[{"data":1,"prerenderedAt":9},["ShallowReactive",2],{"docs:wiki\u002FStats":3},{"html":4,"title":-1,"frontmatter":5},"\u003Ch1>Introduction\u003C\u002Fh1>\n\u003Cp>Stats are values that affect all kinds of mechanics across Players, Mobs, Items, Skills, and more.\nWhile Stats system can be complicated to learn at first, its versatility will enable you to do very advanced things, such as combat changes, technical utilities, and the creation of new game design elements.\u003C\u002Fp>\n\u003Cp>Stats are defined in the\u003Ccode>stats.yml\u003C\u002Fcode> file. This file can exist in the root directory of MythicMobs (\u003Ccode>\u002Fplugins\u002FMythicMobs\u002F\u003C\u002Fcode>) or in a \u003Ca href=\"https:\u002F\u002Fgit.mythiccraft.io\u002FMythicMobs\u002F-\u002Fwikis\u002FPacks\">Pack\u003C\u002Fa> folder.\u003C\u002Fp>\n\u003Cblockquote>\n\u003Cp>\u003Cstrong>WARNING: To be able to use Stats on Items, \u003Ca href=\"https:\u002F\u002Fgit.mythiccraft.io\u002Fmythiccrucible\u002F-\u002Fwikis\u002Fhome\">Crucible\u003C\u002Fa> must be installed\u003C\u002Fstrong>\u003C\u002Fp>\n\u003C\u002Fblockquote>\n\u003Cul>\n\u003Cli>\u003Ca href=\"#custom-stat-options\">Custom Stat Options\u003C\u002Fa>\n\u003Cul>\n\u003Cli>\u003Ca href=\"#custom-stat-types\">Custom Stat Types\u003C\u002Fa>\u003C\u002Fli>\n\u003Cli>\u003Ca href=\"#specific-type-options\">Specific Type Options\u003C\u002Fa>\u003C\u002Fli>\n\u003Cli>\u003Ca href=\"#tooltips-formatting\">Tooltips Formatting\u003C\u002Fa>\u003C\u002Fli>\n\u003C\u002Ful>\n\u003C\u002Fli>\n\u003Cli>\u003Ca href=\"#modifiers\">Modifiers\u003C\u002Fa>\u003C\u002Fli>\n\u003Cli>\u003Ca href=\"#built-in-stats\">Built In Stats\u003C\u002Fa>\u003C\u002Fli>\n\u003Cli>\u003Ca href=\"#implementations-with-configurations\">Implementations with Configurations\u003C\u002Fa>\n\u003Cul>\n\u003Cli>\u003Ca href=\"#mobs\">Mobs\u003C\u002Fa>\u003C\u002Fli>\n\u003Cli>\u003Ca href=\"#items\">Items\u003C\u002Fa>\u003C\u002Fli>\n\u003C\u002Ful>\n\u003C\u002Fli>\n\u003Cli>\u003Ca href=\"#Examples\">Examples\u003C\u002Fa>\n\u003Cul>\n\u003Cli>\u003Ca href=\"#example-custom-stats\">Example Custom Stats\u003C\u002Fa>\u003C\u002Fli>\n\u003C\u002Ful>\n\u003C\u002Fli>\n\u003C\u002Ful>\n\u003Ch1>Custom Stat Options\u003C\u002Fh1>\n\u003Cp>Options that can be used in the Stat in order to better customize it\u003C\u002Fp>\n\u003Ctable>\n\u003Cthead>\n\u003Ctr>\n\u003Cth>Option\u003C\u002Fth>\n\u003Cth>Description\u003C\u002Fth>\n\u003C\u002Ftr>\n\u003C\u002Fthead>\n\u003Ctbody>\n\u003Ctr>\n\u003Ctd>Enabled\u003C\u002Ftd>\n\u003Ctd>If the stat is currently enabled\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>AlwaysActive\u003C\u002Ftd>\n\u003Ctd>If the stat is forcefully applied to every registry of every entity\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>Type\u003C\u002Ftd>\n\u003Ctd>The \u003Ca href=\"\u002Fdocs\u002Fwiki\u002FStats#custom-stat-types\">Type\u003C\u002Fa> of the stat\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>Display\u003C\u002Ftd>\n\u003Ctd>The name with which the stat is displayed\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>Formatting\u003C\u002Ftd>\n\u003Ctd>How the stat is shown on items. Depends on the Modifier used\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>ShowInLore\u003C\u002Ftd>\n\u003Ctd>Whether to show the tooltips formatting for each modifier\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>Priority\u003C\u002Ftd>\n\u003Ctd>The priority with which the stat will take effect, compared to others. \u003Cem>Lower\u003C\u002Fem> values make it so the stat will trigger \u003Cem>before\u003C\u002Fem> stats with higher values\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>MinValue\u003C\u002Ftd>\n\u003Ctd>Minimum value for the stat\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>MaxValue\u003C\u002Ftd>\n\u003Ctd>Max value for the stat\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>Triggers\u003C\u002Ftd>\n\u003Ctd>What triggers the stat effect. Can be any MythicMobs trigger, minus the “on” bit. \u003Cbr \u002F>(For instance: to use \u003Ccode>onAttack\u003C\u002Fcode>, one needs to write \u003Ccode>ATTACK\u003C\u002Fcode> as a trigger) \u003Cbr \u002F>As of v.5.4.0, only damaging triggers are available; keep an eye on dev builds for expanded functionality.\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>ParentStats\u003C\u002Ftd>\n\u003Ctd>A list of other stats that this stat relies on\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>TriggerStats\u003C\u002Ftd>\n\u003Ctd>A list of stats that the triggering entity may have and their FormulaKey, separated by a space. The FormulaKey can then be used in other Formulas to fetch its value from the trigger’s. \u003Ca href=\"#ice_damage\">Here is an example\u003C\u002Fa>\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>Formula\u003C\u002Ftd>\n\u003Ctd>A formula for the base value if this stat has parent stats\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>FormulaKey\u003C\u002Ftd>\n\u003Ctd>A key you can use in formulas, when this stat is the parent of another\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>BaseValue\u003C\u002Ftd>\n\u003Ctd>A static base value if it doesn’t have parents\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>ExecutionPoint\u003C\u002Ftd>\n\u003Ctd>For stats that modify a trigger, can be \u003Ccode>PRE\u003C\u002Fcode> or \u003Ccode>POST\u003C\u002Fcode>. determines whether the stat is evaluated before or after any mechanics\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>Skills\u003C\u002Ftd>\n\u003Ctd>The skills that get executed when the stat is activated\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003C\u002Ftbody>\n\u003C\u002Ftable>\n\u003Ch2>Custom Stat Types\u003C\u002Fh2>\n\u003Cp>The values that the \u003Ccode>Type\u003C\u002Fcode> Option can be set to\u003C\u002Fp>\n\u003Ctable>\n\u003Cthead>\n\u003Ctr>\n\u003Cth>Type\u003C\u002Fth>\n\u003Cth>Description\u003C\u002Fth>\n\u003C\u002Ftr>\n\u003C\u002Fthead>\n\u003Ctbody>\n\u003Ctr>\n\u003Ctd>\u003Ccode>STATIC\u003C\u002Fcode>\u003C\u002Ftd>\n\u003Ctd>A static value. Does nothing on its own, but can be referenced via placeholders\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>\u003Ccode>DAMAGE_BONUS\u003C\u002Fcode>\u003C\u002Ftd>\n\u003Ctd>This stat adds a flat amount of bonus damage\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>\u003Ccode>DAMAGE_MODIFIER\u003C\u002Fcode>\u003C\u002Ftd>\n\u003Ctd>Modifies the damage using a formula\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>\u003Ccode>PROC\u003C\u002Fcode>\u003C\u002Ftd>\n\u003Ctd>A chance to execute skills\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003C\u002Ftbody>\n\u003C\u002Ftable>\n\u003Ch2>Specific Type Options\u003C\u002Fh2>\n\u003Cp>A list of options only available if the specified type is used in the stat\u003C\u002Fp>\n\u003Ch3>DAMAGE_MODIFIER\u003C\u002Fh3>\n\u003Ctable>\n\u003Cthead>\n\u003Ctr>\n\u003Cth>Option\u003C\u002Fth>\n\u003Cth>Description\u003C\u002Fth>\n\u003C\u002Ftr>\n\u003C\u002Fthead>\n\u003Ctbody>\n\u003Ctr>\n\u003Ctd>DamageType\u003C\u002Ftd>\n\u003Ctd>Specify a custom damage type. Use \u003Ccode>ALL\u003C\u002Fcode> to modify the final total damage of the skill\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>Conditions\u003C\u002Ftd>\n\u003Ctd>Specify conditions which can affect the Modifier\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>DamageFormula\u003C\u002Ftd>\n\u003Ctd>Define a formula for how the damage is modified. See \u003Ca href=\"#fire_resistance\">HERE\u003C\u002Fa> for an example of this\u003Cbr>Some additional keys the damage formula can use are:\u003Cbr>- \u003Ccode>d\u003C\u002Fcode> to express the damage’s original value\u003Cbr>- \u003Ccode>v\u003C\u002Fcode> to express the stat’s value\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003C\u002Ftbody>\n\u003C\u002Ftable>\n\u003Ch3>DAMAGE_BONUS\u003C\u002Fh3>\n\u003Ctable>\n\u003Cthead>\n\u003Ctr>\n\u003Cth>Option\u003C\u002Fth>\n\u003Cth>Description\u003C\u002Fth>\n\u003C\u002Ftr>\n\u003C\u002Fthead>\n\u003Ctbody>\n\u003Ctr>\n\u003Ctd>DamageType\u003C\u002Ftd>\n\u003Ctd>Specify a custom damage type\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003C\u002Ftbody>\n\u003C\u002Ftable>\n\u003Ch2>Tooltips Formatting\u003C\u002Fh2>\n\u003Ctable>\n\u003Cthead>\n\u003Ctr>\n\u003Cth>Formatting\u003C\u002Fth>\n\u003Cth>Description\u003C\u002Fth>\n\u003C\u002Ftr>\n\u003C\u002Fthead>\n\u003Ctbody>\n\u003Ctr>\n\u003Ctd>Additive\u003C\u002Ftd>\n\u003Ctd>The tooltip to show for additive modifiers\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>Multiply\u003C\u002Ftd>\n\u003Ctd>The tooltip to show for multiply modifiers\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>Compound\u003C\u002Ftd>\n\u003Ctd>The tooltip to show for compound modifiers\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>Setter\u003C\u002Ftd>\n\u003Ctd>The tooltip to show for setter modifiers\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>Rounding\u003C\u002Ftd>\n\u003Ctd>The amount of numbers after the point in the value of the stat\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>ShowInItemLore\u003C\u002Ftd>\n\u003Ctd>Whether the tooltips should be shown in an items’s lore whenever \u003Ccode>{stats-each}\u003C\u002Fcode> is used. Defaults to true, overridden by the ShowInLore options if they are set\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003C\u002Ftbody>\n\u003C\u002Ftable>\n\u003Ctable>\n\u003Cthead>\n\u003Ctr>\n\u003Cth>ShowInLore\u003C\u002Fth>\n\u003Cth>Description\u003C\u002Fth>\n\u003C\u002Ftr>\n\u003C\u002Fthead>\n\u003Ctbody>\n\u003Ctr>\n\u003Ctd>Additive\u003C\u002Ftd>\n\u003Ctd>Whether to show the Additive modifier tooltip in an item’s lore\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>Multiply\u003C\u002Ftd>\n\u003Ctd>Whether to show the Multiply modifier tooltip in an item’s lore\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>Compound\u003C\u002Ftd>\n\u003Ctd>Whether to show the Compound modifier tooltip in an item’s lore\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>Setter\u003C\u002Ftd>\n\u003Ctd>Whether to show the