\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">        ScaleVanillaMobs\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-bool\">true\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">        PerBlocksFromSpawn\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-number\">250\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">      world2\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">        Enabled\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-bool\">true\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">        PerBlocksFromSpawn\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-number\">250\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">      world2_nether\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">        Enabled\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-bool\">false\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">        PerBlocksFromSpawn\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-number\">100\u003C\u002Fspan>\n\u003C\u002Fcode>\u003C\u002Fpre>\n\u003Cp>The above examples shows different worlds with different levels of scaling. Using “world2” as an example, the levels for randomspawned mobs would look something like this:\u003C\u002Fp>\n\u003Cul>\n\u003Cli>Level 0 in the white area (0-249 blocks from spawn).\u003C\u002Fli>\n\u003Cli>Level 1 in the tan area (250-499 blocks distance).\u003C\u002Fli>\n\u003Cli>Level 2 in the yellow area (500-749 blocks distance).\u003C\u002Fli>\n\u003Cli>Level 3 in the orange area (750-999 blocks distance).\u003C\u002Fli>\n\u003Cli>Level 4 in the red area (1000-1249 blocks distance).\u003C\u002Fli>\n\u003Cli>Etc.\u003C\u002Fli>\n\u003C\u002Ful>\n\u003Cp>\u003Cimg src=\"http:\u002F\u002Ffs5.directupload.net\u002Fimages\u002F160317\u002Febnd74rs.jpg\" alt=\"\">\u003C\u002Fp>\n\u003Cp>These options will automatically be applied to all mobs that are summoned into the game using MythicMobs’ \u003Ca href=\"\u002Fdocs\u002Fwiki\u002FRandom-Spawns\">Random Spawning\u003C\u002Fa>. You can use the \u003Cstrong>UseWorldScaling: [true\u002Ffalse]\u003C\u002Fstrong> option on your randomspawn configurations to control whether mobs are supposed to be affected by world scaling.\u003C\u002Fp>\n\u003Cblockquote>\n\u003Cp>Note that world scaling options will never affect \u003Ca href=\"\u002Fdocs\u002Fwiki\u002FVanilla-Overrides\">Vanilla Overrides\u003C\u002Fa> unless the \u003Ccode>ScaleVanillaMobs\u003C\u002Fcode> option for that world is set to \u003Ccode>true\u003C\u002Fcode>.\u003C\u002Fp>\n\u003C\u002Fblockquote>\n",{},1779063023615]