[{"data":1,"prerenderedAt":6},["ShallowReactive",2],{"docs:wiki\u002Fexamples\u002FMob-Examples":3},{"html":4,"title":-1,"frontmatter":5},"\u003Ch2>Hostile Mobs\u003C\u002Fh2>\n\u003Ch3>Demon\u003C\u002Fh3>\n\u003Cp>The Demon is hostile to players, those who attack it, and any MythicMob within the “good” faction. It is also equipped with a Netherite Axe, has flame particles, and can hover and shoot fireballs (due to it using the blaze as the base mob!) It uses a custom skin that requires \u003Ca href=\"https:\u002F\u002Fgit.lumine.io\u002Fmythiccraft\u002FMythicMobs\u002F-\u002Fwikis\u002FMobs\u002FDisguises\">Disguises\u003C\u002Fa>.\u003C\u002Fp>\n\u003Cp>Difficulty: \u003Ccode>⭐⭐⭐\u003C\u002Fcode> (Medium)\u003C\u002Fp>\n\u003Cdetails>\n  \u003Csummary>Step-by-step Tutorial\u003C\u002Fsummary>\n\u003Ch3>Tutorial\u003C\u002Fh3>\n\u003Cp>Let’s add some basic options to the mob:\u003C\u002Fp>\n\u003Cpre class=\"language-yaml\">\u003Ccode class=\"language-yaml\">\u003Cspan class=\"yaml-key\">Demon\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Type\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-plain\">blaze\u003C\u002Fspan> \u003Cspan class=\"yaml-comment\"># Mob Type\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Display\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-string\">&#39;Demon&#39;\u003C\u002Fspan> \u003Cspan class=\"yaml-comment\"># Mob Display name\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Damage\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-number\">6\u003C\u002Fspan> \u003Cspan class=\"yaml-comment\"># The amount of Damage it deals\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Health\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-number\">60\u003C\u002Fspan> \u003Cspan class=\"yaml-comment\"># The amount of Health it has\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Faction\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-plain\">bad\u003C\u002Fspan> \u003Cspan class=\"yaml-comment\"># Set the Demon&#39;s faction as &quot;bad&quot;.\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Disguise\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-plain\">Player\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">164_\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">setCustomName\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">Demon\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">setCustomNameVisible\u003C\u002Fspan> \u003Cspan class=\"yaml-bool\">false\u003C\u002Fspan> \u003Cspan class=\"yaml-comment\"># Disguise it as a player with a skin. Requires LibsDisguises.\u003C\u002Fspan>\n\u003C\u002Fcode>\u003C\u002Fpre>\n\u003Cp>Then, let’s give it some custom AI to prevent it from attacking unwanted entities:\u003C\u002Fp>\n\u003Cpre class=\"language-yaml\">\u003Ccode class=\"language-yaml\">  \u003Cspan class=\"yaml-comment\"># ...\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  AIGoalSelectors\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:  \u003C\u002Fspan>\u003Cspan class=\"yaml-comment\"># We will not clear the mob&#39;s base AI, instead adding to it\u003C\u002Fspan>\n  \u003Cspan class=\"yaml-plain\">-\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">meleeattack\u003C\u002Fspan> \u003Cspan class=\"yaml-comment\"># Uses melee attacks\u003C\u002Fspan>\n  \u003Cspan class=\"yaml-plain\">-\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">randomstroll\u003C\u002Fspan> \u003Cspan class=\"yaml-comment\"># Randomly walks\u003C\u002Fspan>\n  \u003Cspan class=\"yaml-plain\">-\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">float\u003C\u002Fspan> \u003Cspan class=\"yaml-comment\"># floats on water\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  AITargetSelectors\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n  \u003Cspan class=\"yaml-plain\">-\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">clear\u003C\u002Fspan> \u003Cspan class=\"yaml-comment\"># Clears the mob&#39;s base AI\u003C\u002Fspan>\n  \u003Cspan