Setter modifier tooltip in an item’s lore\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003C\u002Ftbody>\n\u003C\u002Ftable>\n\u003Cpre class=\"language-yaml\">\u003Ccode class=\"language-yaml\">\u003Cspan class=\"yaml-key\">EXAMPLE_STAT\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Enabled\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-bool\">true\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  AlwaysActive\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-bool\">false\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Type\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-plain\">STATIC\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  FormulaKey\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-string\">&#39;SPD&#39;\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Formatting\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    Additive\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-string\">&#39;+&lt;value&gt; Speed&#39;\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    Multiply\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-string\">&#39;+&lt;value&gt;% Speed&#39;\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    Compound\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-string\">&#39;x&lt;value&gt;% Speed&#39;\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    Static\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-string\">&#39;Force &lt;value&gt; &lt;display&gt;&#39;\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    Rounding\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-number\">2\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  ShowInLore\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    Compound\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-bool\">false\u003C\u002Fspan> \u003Cspan class=\"yaml-comment\"># optional\u003C\u002Fspan>\n\u003C\u002Fcode>\u003C\u002Fpre>\n\u003Ch1>Modifiers\u003C\u002Fh1>\n\u003Cp>Modifiers can be used to adjust stats after their base value is defined.\u003C\u002Fp>\n\u003Ctable>\n\u003Cthead>\n\u003Ctr>\n\u003Cth>Modifier\u003C\u002Fth>\n\u003Cth>Description\u003C\u002Fth>\n\u003C\u002Ftr>\n\u003C\u002Fthead>\n\u003Ctbody>\n\u003Ctr>\n\u003Ctd>\u003Ccode>ADDITIVE\u003C\u002Fcode>\u003C\u002Ftd>\n\u003Ctd>Adds to the base value of a stat\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>\u003Ccode>ADDITIVE_MULTIPLIER\u003C\u002Fcode>\u003C\u002Ftd>\n\u003Ctd>Adds a multiplier the base value of a stat\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>\u003Ccode>COMPOUND_MULTIPLIER\u003C\u002Fcode>\u003C\u002Ftd>\n\u003Ctd>Multiplies the base value of a stat, then adds it to the base value\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>\u003Ccode>SETTER\u003C\u002Fcode>\u003C\u002Ftd>\n\u003Ctd>Overrides all modifiers and base values, and forces the stat to be what is defined\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003C\u002Ftbody>\n\u003C\u002Ftable>\n\u003Cp>Note that stat modifiers can be applied to and by mobs, players, items, enchants, and auras. For example, an item may add to or multiply its wielder’s attack speed, while an attack may temporarily apply a COMPOUND MULTIPLIER to half a target’s attack speed.\u003C\u002Fp>\n\u003C!--\nTODO: define mechanics that can manipulate modifiers\n-->\n\u003Ch2>\u003C\u002Fh2>\n\u003Ch4>\u003Ccode>ADDITIVE\u003C\u002Fcode>\u003C\u002Fh4>\n\u003Cp>The \u003Ccode>ADDITIVE\u003C\u002Fcode> modifiers are straightforward: they add to the base stat.\u003C\u002Fp>\n\u003Ch4>\u003Ccode>ADDITIVE_MULTIPLIER\u003C\u002Fcode>\u003C\u002Fh4>\n\u003Cp>The \u003Ccode>ADDITIVE_MULTIPLIER\u003C\u002Fcode> multiply the value of the base stat by the specified value.\u003Cbr>\nThey all pool together (i.e. additive multipliers of 2 and 3 becoming a multiplier of 5, NOT 6) to then multiply the base stat after additives.\u003C\u002Fp>\n\u003Ch4>\u003Ccode>COMPOUND_MULTIPLIER\u003C\u002Fcode>\u003C\u002Fh4>\n\u003Cp>Finally, the \u003Ccode>COMPOUND_MULTIPLIER\u003C\u002Fcode> multiplies all the ADDITIVE results afterwards - this is a great place for to apply effect changes such as debuffs, since they would typically be calculated after additive stat additions and multipliers.\u003C\u002Fp>\n\u003Ch2>\u003C\u002Fh2>\n\u003Ch2>Stat Calculation\u003C\u002Fh2>\n\u003Cp>The two \u003Ccode>ADDITIVE_MULTIPLIER\u003C\u002Fcode> and \u003Ccode>COMPOUND_MULTIPLIER\u003C\u002Fcode> modifiers can be easy to mix up; however, this example should make it a bit more clear:\u003C\u002Fp>\n\u003Cp>Lets say you have these modifiers:\u003C\u002Fp>\n\u003Cpre>\u003Ccode class=\"language-rb\"> 8 base value\n 10 additive\n 2 additive\n 5 multiply\n 3 multiply\n 2 compound   (effectively x2)\n 0.4 compound (effectively -60%)\n\u003C\u002Fcode>\u003C\u002Fpre>\n\u003Cp>…the resulting math MythicMobs would calculate this is as follows:\u003C\u002Fp>\n\u003Cpre>\u003Ccode class=\"language-rb\">(8 + 10 + 2) * (5 + 3) * (2 * 0.4) = 128\n\n(base + additive + additive) * (additive_multiplier + additive_multiplier) * (compound_multiplier * compound_multiplier) = final stat\n\u003C\u002Fcode>\u003C\u002Fpre>\n\u003Cp>Regular multipliers are additive, and compound multipliers are multiplicative. You can think of it as “+10%” for Additive Multipliers  vs. “x10%” for Compound Multipliers.\u003C\u002Fp>\n\u003Ch1>Built-In Stats\u003C\u002Fh1>\n\u003Cp>These stats are inherently supported by MythicMobs, and can be configured in the \u003Ccode>stats.yml\u003C\u002Fcode> file in the plugin’s root directory (\u003Ccode>\u002Fplugins\u002FMythicMobs\u002F\u003C\u002Fcode>) or inside Pack folders. (\u003Ccode>\u002Fplugins\u002FMythicMobs\u002FPacks\u002FCoolPack\u002F\u003C\u002Fcode>)\nThe player inherits the \u003Ccode>BaseValue\u003C\u002Fcode> of these stats; Mobs also inherit them as defaults, unless overrides are specified in the \u003Ccode>Stats:\u003C\u002Fcode> sub-section of their config.\u003C\u002Fp>\n\u003Ctable>\n\u003Cthead>\n\u003Ctr>\n\u003Cth>Stat\u003C\u002Fth>\n\u003Cth>Description\u003C\u002Fth>\n\u003C\u002Ftr>\n\u003C\u002Fthead>\n\u003Ctbody>\n\u003Ctr>\n\u003Ctd>\u003Ca href=\"#attack_damage\">ATTACK_DAMAGE\u003C\u002Fa>\u003C\u002Ftd>\n\u003Ctd>Base Damage Output\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>\u003Ca href=\"#attack_speed\">ATTACK_SPEED\u003C\u002Fa>\u003C\u002Ftd>\n\u003Ctd>Attack cooldown frequency. Typically only used for Players.\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>\u003Ca href=\"#bonus_damage\">BONUS_DAMAGE\u003C\u002Fa>\u003C\u002Ftd>\n\u003Ctd>Additional Modifier for dealing extra damage\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>\u003Ca href=\"#critical_strike_chance\">CRITICAL_STRIKE_CHANCE\u003C\u002Fa>\u003C\u002Ftd>\n\u003Ctd>Chance to land a Critical Strike (Chance-based Crit)\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>\u003Ca href=\"#critical_strike_damage\">CRITICAL_STRIKE_DAMAGE\u003C\u002Fa>\u003C\u002Ftd>\n\u003Ctd>Damage dealt via Critical Strike\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>\u003Ca href=\"#critical_strike_resilience\">CRITICAL_STRIKE_RESILIENCE\u003C\u002Fa>\u003C\u002Ftd>\n\u003Ctd>Resistance to Critical Strike\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>\u003Ca href=\"#damage_reduction\">DAMAGE_REDUCTION\u003C\u002Fa>\u003C\u002Ftd>\n\u003Ctd>Generic damage reduction\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>\u003Ca href=\"#defense\">DEFENSE\u003C\u002Fa>\u003C\u002Ftd>\n\u003Ctd>Defense\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>\u003Ca href=\"#dodge_chance\">DODGE_CHANCE\u003C\u002Fa>\u003C\u002Ftd>\n\u003Ctd>Chance for an attack to fail when attempting to damage. Reduced by opponent’s \u003Ca href=\"#dodge_negation\">DODGE_NEGATION\u003C\u002Fa>.\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>\u003Ca href=\"#dodge_negation\">DODGE_NEGATION\u003C\u002Fa>\u003C\u002Ftd>\n\u003Ctd>Reduces opponent’s \u003Ca href=\"#dodge_chance\">DODGE_CHANCE\u003C\u002Fa>.\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>\u003Ca href=\"#health\">HEALTH\u003C\u002Fa>\u003C\u002Ftd>\n\u003Ctd>Health values\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>\u003Ca href=\"#health_regeneration\">HEALTH_REGENERATION\u003C\u002Fa>\u003C\u002Ftd>\n\u003Ctd>Rate of Health Regeneration\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>\u003Ca href=\"#lifesteal_chance\">LIFESTEAL_CHANCE\u003C\u002Fa>\u003C\u002Ftd>\n\u003Ctd>Chance for damage dealt to heal the attacker\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>\u003Ca href=\"#lifesteal_power\">LIFESTEAL_POWER\u003C\u002Fa>\u003C\u002Ftd>\n\u003Ctd>How much healing LifeSteal does.\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>\u003Ca href=\"#movement_speed\">MOVEMENT_SPEED\u003C\u002Fa>\u003C\u002Ftd>\n\u003Ctd>Movement Speed.\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>\u003Ca href=\"#parry_chance\">PARRY_CHANCE\u003C\u002Fa>\u003C\u002Ftd>\n\u003Ctd>Chance to mitigate and reflect damage from sources that melee you from the front. Reduced by opponent’s \u003Ca href=\"#parry_negation\">PARRY_NEGATION\u003C\u002Fa>.\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>\u003Ca href=\"#parry_counterattack\">PARRY_COUNTERATTACK\u003C\u002Fa>\u003C\u002Ftd>\n\u003Ctd>How much damage is returned to the opponent when parrying.\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>\u003Ca href=\"#parry_power\">PARRY_POWER\u003C\u002Fa>\u003C\u002Ftd>\n\u003Ctd>How much damage is mitigated by Parry.\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>\u003Ca href=\"#parry_negation\">PARRY_NEGATION\u003C\u002Fa>\u003C\u002Ftd>\n\u003Ctd>Reduces the \u003Ca href=\"#parry_chance\">PARRY_CHANCE\u003C\u002Fa> of the opponent.