[{"data":1,"prerenderedAt":6},["ShallowReactive",2],{"docs:wiki\u002Fdrops\u002FDropTables":3},{"html":4,"title":-1,"frontmatter":5},"\u003Cp>Drop Tables are collections of multiple drops that can be assigned to mobs. Using them makes it easier to organize your drops in almost any case where your mobs are supposed to drop multiple items.\u003C\u002Fp>\n\u003Cp>Drop Tables are stored in their own respective configuration-files located in \u002FMythicMobs\u002FDropTables. They have the advantage of being able to utilize \u003Ca href=\"\u002Fdocs\u002Fwiki\u002FSkills\u002Fconditions\">Conditions\u003C\u002Fa> and various other special options, and can be shared by multiple mobs without the need of duplicating it.\u003C\u002Fp>\n\u003Cp>You can make any number of files in the DropTables folder, and they can be named anything you like as long as the file ends in \u003Ccode>.yml\u003C\u002Fcode>.\u003C\u002Fp>\n\u003Cp>Drop Tables can be nested - a Drop Table can contain multiple other Drop Tables.\u003C\u002Fp>\n\u003Cpre class=\"language-yaml\">\u003Ccode class=\"language-yaml\">\u003Cspan class=\"yaml-key\">internal_mobname\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Type\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>&lt;\u003Cspan class=\"yaml-plain\">mobtype\u003C\u002Fspan>&gt;\n\u003Cspan class=\"yaml-key\">  Drops\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n  \u003Cspan class=\"yaml-plain\">-\u003C\u002Fspan> &lt;\u003Cspan class=\"yaml-plain\">internal_droptablename\u003C\u002Fspan>&gt;\n\u003C\u002Fcode>\u003C\u002Fpre>\n\u003Cp>The structure of a fully-configured drop table looks like this:\u003C\u002Fp>\n\u003Cpre class=\"language-yaml\">\u003Ccode class=\"language-yaml\">\u003Cspan class=\"yaml-comment\">#Lets you specify exactly how many items will drop from this table\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">internal_droptablename\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  TotalItems\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>&lt;\u003Cspan class=\"yaml-plain\">amount\u003C\u002Fspan>&gt;\n\u003Cspan class=\"yaml-key\">  MinItems\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>&lt;\u003Cspan class=\"yaml-plain\">amount\u003C\u002Fspan>&gt; \u003Cspan class=\"yaml-comment\">#defaults to TotalItems&#39; value\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  MaxItems\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>&lt;\u003Cspan class=\"yaml-plain\">amount\u003C\u002Fspan>&gt; \u003Cspan class=\"yaml-comment\">#defaults to TotalItems&#39; value\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  BonusLuckItems\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>&lt;\u003Cspan class=\"yaml-plain\">multiplier\u003C\u002Fspan>&gt;\n\u003Cspan class=\"yaml-key\">  BonusLevelItems\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>&lt;\u003Cspan class=\"yaml-plain\">multiplier\u003C\u002Fspan>&gt;\n\u003Cspan class=\"yaml-key\">  BiasStat\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>&lt;\u003Cspan class=\"yaml-plain\">stat\u003C\u002Fspan>&gt;\n\u003Cspan class=\"yaml-comment\">#Conditions of the dropper\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Conditions\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n  \u003Cspan class=\"yaml-plain\">-\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">condition\u003C\u002Fspan> \u003Cspan class=\"yaml-number\">1\u003C\u002Fspan>\n  \u003Cspan class=\"yaml-plain\">-\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">condition\u003C\u002Fspan> \u003Cspan class=\"yaml-number\">2\u003C\u002Fspan>\n  \u003Cspan class=\"yaml-plain\">-\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">...