class=\"yaml-plain\">-\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">players\u003C\u002Fspan> \u003Cspan class=\"yaml-comment\"># Firstly targets players\u003C\u002Fspan>\n  \u003Cspan class=\"yaml-plain\">-\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">attacker\u003C\u002Fspan> \u003Cspan class=\"yaml-comment\"># Targets whatever attacks it\u003C\u002Fspan>\n  \u003Cspan class=\"yaml-plain\">-\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">specificfaction\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">good\u003C\u002Fspan> \u003Cspan class=\"yaml-comment\"># Targets mobs from the faction &quot;good&quot;\u003C\u002Fspan>\n\u003C\u002Fcode>\u003C\u002Fpre>\n\u003Cp>Let’s give the mob an axe:\u003C\u002Fp>\n\u003Cpre class=\"language-yaml\">\u003Ccode class=\"language-yaml\">  \u003Cspan class=\"yaml-comment\"># ...\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Equipment\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n  \u003Cspan class=\"yaml-plain\">-\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">NETHERITE_AXE\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">HAND\u003C\u002Fspan> \u003Cspan class=\"yaml-comment\"># Makes the mob hold a netherite axe in its hand\u003C\u002Fspan>\n\u003C\u002Fcode>\u003C\u002Fpre>\n\u003Cp>Now, we further customize the mob a bit:\u003C\u002Fp>\n\u003Col>\n\u003Cli>Let’s make the mob not always show its name.\u003C\u002Fli>\n\u003Cli>Then, let’s prevent vanilla blaze drops from dropping when the mob dies.\u003C\u002Fli>\n\u003Cli>Furthermore, let’s prevent mobs the blaze kills from dropping their loot.\u003C\u002Fli>\n\u003Cli>Let’s set the mob’s movement speed to \u003Ccode>0.35\u003C\u002Fcode>.\u003C\u002Fli>\n\u003Cli>Let’s make the mob have sounds.\u003C\u002Fli>\n\u003C\u002Fol>\n\u003Cp>What we end up with is this:\u003C\u002Fp>\n\u003Cpre class=\"language-yaml\">\u003Ccode class=\"language-yaml\">  \u003Cspan class=\"yaml-comment\"># ...\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Options\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    AlwaysShowName\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-bool\">false\u003C\u002Fspan> \u003Cspan class=\"yaml-comment\"># Don&#39;t always show name unless hovered\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    PreventOtherDrops\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-bool\">true\u003C\u002Fspan> \u003Cspan class=\"yaml-comment\"># Don&#39;t drop default blaze drops on death\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    PreventMobKillDrops\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-bool\">true\u003C\u002Fspan> \u003Cspan class=\"yaml-comment\"># Prevent mobs that the demon kills from dropping loot\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    MovementSpeed\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-number\">0.35\u003C\u002Fspan> \u003Cspan class=\"yaml-comment\"># Sets movement speed\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    Silent\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-bool\">false\u003C\u002Fspan> \u003Cspan class=\"yaml-comment\"># Play the default blaze sound effects\u003C\u002Fspan>\n\u003C\u002Fcode>\u003C\u002Fpre>\n\u003Cp>Finally, let’s make the mob more interesting by adding some abilities to it.\u003C\u002Fp>\n\u003Cpre class=\"language-yaml\">\u003Ccode class=\"language-yaml\">  \u003Cspan class=\"yaml-comment\"># ...\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Skills\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n  \u003Cspan class=\"yaml-comment\"># PARTICLE EFFECTS\u003C\u002Fspan>\n  - \u003Cspan class=\"yaml-key\">effect\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\u003Cspan class=\"yaml-plain\">flames\u003C\u002Fspan> @\u003Ca class=\"mythic-ref\" data-mythic-ref=\"t:self\">self\u003C\u002Fa> ~\u003Ca class=\"mythic-ref\" data-mythic-ref=\"tr:onTimer\">onTimer:100\u003C\u002Fa> \u003Cspan class=\"yaml-comment\"># Every 100 ticks (5 seconds), show a spawner flame effect on mob&#39;s location.