\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>\u003Ca href=\"#scale\">SCALE\u003C\u002Fa>\u003C\u002Ftd>\n\u003Ctd>The scale of the entity\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>STEP_HEIGHT\u003C\u002Ftd>\n\u003Ctd>The step height attribute\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>ARMOR\u003C\u002Ftd>\n\u003Ctd>The armor attribute\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>ARMOR_TOUGHNESS\u003C\u002Ftd>\n\u003Ctd>The armor toughness attribute\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>BURNING_TIME\u003C\u002Ftd>\n\u003Ctd>The burning time attribute\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>EXPLOSION_KNOCKBACK_RESISTANCE\u003C\u002Ftd>\n\u003Ctd>The explosion knockback resistance attribute\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>FALL_DAMAGE_MULTIPLIER\u003C\u002Ftd>\n\u003Ctd>The fall damage multiplier attribute\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>GRAVITY\u003C\u002Ftd>\n\u003Ctd>The gravity attribute\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>JUMP_STRENGTH\u003C\u002Ftd>\n\u003Ctd>The jump strength attribute\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>KNOCKBACK_RESISTANCE\u003C\u002Ftd>\n\u003Ctd>The knockback resistance attribute\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>MOVEMENT_EFFICIENCY\u003C\u002Ftd>\n\u003Ctd>The movement efficiency attribute\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>OXYGEN_BONUS\u003C\u002Ftd>\n\u003Ctd>The oxygen bonus attribute\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>SAFE_FALL_DISTANCE\u003C\u002Ftd>\n\u003Ctd>The safe fall distance attribute\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>SNEAKING_SPEED\u003C\u002Ftd>\n\u003Ctd>The sneaking speed attribute\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>WATER_MOVEMENT_EFFICIENCY\u003C\u002Ftd>\n\u003Ctd>The water movement efficiency attribute\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>BLOCK_BREAK_SPEED\u003C\u002Ftd>\n\u003Ctd>The block break speed attribute\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>BLOCK_INTERACTION_RANGE\u003C\u002Ftd>\n\u003Ctd>The block interaction range attribute\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>ENTITY_INTERACTION_RANGE\u003C\u002Ftd>\n\u003Ctd>The entity interaction range attribute\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>FLYING_SPEED\u003C\u002Ftd>\n\u003Ctd>The flying speed of the entity\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>FOLLOW_RANGE\u003C\u002Ftd>\n\u003Ctd>The follow range of the entity\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>LOOT_BIAS\u003C\u002Ftd>\n\u003Ctd>Extra luck towards rare items in a droptable\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003C\u002Ftbody>\n\u003C\u002Ftable>\n\u003Ch1>Built-in Stats Breakdown\u003C\u002Fh1>\n\u003Cp>This is a detailed breakdown of the built-in stats provided by MythicMobs. For custom stats, see \u003Ca href=\"#example-custom-stats\">Custom Stat Examples\u003C\u002Fa>.\u003C\u002Fp>\n\u003Ch4>\u003Ccode>DODGE_NEGATION\u003C\u002Fcode>\u003C\u002Fh4>\n\u003Cp>Chance for an attack to land damage. Reduces opponent’s \u003Ca href=\"#dodge_chance\">DODGE_CHANCE\u003C\u002Fa>.\nAs shown below, the displayed name and lore elements of a stat can be customized, such as ‘Accuracy’ instead of ‘Dodge Negation’\u003C\u002Fp>\n\u003Cdetails>\u003Csummary>Configuration\u003C\u002Fsummary>\n\u003Cbr>\n\u003Cpre class=\"language-yaml\">\u003Ccode class=\"language-yaml\">\u003Cspan class=\"yaml-key\">DODGE_NEGATION\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Enabled\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-bool\">false\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  AlwaysActive\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-bool\">false\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Display\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-string\">&#39;Accuracy&#39;\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Formatting\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    Additive\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-string\">&#39;+&lt;value&gt; Accuracy&#39;\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    Multiply\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-string\">&#39;+&lt;value&gt; Accuracy&#39;\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    Compound\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-string\">&#39;x&lt;value&gt; Accuracy&#39;\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  BaseValue\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-number\">0\u003C\u002Fspan>\n\u003C\u002Fcode>\u003C\u002Fpre>\n\u003C\u002Fdetails>\n\u003Ch2>\u003C\u002Fh2>\n\u003Ch4>\u003Ccode>ATTACK_DAMAGE\u003C\u002Fcode>\u003C\u002Fh4>\n\u003Cp>Base Damage Output\u003C\u002Fp>\n\u003Cdetails>\u003Csummary>Configuration\u003C\u002Fsummary>\n\u003Cbr>\n\u003Cpre class=\"language-yaml\">\u003Ccode class=\"language-yaml\">\u003Cspan class=\"yaml-key\">ATTACK_DAMAGE\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Enabled\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-bool\">true\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  AlwaysActive\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-bool\">false\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Display\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-string\">&#39;Damage&#39;\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Formatting\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    Additive\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-string\">&#39;+&lt;value&gt; Damage&#39;\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    Multiply\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-string\">&#39;+&lt;value&gt; Damage&#39;\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    Compound\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-string\">&#39;x&lt;value&gt; Damage&#39;\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  BaseValue\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-number\">1\u003C\u002Fspan>\n\u003C\u002Fcode>\u003C\u002Fpre>\n\u003C\u002Fdetails>\n\u003Ch2>\u003C\u002Fh2>\n\u003Ch4>\u003Ccode>ATTACK_SPEED\u003C\u002Fcode>\u003C\u002Fh4>\n\u003Cp>Attack cooldown frequency. Typically only used for Players.\u003C\u002Fp>\n\u003Cdetails>\u003Csummary>Configuration\u003C\u002Fsummary>\n\u003Cbr>\n\u003Cpre class=\"language-yaml\">\u003Ccode class=\"language-yaml\">\u003Cspan class=\"yaml-key\">ATTACK_SPEED\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Enabled\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-bool\">true\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  AlwaysActive\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-bool\">false\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Display\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-string\">&#39;Attack Speed&#39;\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Formatting\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    Additive\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-string\">&#39;+&lt;value&gt; Attack Speed&#39;\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    Multiply\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-string\">&#39;+&lt;value&gt; Attack Speed&#39;\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    Compound\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-string\">&#39;x&lt;value&gt; Attack Speed&#39;\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  BaseValue\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-number\">4.0\u003C\u002Fspan>\n\u003C\u002Fcode>\u003C\u002Fpre>\n\u003C\u002Fdetails>\n\u003Ch2>\u003C\u002Fh2>\n\u003Ch4>\u003Ccode>BONUS_DAMAGE\u003C\u002Fcode>\u003C\u002Fh4>\n\u003Cp>Additional Modifier for dealing extra damage\u003C\u002Fp>\n\u003Cdetails>\u003Csummary>Configuration\u003C\u002Fsummary>\n\u003Cbr>\n\u003Cpre class=\"language-yaml\">\u003Ccode class=\"language-yaml\">\u003Cspan class=\"yaml-key\">BONUS_DAMAGE\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Enabled\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-bool\">false\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  AlwaysActive\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-bool\">false\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Display\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-string\">&#39;Bonus Damage&#39;\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Formatting\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    Additive\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-string\">&#39;+&lt;value&gt; Bonus Damage&#39;\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    Multiply\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-string\">&#39;+&lt;value&gt; Bonus Damage&#39;\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    Compound\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-string\">&#39;x&lt;value&gt; Bonus Damage&#39;\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  BaseValue\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-number\">0\u003C\u002Fspan>\n\u003C\u002Fcode>\u003C\u002Fpre>\n\u003C\u002Fdetails>\n\u003Ch2>\u003C\u002Fh2>\n\u003Ch4>\u003Ccode>CRITICAL_STRIKE_CHANCE\u003C\u002Fcode>\u003C\u002Fh4>\n\u003Cp>Chance to land a Critical Strike (Chance-based Crit)\u003C\u002Fp>\n\u003Cdetails>\u003Csummary>Configuration\u003C\u002Fsummary>\n\u003Cbr>\n\u003Cpre class=\"language-yaml\">\u003Ccode class=\"language-yaml\">\u003Cspan class=\"yaml-key\">CRITICAL_STRIKE_CHANCE\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Enabled\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-bool\">false\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  AlwaysActive\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-bool\">false\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Display\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-string\">&#39;Critical Strike&#39;\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Formatting\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    Additive\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-string\">&#39;+&lt;value&gt; Critical Strike&#39;\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    Multiply\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-string\">&#39;+&lt;value&gt; Critical Strike&#39;\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    Compound\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-string\">&#39;x&lt;value&gt; Critical