\u003C\u002Fspan>\n\u003Cspan class=\"yaml-comment\">#Conditions of the person that triggered the drop (i.e. the killer of the mob)\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  TriggerConditions\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n  \u003Cspan class=\"yaml-plain\">-\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">condition\u003C\u002Fspan> \u003Cspan class=\"yaml-number\">1\u003C\u002Fspan>\n  \u003Cspan class=\"yaml-plain\">-\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">...\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Drops\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n  \u003Cspan class=\"yaml-plain\">-\u003C\u002Fspan> &lt;\u003Cspan class=\"yaml-plain\">item\u003C\u002Fspan>\u002F\u003Cspan class=\"yaml-plain\">exp\u003C\u002Fspan>\u002F\u003Cspan class=\"yaml-plain\">droptable\u003C\u002Fspan>&gt; &lt;\u003Cspan class=\"yaml-plain\">amount\u003C\u002Fspan>&gt; &lt;\u003Cspan class=\"yaml-plain\">chance\u003C\u002Fspan>&gt;\n  \u003Cspan class=\"yaml-plain\">-\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">...\u003C\u002Fspan>\n\u003C\u002Fcode>\u003C\u002Fpre>\n\u003Ch2>DropTable Options\u003C\u002Fh2>\n\u003Cblockquote>\n\u003Cp>In the descriptions below “drop” identifies a single “drop line” and not the actual amount of items the drop generates. So, if you have a drop like \u003Ccode>bone 5\u003C\u002Fcode>, despite generating 5 bone items, the drop counts as a single drop, as it was generated by a single “drop line”\u003C\u002Fp>\n\u003C\u002Fblockquote>\n\u003Cp>\u003Cstrong>TotalItems: [number]\u003C\u002Fstrong>\u003C\u002Fp>\n\u003Cul>\n\u003Cli>Defines exactly how many drops the table will generate\u003C\u002Fli>\n\u003Cli>Setting this causes item chances to be calculated as weights\u003C\u002Fli>\n\u003C\u002Ful>\n\u003Cp>\u003Cstrong>MaxItems: [number]\u003C\u002Fstrong>\u003C\u002Fp>\n\u003Cul>\n\u003Cli>Defines a maximum number of drops that will generate\u003C\u002Fli>\n\u003Cli>If only this is set, drops will run down the list unless the maximum number of items is reached\u003C\u002Fli>\n\u003C\u002Ful>\n\u003Cp>\u003Cstrong>MinItems: [number]\u003C\u002Fstrong>\u003C\u002Fp>\n\u003Cul>\n\u003Cli>Defines a minimum number of drops that will generate\u003C\u002Fli>\n\u003Cli>If only this is set, drops will run down the list until the minimum items is reached\u003C\u002Fli>\n\u003Cli>If you enable \u003Cstrong>both\u003C\u002Fstrong> \u003Ccode>MinItems\u003C\u002Fcode> and \u003Ccode>MaxItems\u003C\u002Fcode>, the chances for each table entry will become \u003Cem>weights\u003C\u002Fem> instead.\u003C\u002Fli>\n\u003C\u002Ful>\n\u003Cp>\u003Cstrong>BonusLevelItems: [number]\u002F[range]\u003C\u002Fstrong>\u003C\u002Fp>\n\u003Cul>\n\u003Cli>A modifier on the number of drops generated based on the mob’s level\u003C\u002Fli>\n\u003Cli>Can be set as a range, i.e. \u003Ccode>0.2to0.5\u003C\u002Fcode>\u003C\u002Fli>\n\u003Cli>Works like:\u003Ccode>amount = amount + (mob_level * bonus_level_items)\u003C\u002Fcode>\u003C\u002Fli>\n\u003Cli>Requires that\u003Ccode>TotalItems\u003C\u002Fcode>, \u003Ccode>MinItems\u003C\u002Fcode>, or \u003Ccode>MaxItems\u003C\u002Fcode> are set on the table\u003C\u002Fli>\n\u003C\u002Ful>\n\u003Cp>\u003Cstrong>BonusLuckItems: [number]\u002F[range]\u003C\u002Fstrong>\u003C\u002Fp>\n\u003Cul>\n\u003Cli>A modifier on the number of drops generated based on the killer’s luck stat\u003C\u002Fli>\n\u003Cli>Can be set as a range, i.e. \u003Ccode>0.15to8\u003C\u002Fcode>\u003C\u002Fli>\n\u003Cli>Works with Luck attribute, Luck-based enchants\u002Fcurses, and Luck potion effects\u003C\u002Fli>\n\u003Cli>Works like: \u003Ccode>amount = amount + (luck * bonus_luck_items)\u003C\u002Fcode>\u003C\u002Fli>\n\u003Cli>Requires that \u003Ccode>TotalItems\u003C\u002Fcode>, \u003Ccode>MinItems\u003C\u002Fcode>, or \u003Ccode>MaxItems\u003C\u002Fcode> are set on the table\u003C\u002Fli>\n\u003C\u002Ful>\n\u003Cp>\u003Cstrong>BiasStat: [Stat]\u003C\u002Fstrong>\u003C\u002Fp>\n\u003Cul>\n\u003Cli>The \u003Ca href=\"\u002Fdocs\u002Fwiki\u002FStats\">stat\u003C\u002Fa> to use for this item’s Loot Bias\u003C\u002Fli>\n\u003Cli>Loot Bias increases the rare drop chances of Weighed DropTables\u003C\u002Fli>\n\u003Cli>A value of 0 would make no changes, a value of 100 would make rare drops roughly twice as likely\u003C\u002Fli>\n\u003Cli>Defaults to the \u003Ccode>LOOT_BIAS\u003C\u002Fcode> stat\u003C\u002Fli>\n\u003C\u002Ful>\n\u003Ch3>Examples\u003C\u002Fh3>\n\u003Cp>This mob will always drop a bunch of experience and some rotten flesh,\nbut is also using a droptable which is described further below.\u003C\u002Fp>\n\u003Cpre class=\"language-yaml\">\u003Ccode class=\"language-yaml\">\u003Cspan class=\"yaml-key\">snow_loving_zombie\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Type\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-plain\">zombie\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Health\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-number\">100\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Equipment\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n  - \u003Cspan class=\"yaml-key\">snowsword\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\u003Cspan class=\"yaml-number\">0\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Drops\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n  \u003Cspan class=\"yaml-plain\">-\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">exp\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">75-125\u003C\u002Fspan> \u003Cspan class=\"yaml-number\">1\u003C\u002Fspan>\n  \u003Cspan class=\"yaml-plain\">-\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">rare_snowsword_droptable\u003C\u002Fspan>\n\u003C\u002Fcode>\u003C\u002Fpre>\n\u003Cp>This example is a droptable that has a 5 % chance of dropping a custom\nsword, but only if the mob is killed in an “ICE_PLAINS” biome and if a\nplayer is within 20 blocks.\u003C\u002Fp>\n\u003Cpre class=\"language-yaml\">\u003Ccode class=\"language-yaml\">\u003Cspan class=\"yaml-key\">rare_snowsword_droptable\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Conditions\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n  \u003Cspan class=\"yaml-plain\">-\u003C\u002Fspan> \u003Ca class=\"mythic-ref\" data-mythic-ref=\"m:biome\">biome\u003C\u002Fa>\u003Cspan class=\"yaml-punc\">{\u003C\u002Fspan>\u003Cspan class=\"yaml-plain\">b\u003C\u002Fspan>=\u003Cspan class=\"yaml-plain\">ICE_PLAINS\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">}\u003C\u002Fspan>\n  \u003Cspan class=\"yaml-plain\">-\u003C\u002Fspan> \u003Ca class=\"mythic-ref\" data-mythic-ref=\"m:playerwithin\">playerwithin\u003C\u002Fa>\u003Cspan class=\"yaml-punc\">{\u003C\u002Fspan>\u003Cspan class=\"yaml-plain\">d\u003C\u002Fspan>=\u003Cspan class=\"yaml-number\">20\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">}\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Drops\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n  \u003Cspan class=\"yaml-plain\">-\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">snowsword\u003C\u002Fspan> \u003Cspan class=\"yaml-number\">1\u003C\u002Fspan> \u003Cspan class=\"yaml-number\">0.05\u003C\u002Fspan>\n\u003C\u002Fcode>\u003C\u002Fpre>\n\u003Cp>In this example, the DropTable would drop 5 gold\u002Fdiamonds if the player\nhas no Luck, and 15-27 gold\u002Fdiamonds if the player has a Luck V effect.