Strike&#39;\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  BaseValue\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-number\">0\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  MinValue\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-number\">0\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Skills\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n  \u003Cspan class=\"yaml-plain\">-\u003C\u002Fspan> \u003Ca class=\"mythic-ref\" data-mythic-ref=\"m:particles\">particles\u003C\u002Fa>\u003Cspan class=\"yaml-punc\">{\u003C\u002Fspan>\u003Cspan class=\"yaml-plain\">p\u003C\u002Fspan>=\u003Cspan class=\"yaml-plain\">crit\u003C\u002Fspan>;\u003Cspan class=\"yaml-plain\">a\u003C\u002Fspan>=\u003Cspan class=\"yaml-number\">50\u003C\u002Fspan>;\u003Cspan class=\"yaml-plain\">hS\u003C\u002Fspan>=\u003Cspan class=\"yaml-number\">1\u003C\u002Fspan>;\u003Cspan class=\"yaml-plain\">y\u003C\u002Fspan>=\u003Cspan class=\"yaml-number\">1\u003C\u002Fspan>;\u003Cspan class=\"yaml-plain\">s\u003C\u002Fspan>=\u003Cspan class=\"yaml-number\">1\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">}\u003C\u002Fspan> @\u003Ca class=\"mythic-ref\" data-mythic-ref=\"t:trigger\">trigger\u003C\u002Fa>\n\u003C\u002Fcode>\u003C\u002Fpre>\n\u003C\u002Fdetails>\n\u003Ch2>\u003C\u002Fh2>\n\u003Ch4>\u003Ccode>CRITICAL_STRIKE_DAMAGE\u003C\u002Fcode>\u003C\u002Fh4>\n\u003Cp>Damage dealt via Critical Strike\u003C\u002Fp>\n\u003Cdetails>\u003Csummary>Configuration\u003C\u002Fsummary>\n\u003Cbr>\n\u003Cpre class=\"language-yaml\">\u003Ccode class=\"language-yaml\">\u003Cspan class=\"yaml-key\">CRITICAL_STRIKE_DAMAGE\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Enabled\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-bool\">false\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  AlwaysActive\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-bool\">true\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Display\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-string\">&#39;Critical Damage&#39;\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Formatting\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    Additive\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-string\">&#39;+&lt;value&gt; Critical Damage&#39;\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    Multiply\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-string\">&#39;+&lt;value&gt; Critical Damage&#39;\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    Compound\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-string\">&#39;x&lt;value&gt; Critical Damage&#39;\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  BaseValue\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-number\">1\u003C\u002Fspan>\n\u003C\u002Fcode>\u003C\u002Fpre>\n\u003C\u002Fdetails>\n\u003Ch2>\u003C\u002Fh2>\n\u003Ch4>\u003Ccode>CRITICAL_STRIKE_RESILIENCE\u003C\u002Fcode>\u003C\u002Fh4>\n\u003Cp>Resistance to Critical Strike\u003C\u002Fp>\n\u003Cdetails>\u003Csummary>Configuration\u003C\u002Fsummary>\n\u003Cbr>\n\u003Cpre class=\"language-yaml\">\u003Ccode class=\"language-yaml\">\u003Cspan class=\"yaml-key\">CRITICAL_STRIKE_RESILIENCE\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Enabled\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-bool\">false\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Display\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-string\">&#39;Resilience&#39;\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  AlwaysActive\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-bool\">false\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Formatting\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    Additive\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-string\">&#39;+&lt;value&gt; Resilience&#39;\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    Multiply\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-string\">&#39;+&lt;value&gt; Resilience&#39;\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    Compound\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-string\">&#39;x&lt;value&gt; Resilience&#39;\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  BaseValue\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-number\">0\u003C\u002Fspan>\n\u003C\u002Fcode>\u003C\u002Fpre>\n\u003C\u002Fdetails>\n\u003Ch2>\u003C\u002Fh2>\n\u003Ch4>\u003Ccode>DAMAGE_REDUCTION\u003C\u002Fcode>\u003C\u002Fh4>\n\u003Cp>Generic damage reduction\u003C\u002Fp>\n\u003Cdetails>\u003Csummary>Configuration\u003C\u002Fsummary>\n\u003Cbr>\n\u003Cpre class=\"language-yaml\">\u003Ccode class=\"language-yaml\">\u003Cspan class=\"yaml-key\">DAMAGE_REDUCTION\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Enabled\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-bool\">false\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  AlwaysActive\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-bool\">false\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Display\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-string\">&#39;Damage Reduction&#39;\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Formatting\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    Additive\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-string\">&#39;+&lt;value&gt; Damage Reduction&#39;\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    Multiply\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-string\">&#39;+&lt;value&gt; Damage Reduction&#39;\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    Compound\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-string\">&#39;x&lt;value&gt; Damage Reduction&#39;\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  BaseValue\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-number\">0\u003C\u002Fspan>\n\u003C\u002Fcode>\u003C\u002Fpre>\n\u003C\u002Fdetails>\n\u003Ch2>\u003C\u002Fh2>\n\u003Ch4>\u003Ccode>DEFENSE\u003C\u002Fcode>\u003C\u002Fh4>\n\u003Cp>Defense\u003C\u002Fp>\n\u003Cdetails>\u003Csummary>Configuration\u003C\u002Fsummary>\n\u003Cbr>\n\u003Cpre class=\"language-yaml\">\u003Ccode class=\"language-yaml\">\u003Cspan class=\"yaml-key\">DEFENSE\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Enabled\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-bool\">false\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  AlwaysActive\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-bool\">false\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Display\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-string\">&#39;Defense&#39;\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Formatting\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    Additive\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-string\">&#39;+&lt;value&gt; Defense&#39;\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    Multiply\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-string\">&#39;+&lt;value&gt; Defense&#39;\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    Compound\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-string\">&#39;x&lt;value&gt; Defense&#39;\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  BaseValue\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-number\">0\u003C\u002Fspan>\n\u003C\u002Fcode>\u003C\u002Fpre>\n\u003C\u002Fdetails>\n\u003Ch2>\u003C\u002Fh2>\n\u003Ch4>\u003Ccode>DODGE_CHANCE\u003C\u002Fcode>\u003C\u002Fh4>\n\u003Cp>Chance for an attack to fail when attempting to damage. Reduces opponent’s \u003Ca href=\"#accuracy\">ACCURACY\u003C\u002Fa>.\u003C\u002Fp>\n\u003Cdetails>\u003Csummary>Configuration\u003C\u002Fsummary>\n\u003Cbr>\n\u003Cpre class=\"language-yaml\">\u003Ccode class=\"language-yaml\">\u003Cspan class=\"yaml-key\">DODGE_CHANCE\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Enabled\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-bool\">false\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  AlwaysActive\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-bool\">false\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Display\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-string\">&#39;Dodge&#39;\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Formatting\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    Additive\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-string\">&#39;+&lt;value&gt; Dodge Chance&#39;\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    Multiply\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-string\">&#39;+&lt;value&gt; Dodge Chance&#39;\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    Compound\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-string\">&#39;x&lt;value&gt; Dodge Chance&#39;\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  BaseValue\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-number\">0\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Skills\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">[\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">]\u003C\u002Fspan>\n\u003C\u002Fcode>\u003C\u002Fpre>\n\u003C\u002Fdetails>\n\u003Ch2>\u003C\u002Fh2>\n\u003Ch4>\u003Ccode>HEALTH\u003C\u002Fcode>\u003C\u002Fh4>\n\u003Cp>Health values\u003C\u002Fp>\n\u003Cdetails>\u003Csummary>Configuration\u003C\u002Fsummary>\n\u003Cbr>\n\u003Cpre class=\"language-yaml\">\u003Ccode class=\"language-yaml\">\u003Cspan class=\"yaml-key\">HEALTH\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Enabled\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-bool\">false\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  AlwaysActive\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-bool\">true\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Display\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-string\">&#39;Health&#39;\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Formatting\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    Additive\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-string\">&#39;+&lt;value&gt; Health&#39;\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    Multiply\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-string\">&#39;+&lt;value&gt; Health&#39;\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    Compound\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-string\">&#39;x&lt;value&gt; Health&#39;\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  BaseValue\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-number\">20\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  MinValue\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-number\">1\u003C\u002Fspan>\n\u003C\u002Fcode>\u003C\u002Fpre>\n\u003C\u002Fdetails>\n\u003Ch2>\u003C\u002Fh2>\n\u003Ch4>\u003Ccode>HEALTH_REGENERATION\u003C\u002Fcode>\u003C\u002Fh4>\n\u003Cp>Rate of Health Regeneration\u003C\u002Fp>\n\u003Cdetails>\u003Csummary>Configuration\u003C\u002Fsummary>\n\u003Cbr>\n\u003Cpre class=\"language-yaml\">\u003Ccode class=\"language-yaml\">\u003Cspan class=\"yaml-key\">HEALTH_REGENERATION\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Enabled\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-bool\">false\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  AlwaysActive\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-bool\">false\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Display\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-string\">&#39;Health Regeneration&#39;\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Formatting\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    Additive\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-string\">&#39;+&lt;value&gt; Regeneration&#39;\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    Multiply\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-string\">&#39;+&lt;value&gt; Regeneration&#39;\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    Compound\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-string\">&#39;x&lt;value&gt; Regeneration&#39;\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  BaseValue\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-number\">0\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  MaxValue\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-number\">1000000\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  MinValue\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-number\">0\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Frequency\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-number\">60\u003C\u002Fspan>\n\u003C\u002Fcode>\u003C\u002Fpre>\n\u003C\u002Fdetails>\n\u003Ch2>\u003C\u002Fh2>\n\u003Ch4>\u003Ccode>LIFESTEAL_CHANCE\u003C\u002Fcode>\u003C\u002Fh4>\n\u003Cp>Chance for damage dealt to heal the attacker\u003C\u002Fp>\n\u003Cdetails>\u003Csummary>Configuration\u003C\u002Fsummary>\n\u003Cbr>\n\u003Cpre class=\"language-yaml\">\u003Ccode class=\"language-yaml\">\u003Cspan class=\"yaml-key\">LIFESTEAL_CHANCE\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Enabled\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-bool\">false\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  AlwaysActive\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-bool\">false\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Display\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-string\">&#39;Lifesteal Chance&#39;\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Formatting\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    Additive\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-string\">&#39;+&lt;value&gt; Lifesteal Chance&#39;\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    Multiply\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-string\">&#39;+&lt;value&gt; Lifesteal Chance&#39;\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    Compound\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-string\">&#39;x&lt;value&gt; Lifesteal Chance&#39;\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  BaseValue\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-number\">0\u003C\u002Fspan>\n\u003C\u002Fcode>\u003C\u002Fpre>\n\u003C\u002Fdetails>\n\u003Ch2>\u003C\u002Fh2>\n\u003Ch4>\u003Ccode>LIFESTEAL_POWER\u003C\u002Fcode>\u003C\u002Fh4>\n\u003Cp>How much healing LifeSteal does.\u003C\u002Fp>\n\u003Cdetails>\u003Csummary>Configuration\u003C\u002Fsummary>\n\u003Cbr>\n\u003Cpre class=\"language-yaml\">\u003Ccode class=\"language-yaml\">\u003Cspan class=\"yaml-key\">LIFESTEAL_POWER\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Enabled\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-bool\">true\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  AlwaysActive\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-bool\">false\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Display\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-string\">&#39;Lifesteal Power&#39;\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Formatting\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    Additive\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-string\">&#39;+&lt;value&gt; Lifesteal Power&#39;\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    Multiply\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-string\">&#39;+&lt;value&gt; Lifesteal Power&#39;\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    Compound\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-string\">&#39;x&lt;value&gt; Lifesteal Power&#39;\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  BaseValue\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-number\">0.1\u003C\u002Fspan>\n\u003C\u002Fcode>\u003C\u002Fpre>\n\u003C\u002Fdetails>\n\u003Ch2>\u003C\u002Fh2>\n\u003Ch4>\u003Ccode>MOVEMENT_SPEED\u003C\u002Fcode>\u003C\u002Fh4>\n\u003Cp>Movement Speed.\u003C\u002Fp>\n\u003Cdetails>\u003Csummary>Configuration\u003C\u002Fsummary>\n\u003Cbr>\n\u003Cpre class=\"language-yaml\">\u003Ccode class=\"language-yaml\">\u003Cspan class=\"yaml-key\">MOVEMENT_SPEED\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Enabled\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-bool\">false\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  AlwaysActive\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-bool\">true\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Display\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-string\">&#39;Movement Speed&#39;\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Formatting\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    Additive\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-string\">&#39;+&lt;value&gt; Movement Speed&#39;\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    Multiply\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-string\">&#39;+&lt;value&gt;% Movement Speed&#39;\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    Compound\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-string\">&#39;x&lt;value&gt;% Movement Speed&#39;\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  ParentStats\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n  \u003Cspan class=\"yaml-plain\">-\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">SPEED\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Formula\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-string\">&#39;0.2 + (0.2 \u002F (1 + e^(-0.005 * (SPD - 1000))))&#39;\u003C\u002Fspan>\n\u003C\u002Fcode>\u003C\u002Fpre>\n\u003C\u002Fdetails>\n\u003Ch2>\u003C\u002Fh2>\n\u003Ch4>\u003Ccode>PARRY_CHANCE\u003C\u002Fcode>\u003C\u002Fh4>\n\u003Cp>Chance to mitigate and reflect damage from sources that melee you from the front.\u003C\u002Fp>\n\u003Cdetails>\u003Csummary>Configuration\u003C\u002Fsummary>\n\u003Cbr>\n\u003Cpre class=\"language-yaml\">\u003Ccode class=\"language-yaml\">\u003Cspan class=\"yaml-key\">PARRY_CHANCE\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Enabled\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-bool\">false\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  AlwaysActive\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-bool\">false\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Display\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-string\">&#39;Parry Chance&#39;\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  BaseValue\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-number\">0\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Priority\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-number\">0\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Formatting\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    Additive\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-string\">&#39;+&lt;value&gt; Parry Chance&#39;\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    Multiply\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-string\">&#39;+&lt;value&gt; Parry Chance&#39;\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    Compound\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-string\">&#39;x&lt;value&gt; Parry Chance&#39;\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  FrontAngle\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-number\">180\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  UsableMaterials\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n    \u003Cspan class=\"yaml-plain\">-\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">WOODEN_SWORD\u003C\u002Fspan>\n    \u003Cspan class=\"yaml-plain\">-\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">STONE_SWORD\u003C\u002Fspan>\n    \u003Cspan class=\"yaml-plain\">-\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">GOLDEN_SWORD\u003C\u002Fspan>\n    \u003Cspan class=\"yaml-plain\">-\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">IRON_SWORD\u003C\u002Fspan>\n    \u003Cspan class=\"yaml-plain\">-\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">DIAMOND_SWORD\u003C\u002Fspan>\n    \u003Cspan class=\"yaml-plain\">-\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">NETHERITE_SWORD\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Skills\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">[\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">]\u003C\u002Fspan>\n\u003C\u002Fcode>\u003C\u002Fpre>\n\u003C\u002Fdetails>\n\u003Ch2>\u003C\u002Fh2>\n\u003Ch4>\u003Ccode>PARRY_COUNTERATTACK\u003C\u002Fcode>\u003C\u002Fh4>\n\u003Cp>How much damage is returned to the opponent when parrying.