\u003C\u002Fp>\n\u003Cpre class=\"language-yaml\">\u003Ccode class=\"language-yaml\">\u003Cspan class=\"yaml-key\">LuckyDroptable\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  TotalItems\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-number\">5\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  BonusLuckItems\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-plain\">2to5\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Drops\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n  \u003Cspan class=\"yaml-plain\">-\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">GOLD_NUGGET\u003C\u002Fspan> \u003Cspan class=\"yaml-number\">1\u003C\u002Fspan> \u003Cspan class=\"yaml-number\">1\u003C\u002Fspan>\n  \u003Cspan class=\"yaml-plain\">-\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">DIAMOND\u003C\u002Fspan> \u003Cspan class=\"yaml-number\">1\u003C\u002Fspan> \u003Cspan class=\"yaml-number\">0.2\u003C\u002Fspan>\n\u003C\u002Fcode>\u003C\u002Fpre>\n\u003Ch2>Equipment Droptables\u003C\u002Fh2>\n\u003Cp>It is also possible to use droptables to configure equipment setups. This type of droptables can be used either directly in the \u003Ca href=\"\u002Fdocs\u002Fwiki\u002FMobs\u002FMobs#equipment\">Equipment element\u003C\u002Fa> of the mob or by using the \u003Ca href=\"\u002Fmechanics\u002Fequip\">Equip mechanic\u003C\u002Fa>.\nThe syntax itself is similar to the one of a “normal” droptable, except, in this case, it’s necessary to specify an equipment slot.\u003C\u002Fp>\n\u003Ch3>Examples\u003C\u002Fh3>\n\u003Cpre class=\"language-yaml\">\u003Ccode class=\"language-yaml\">\u003Cspan class=\"yaml-comment\"># Droptable Config\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">Example_EquipmentDropTable\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Drops\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n  \u003Cspan class=\"yaml-plain\">-\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">LEATHER_HELMET\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">HELMET\u003C\u002Fspan> \u003Cspan class=\"yaml-number\">1\u003C\u002Fspan> \u003Cspan class=\"yaml-number\">1\u003C\u002Fspan>\n  \u003Cspan class=\"yaml-plain\">-\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">LEATHER_CHESTPLATE\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">CHEST\u003C\u002Fspan> \u003Cspan class=\"yaml-number\">1\u003C\u002Fspan> \u003Cspan class=\"yaml-number\">1\u003C\u002Fspan>\n  \u003Cspan class=\"yaml-plain\">-\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">CHAINMAIL_CHESTPLATE\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">CHEST\u003C\u002Fspan> \u003Cspan class=\"yaml-number\">1\u003C\u002Fspan> \u003Cspan class=\"yaml-number\">0.5\u003C\u002Fspan>\n  \u003Cspan class=\"yaml-plain\">-\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">DIAMOND_CHESTPLATE\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">CHEST\u003C\u002Fspan> \u003Cspan class=\"yaml-number\">1\u003C\u002Fspan> \u003Cspan class=\"yaml-number\">0.1\u003C\u002Fspan>\n  \u003Cspan class=\"yaml-plain\">-\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">NETHERITE_CHESTPLATE\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">CHEST\u003C\u002Fspan> \u003Cspan class=\"yaml-number\">1\u003C\u002Fspan> \u003Cspan class=\"yaml-number\">0.05\u003C\u002Fspan>\n\u003C\u002Fcode>\u003C\u002Fpre>\n\u003Cpre class=\"language-yaml\">\u003Ccode class=\"language-yaml\">\u003Cspan class=\"yaml-comment\"># Mob Config\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">ExampleMob\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Type\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-plain\">ZOMBIE\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Equipment\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n  \u003Cspan class=\"yaml-plain\">-\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">Example_EquipmentDropTable\u003C\u002Fspan>\n\u003C\u002Fcode>\u003C\u002Fpre>\n\u003Cp>These configurations will allow \u003Ccode>ExampleMob\u003C\u002Fcode> to\u003C\u002Fp>\n\u003Cul>\n\u003Cli>always have a leather helmet\u003C\u002Fli>\n\u003Cli>always have at least a leather chestplate, while having something more powerful if the chance is met\u003C\u002Fli>\n\u003C\u002Ful>\n",{},1779063024007]