\u003C\u002Fp>\n\u003Cdetails>\u003Csummary>Configuration\u003C\u002Fsummary>\n\u003Cbr>\n\u003Cpre class=\"language-yaml\">\u003Ccode class=\"language-yaml\">\u003Cspan class=\"yaml-key\">PARRY_COUNTERATTACK\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Enabled\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-bool\">false\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  AlwaysActive\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-bool\">false\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Display\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-string\">&#39;Parry Counterattack&#39;\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  BaseValue\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-number\">1\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Formatting\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    Additive\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-string\">&#39;+&lt;value&gt; Parry Counterattack&#39;\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    Multiply\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-string\">&#39;+&lt;value&gt; Parry Counterattack&#39;\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    Compound\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-string\">&#39;x&lt;value&gt; Parry Counterattack&#39;\u003C\u002Fspan>\n\u003C\u002Fcode>\u003C\u002Fpre>\n\u003C\u002Fdetails>\n\u003Ch2>\u003C\u002Fh2>\n\u003Ch4>\u003Ccode>PARRY_NEGATION\u003C\u002Fcode>\u003C\u002Fh4>\n\u003Cp>Affects and lowers the \u003Ca href=\"#parry_chance\">PARRY_CHANCE\u003C\u002Fa> of the opponent.\nAs shown below, the displayed name and lore elements of a stat can be customized, such as ‘Expertise’ instead of ‘Parry Negation’\u003C\u002Fp>\n\u003Cdetails>\u003Csummary>Configuration\u003C\u002Fsummary>\n\u003Cbr>\n\u003Cpre class=\"language-yaml\">\u003Ccode class=\"language-yaml\">\u003Cspan class=\"yaml-key\">PARRY_NEGATION\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Enabled\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-bool\">false\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  AlwaysActive\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-bool\">false\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Display\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-string\">&#39;Expertise&#39;\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Formatting\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    Additive\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-string\">&#39;+&lt;value&gt; Expertise&#39;\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    Multiply\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-string\">&#39;+&lt;value&gt; Expertise&#39;\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    Compound\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-string\">&#39;x&lt;value&gt; Expertise&#39;\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  BaseValue\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-number\">0\u003C\u002Fspan>\n\u003C\u002Fcode>\u003C\u002Fpre>\n\u003C\u002Fdetails>\n\u003Ch2>\u003C\u002Fh2>\n\u003Ch4>\u003Ccode>PARRY_POWER\u003C\u002Fcode>\u003C\u002Fh4>\n\u003Cp>How much damage is mitigated by Parry.\u003C\u002Fp>\n\u003Cdetails>\u003Csummary>Configuration\u003C\u002Fsummary>\n\u003Cbr>\n\u003Cpre class=\"language-yaml\">\u003Ccode class=\"language-yaml\">\u003Cspan class=\"yaml-key\">PARRY_POWER\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Enabled\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-bool\">false\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  AlwaysActive\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-bool\">false\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Display\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-string\">&#39;Parry Power&#39;\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  BaseValue\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-number\">0.5\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Formatting\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    Additive\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-string\">&#39;+&lt;value&gt; Parry Power&#39;\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    Multiply\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-string\">&#39;+&lt;value&gt; Parry Power&#39;\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    Compound\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-string\">&#39;x&lt;value&gt; Parry Power&#39;\u003C\u002Fspan>\n\u003C\u002Fcode>\u003C\u002Fpre>\n\u003C\u002Fdetails>\n\u003Ch2>\u003C\u002Fh2>\n\u003Ch4>\u003Ccode>SCALE\u003C\u002Fcode>\u003C\u002Fh4>\n\u003Cp>The Scale of the entity\u003C\u002Fp>\n\u003Cdetails>\u003Csummary>Configuration\u003C\u002Fsummary>\n\u003Cbr>\n\u003Cpre class=\"language-yaml\">\u003Ccode class=\"language-yaml\">\u003Cspan class=\"yaml-key\">SCALE\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Enabled\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-bool\">false\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  AlwaysActive\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-bool\">false\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Display\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-string\">&#39;Scale&#39;\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  BaseValue\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-number\">1\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Formatting\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    Additive\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-string\">&#39;+&lt;value&gt; Scale&#39;\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    Multiply\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-string\">&#39;+&lt;value&gt; Scale&#39;\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    Compound\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-string\">&#39;x&lt;value&gt; Scale&#39;\u003C\u002Fspan>\n\u003C\u002Fcode>\u003C\u002Fpre>\n\u003C\u002Fdetails>\n\u003Ch2>\u003C\u002Fh2>\n\u003Ch4>\u003Ccode>LOOT_BIAS\u003C\u002Fcode>\u003C\u002Fh4>\n\u003Cp>Extra luck to drop rarer items from mythic droptables. This only applies to weighted items!\u003C\u002Fp>\n\u003Cul>\n\u003Cli>Default: 0 - the normal chance to drop rare items\u003C\u002Fli>\n\u003Cli>-100: Only the most common item in a weighted list will be dropped\u003C\u002Fli>\n\u003Cli>100: rare items are twice as common\u003C\u002Fli>\n\u003Cli>1000: rare items are 10x as common\u003C\u002Fli>\n\u003C\u002Ful>\n\u003Cdetails>\u003Csummary>Configuration\u003C\u002Fsummary>\n\u003Cbr>\n\u003Cpre class=\"language-yaml\">\u003Ccode class=\"language-yaml\">\u003Cspan class=\"yaml-key\">LOOT_BIAS\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Enabled\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-bool\">true\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Type\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-plain\">STATIC\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Display\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-string\">&#39;Loot Bias&#39;\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  BaseValue\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-number\">0\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  MinValue\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-number\">-100\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Formatting\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    Rounding\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-number\">1\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    Additive\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-string\">&#39;+&lt;value&gt; Loot Bias&#39;\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    Multiply\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-string\">&#39;+&lt;value&gt; Loot Bias&#39;\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    Compound\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-string\">&#39;x&lt;value&gt; Loot Bias&#39;\u003C\u002Fspan>\n\u003C\u002Fcode>\u003C\u002Fpre>\n\u003C\u002Fdetails>\n\u003Ch2>\u003C\u002Fh2>\n\u003Ch1>Implementations with Configurations\u003C\u002Fh1>\n\u003Cp>It’s important to be aware that players get all of their base stat values from the \u003Ccode>stats.yml\u003C\u002Fcode> file, while mobs get only some of their base values from the \u003Ccode>stats.yml\u003C\u002Fcode> file: if another value is specified as one of their stats, that is applied.\u003C\u002Fp>\n\u003Ch2>Mobs\u003C\u002Fh2>\n\u003Cp>This example features \u003Ccode>Some_Mob\u003C\u002Fcode> and three configured stats: \u003Ccode>CRITICAL_STRIKE_CHANCE\u003C\u002Fcode> as configured in the \u003Ccode>Stats:\u003C\u002Fcode> section, but also its \u003Ccode>Health\u003C\u002Fcode> and \u003Ccode>Damage\u003C\u002Fcode>.\nThe Health and Damage stat types are natively handled in the typical format of a mob’s configuration. Other stats that are configured on the mob are: \u003Ccode>ATTACK_DAMAGE\u003C\u002Fcode>, \u003Ccode>ATTACK_SPEED\u003C\u002Fcode>, and \u003Ccode>MOVEMENT_SPEED\u003C\u002Fcode>.\u003C\u002Fp>\n\u003Cpre class=\"language-yaml\">\u003Ccode class=\"language-yaml\">\u003Cspan class=\"yaml-key\">Some_Mob\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Health\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-number\">50\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Damage\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-number\">10\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Stats\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n  \u003Cspan class=\"yaml-plain\">-\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">CRITICAL_STRIKE_CHANCE\u003C\u002Fspan> \u003Cspan class=\"yaml-number\">0.2\u003C\u002Fspan>\n\u003C\u002Fcode>\u003C\u002Fpre>\n\u003Ch2>Items\u003C\u002Fh2>\n\u003Cpre class=\"language-yaml\">\u003Ccode class=\"language-yaml\">\u003Cspan class=\"yaml-key\">ExampleItem\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Id\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-plain\">BLAZE_ROD\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Display\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-string\">&#39;Test&#39;\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Stats\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n  \u003Cspan class=\"yaml-plain\">-\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">CRITICAL_STRIKE_CHANCE\u003C\u002Fspan> \u003Cspan class=\"yaml-number\">0.5\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">ADDITIVE\u003C\u002Fspan>\n  \u003Cspan class=\"yaml-plain\">-\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">CRITICAL_STRIKE_DAMAGE\u003C\u002Fspan> \u003Cspan class=\"yaml-number\">2.0\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">ADDITIVE\u003C\u002Fspan>\n  \u003Cspan class=\"yaml-plain\">-\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">HEALTH\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">20to30\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">ADDITIVE\u003C\u002Fspan>\n\u003C\u002Fcode>\u003C\u002Fpre>\n\u003Cblockquote>\n\u003Cp>\u003Cstrong>WARNING: To be able to use Stats on Items, \u003Ca href=\"https:\u002F\u002Fgit.mythiccraft.io\u002Fmythiccrucible\u002F-\u002Fwikis\u002Fhome\">Crucible\u003C\u002Fa> must be installed\u003C\u002Fstrong>\u003C\u002Fp>\n\u003C\u002Fblockquote>\n\u003Ch1>Examples\u003C\u002Fh1>\n\u003Ch2>Example Custom Stats\u003C\u002Fh2>\n\u003Cp>These stats are created by the end user. Included are some examples.\u003C\u002Fp>\n\u003Ch4>\u003Ccode>ARMOR_GENERIC\u003C\u002Fcode>\u003C\u002Fh4>\n\u003Cp>Generic Armor based damage reduction. can be applied to gear.\u003C\u002Fp>\n\u003Cpre class=\"language-yaml\">\u003Ccode class=\"language-yaml\">\u003Cspan class=\"yaml-key\">ARMOR_GENERIC\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Enabled\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-bool\">false\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  AlwaysActive\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-bool\">false\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Type\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-plain\">DAMAGE_MODIFIER\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Triggers\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n    \u003Cspan class=\"yaml-plain\">-\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">DAMAGED\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  ExecutionPoint\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-plain\">PRE\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Display\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-string\">&#39;Generic Armor&#39;\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  DamageFormula\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-string\">&#39;d - v&#39;\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  BaseValue\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-number\">0\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Formatting\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    Additive\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-string\">&#39;+&lt;value&gt; Generic Armor&#39;\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    Multiply\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-string\">&#39;+&lt;value&gt; Generic Armor&#39;\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    Compound\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-string\">&#39;x&lt;value&gt; Generic Armor&#39;\u003C\u002Fspan>\n\n\u003C\u002Fcode>\u003C\u002Fpre>\n\u003Ch4>\u003Ccode>ARMOR_BLUNT\u003C\u002Fcode>\u003C\u002Fh4>\n\u003Cp>Armor based damage reduction based on the \u003Ccode>BLUNT\u003C\u002Fcode> \u003Ca class=\"mythic-ref\" data-mythic-ref=\"c:damagetag\">DamageType.\u003C\u002Fa>\u003C\u002Fp>\n\u003Cpre class=\"language-yaml\">\u003Ccode class=\"language-yaml\">\u003Cspan class=\"yaml-key\">ARMOR_BLUNT\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Enabled\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-bool\">false\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  AlwaysActive\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-bool\">false\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Type\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-plain\">DAMAGE_MODIFIER\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Triggers\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n    \u003Cspan class=\"yaml-plain\">-\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">DAMAGED\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  ExecutionPoint\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-plain\">PRE\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Display\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-string\">&#39;Blunt Armor&#39;\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  DamageType\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-plain\">BLUNT\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  DamageFormula\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-string\">&#39;d - v&#39;\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  BaseValue\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-number\">0\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Formatting\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    Additive\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-string\">&#39;+&lt;value&gt; Blunt Armor&#39;\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    Multiply\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-string\">&#39;+&lt;value&gt; Blunt Armor&#39;\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    Compound\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-string\">&#39;x&lt;value&gt; Blunt Armor&#39;\u003C\u002Fspan>\n\n\u003C\u002Fcode>\u003C\u002Fpre>\n\u003Ch4>\u003Ccode>ARMOR_SHARP\u003C\u002Fcode>\u003C\u002Fh4>\n\u003Cp>Armor based damage reduction based on the \u003Ccode>SHARP\u003C\u002Fcode> \u003Ca class=\"mythic-ref\" data-mythic-ref=\"c:damagetag\">DamageType.\u003C\u002Fa>\u003C\u002Fp>\n\u003Cpre class=\"language-yaml\">\u003Ccode class=\"language-yaml\">\u003Cspan class=\"yaml-key\">ARMOR_SHARP\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Enabled\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-bool\">false\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  AlwaysActive\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-bool\">false\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Type\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-plain\">DAMAGE_MODIFIER\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Triggers\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n    \u003Cspan class=\"yaml-plain\">-\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">DAMAGED\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  ExecutionPoint\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-plain\">PRE\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Display\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-string\">&#39;Sharp Armor&#39;\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  DamageType\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-plain\">SHARP\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  DamageFormula\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-string\">&#39;d - v&#39;\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  BaseValue\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-number\">0\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Formatting\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    Additive\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-string\">&#39;+&lt;value&gt; Sharp Armor&#39;\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    Multiply\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-string\">&#39;+&lt;value&gt; Sharp Armor&#39;\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    Compound\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-string\">&#39;x&lt;value&gt; Sharp Armor&#39;\u003C\u002Fspan>\n\n\u003C\u002Fcode>\u003C\u002Fpre>\n\u003Ch4>\u003Ccode>DAMAGE_BLUNT\u003C\u002Fcode>\u003C\u002Fh4>\n\u003Cp>Damage Output for the \u003Ccode>BLUNT\u003C\u002Fcode> \u003Ca class=\"mythic-ref\" data-mythic-ref=\"c:damagetag\">DamageType.\u003C\u002Fa>\u003C\u002Fp>\n\u003Cpre class=\"language-yaml\">\u003Ccode class=\"language-yaml\">\u003Cspan class=\"yaml-key\">DAMAGE_BLUNT\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Enabled\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-bool\">false\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  AlwaysActive\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-bool\">false\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Type\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-plain\">DAMAGE_BONUS\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Priority\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-number\">1\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Triggers\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n    \u003Cspan class=\"yaml-plain\">-\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">ATTACK\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  ExecutionPoint\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-plain\">PRE\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Display\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-string\">&#39;Blunt Damage&#39;\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  DamageType\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-plain\">BLUNT\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  BaseValue\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-number\">0\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Formatting\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    Additive\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-string\">&#39;+&lt;value&gt; Blunt Damage&#39;\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    Multiply\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-string\">&#39;+&lt;value&gt; Blunt Damage&#39;\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    Compound\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-string\">&#39;x&lt;value&gt; Blunt Damage&#39;\u003C\u002Fspan>\n\n\u003C\u002Fcode>\u003C\u002Fpre>\n\u003Ch4>\u003Ccode>DAMAGE_SHARP\u003C\u002Fcode>\u003C\u002Fh4>\n\u003Cp>Damage Output for the \u003Ccode>SHARP\u003C\u002Fcode> \u003Ca class=\"mythic-ref\" data-mythic-ref=\"c:damagetag\">DamageType.\u003C\u002Fa>\u003C\u002Fp>\n\u003Cpre class=\"language-yaml\">\u003Ccode class=\"language-yaml\">\u003Cspan class=\"yaml-key\">DAMAGE_SHARP\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Enabled\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-bool\">false\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  AlwaysActive\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-bool\">false\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Type\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-plain\">DAMAGE_BONUS\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Priority\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-number\">2\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Triggers\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n    \u003Cspan class=\"yaml-plain\">-\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">ATTACK\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  ExecutionPoint\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-plain\">PRE\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Display\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-string\">&#39;Sharp Damage&#39;\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  DamageType\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-plain\">SHARP\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  BaseValue\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-number\">0\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Formatting\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    Additive\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-string\">&#39;+&lt;value&gt; Sharp Damage&#39;\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    Multiply\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-string\">&#39;+&lt;value&gt; Sharp Damage&#39;\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    Compound\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-string\">&#39;x&lt;value&gt; Sharp Damage&#39;\u003C\u002Fspan>\n\n\u003C\u002Fcode>\u003C\u002Fpre>\n\u003Ch4>\u003Ccode>FIRE_RESISTANCE\u003C\u002Fcode>\u003C\u002Fh4>\n\u003Cp>Configured to grant resistance to the FIRE, FIRE_TICK \u003Ca class=\"mythic-ref\" data-mythic-ref=\"c:DamageCause\">DamageCause\u003C\u002Fa>.\u003C\u002Fp>\n\u003Cpre class=\"language-yaml\">\u003Ccode class=\"language-yaml\">\u003Cspan class=\"yaml-key\">FIRE_RESISTANCE\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Enabled\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-bool\">false\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  AlwaysActive\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-bool\">false\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Display\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-string\">&#39;Fire Resistance&#39;\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Formatting\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    Additive\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-string\">&#39;+&lt;value&gt; Fire Resistance&#39;\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    Multiply\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-string\">&#39;+&lt;value&gt; Fire Resistance&#39;\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    Compound\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-string\">&#39;x&lt;value&gt; Fire Resistance&#39;\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Type\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-plain\">DAMAGE_MODIFIER\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Triggers\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n    \u003Cspan class=\"yaml-plain\">-\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">DAMAGED\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Conditions\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n    \u003Cspan class=\"yaml-plain\">-\u003C\u002Fspan> (\u003Cspan class=\"yaml-plain\">damageCause\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">FIRE\u003C\u002Fspan> || \u003Cspan class=\"yaml-plain\">damageCause\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">FIRE_TICK\u003C\u002Fspan>)\n\u003Cspan class=\"yaml-key\">  ExecutionPoint\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-plain\">PRE\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  DamageFormula\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-string\">&#39;d * (1 - v)&#39;\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  MaxValue\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-number\">1\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  MinValue\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-number\">0\u003C\u002Fspan>\n\n\u003C\u002Fcode>\u003C\u002Fpre>\n\u003Ch4>\u003Ccode>SPEED\u003C\u002Fcode>\u003C\u002Fh4>\n\u003Cp>May be used in the \u003Ca href=\"#movement_speed\">MOVEMENT_SPEED\u003C\u002Fa> stat calculation to affect speed with a formula.\u003C\u002Fp>\n\u003Cpre class=\"language-yaml\">\u003Ccode class=\"language-yaml\">\u003Cspan class=\"yaml-key\">SPEED\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Enabled\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-bool\">true\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  AlwaysActive\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-bool\">false\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Type\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-plain\">STATIC\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  FormulaKey\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-string\">&#39;SPD&#39;\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Formatting\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    Additive\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-string\">&#39;+&lt;value&gt; Speed&#39;\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    Multiply\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-string\">&#39;+&lt;value&gt;% Speed&#39;\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    Compound\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-string\">&#39;x&lt;value&gt;% Speed&#39;\u003C\u002Fspan>\n\u003C\u002Fcode>\u003C\u002Fpre>\n\u003Ch4>\u003Ccode>ICE_DAMAGE\u003C\u002Fcode>\u003C\u002Fh4>\n\u003Cp>Here is a more complex example that also involves TriggerStats\u003C\u002Fp>\n\u003Cpre class=\"language-yaml\">\u003Ccode class=\"language-yaml\">\u003Cspan class=\"yaml-key\">ICE_DAMAGE\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Enabled\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-bool\">true\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Type\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-plain\">DAMAGE_MODIFIER\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Priority\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-number\">50\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Triggers\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n    \u003Cspan class=\"yaml-plain\">-\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">ATTACK\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  ExecutionPoint\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-plain\">PRE\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Display\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-string\">&#39;&amp;f֍&#39;\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  DamageType\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-plain\">ALL\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  BaseValue\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-number\">0\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  TriggerStats\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n  \u003Cspan class=\"yaml-plain\">-\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">LIGHTNING_DEFENSE\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">LD\u003C\u002Fspan>\n  \u003Cspan class=\"yaml-plain\">-\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">AIR_DEFENSE\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">AD\u003C\u002Fspan>\n  \u003Cspan class=\"yaml-plain\">-\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">EARTH_DEFENSE\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">ED\u003C\u002Fspan>\n  \u003Cspan class=\"yaml-plain\">-\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">FIRE_DEFENSE\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">FD\u003C\u002Fspan>\n  \u003Cspan class=\"yaml-plain\">-\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">AETHER_DEFENSE\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">AE\u003C\u002Fspan>\n  \u003Cspan class=\"yaml-plain\">-\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">VOID_DEFENSE\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">VD\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  DamageFormula\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-string\">&#39;1 + d * ( LD + AD - ED - FD + 0.5 * ( AE - VD ) ) \u002F 100&#39;\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Formatting\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    Rounding\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-number\">2\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    Additive\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-string\">&#39;&amp;a+&lt;value&gt;&#39;\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    Multiply\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-string\">&#39;&amp;a+&lt;value&gt;%&#39;\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    Compound\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-string\">&#39;&amp;ax&lt;value&gt;%&#39;\u003C\u002Fspan>\n\u003C\u002Fcode>\u003C\u002Fpre>\n",{"category":6,"subcategory":7,"order":8},"Common Values","Operations","100",1779063024093]