\u003C\u002Fspan>\n  \u003Cspan class=\"yaml-comment\"># SOUND EFFECTS\u003C\u002Fspan>\n  \u003Cspan class=\"yaml-plain\">-\u003C\u002Fspan> \u003Ca class=\"mythic-ref\" data-mythic-ref=\"m:sound\">effect:sound\u003C\u002Fa>\u003Cspan class=\"yaml-punc\">{\u003C\u002Fspan>\u003Cspan class=\"yaml-plain\">s\u003C\u002Fspan>=\u003Cspan class=\"yaml-plain\">entity.elder_guardian.ambient\u003C\u002Fspan>;\u003Cspan class=\"yaml-plain\">v\u003C\u002Fspan>=\u003Cspan class=\"yaml-number\">1\u003C\u002Fspan>;\u003Cspan class=\"yaml-plain\">p\u003C\u002Fspan>=\u003Cspan class=\"yaml-number\">2\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">}\u003C\u002Fspan> @\u003Ca class=\"mythic-ref\" data-mythic-ref=\"t:self\">self\u003C\u002Fa> \u003Cspan class=\"yaml-number\">0.5\u003C\u002Fspan> ~\u003Ca class=\"mythic-ref\" data-mythic-ref=\"tr:onTimer\">onTimer:150\u003C\u002Fa> \u003Cspan class=\"yaml-comment\"># Every 150 ticks (7.5 seconds), 50% chance to play the entity.elder_guardian.ambient sound with volume 1 and pitch 2\u003C\u002Fspan>\n  \u003Cspan class=\"yaml-plain\">-\u003C\u002Fspan> \u003Ca class=\"mythic-ref\" data-mythic-ref=\"m:sound\">effect:sound\u003C\u002Fa>\u003Cspan class=\"yaml-punc\">{\u003C\u002Fspan>\u003Cspan class=\"yaml-plain\">s\u003C\u002Fspan>=\u003Cspan class=\"yaml-plain\">entity.elder_guardian.hurt\u003C\u002Fspan>;\u003Cspan class=\"yaml-plain\">v\u003C\u002Fspan>=\u003Cspan class=\"yaml-number\">1\u003C\u002Fspan>;\u003Cspan class=\"yaml-plain\">p\u003C\u002Fspan>=\u003Cspan class=\"yaml-number\">0.7\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">}\u003C\u002Fspan> @\u003Ca class=\"mythic-ref\" data-mythic-ref=\"t:self\">self\u003C\u002Fa> ~\u003Ca class=\"mythic-ref\" data-mythic-ref=\"tr:onDamaged\">onDamaged\u003C\u002Fa> \u003Cspan class=\"yaml-comment\"># When the mob gets damaged, play the entity.elder_guardian.hurt sound with volume 1 and pitch 0.7\u003C\u002Fspan>\n  \u003Cspan class=\"yaml-plain\">-\u003C\u002Fspan> \u003Ca class=\"mythic-ref\" data-mythic-ref=\"m:sound\">effect:sound\u003C\u002Fa>\u003Cspan class=\"yaml-punc\">{\u003C\u002Fspan>\u003Cspan class=\"yaml-plain\">s\u003C\u002Fspan>=\u003Cspan class=\"yaml-plain\">entity.elder_guardian.death\u003C\u002Fspan>;\u003Cspan class=\"yaml-plain\">v\u003C\u002Fspan>=\u003Cspan class=\"yaml-number\">1\u003C\u002Fspan>;\u003Cspan class=\"yaml-plain\">p\u003C\u002Fspan>=\u003Cspan class=\"yaml-number\">0.7\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">}\u003C\u002Fspan> @\u003Ca class=\"mythic-ref\" data-mythic-ref=\"t:self\">self\u003C\u002Fa> ~\u003Ca class=\"mythic-ref\" data-mythic-ref=\"tr:onDeath\">onDeath\u003C\u002Fa> \u003Cspan class=\"yaml-comment\"># When the mob dies, play the entity.elder_guardian.death sound with volume 1 and pitch 0.7\u003C\u002Fspan>\n  \u003Cspan class=\"yaml-plain\">-\u003C\u002Fspan> \u003Ca class=\"mythic-ref\" data-mythic-ref=\"m:sound\">effect:sound\u003C\u002Fa>\u003Cspan class=\"yaml-punc\">{\u003C\u002Fspan>\u003Cspan class=\"yaml-plain\">s\u003C\u002Fspan>=\u003Cspan class=\"yaml-plain\">entity.blaze.death\u003C\u002Fspan>;\u003Cspan class=\"yaml-plain\">v\u003C\u002Fspan>=\u003Cspan class=\"yaml-number\">0.3\u003C\u002Fspan>;\u003Cspan class=\"yaml-plain\">p\u003C\u002Fspan>=\u003Cspan class=\"yaml-number\">0.7\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">}\u003C\u002Fspan> @\u003Ca class=\"mythic-ref\" data-mythic-ref=\"t:self\">self\u003C\u002Fa> ~\u003Ca class=\"mythic-ref\" data-mythic-ref=\"tr:onDeath\">onDeath\u003C\u002Fa> \u003Cspan class=\"yaml-comment\"># When the mob dies, also play the entity.blaze.death sound with volume 0.3 and pitch 0.7\u003C\u002Fspan>\n\u003C\u002Fcode>\u003C\u002Fpre>\n\u003Cp>These skills essentially add custom sounds and effects to the mob, which really brings it to life.\u003C\u002Fp>\n\u003C\u002Fdetails>\n\u003Cdetails>\n  \u003Csummary>End Product\u003C\u002Fsummary>\n\u003Cpre class=\"language-yaml\">\u003Ccode class=\"language-yaml\">\u003Cspan class=\"yaml-key\">Demon\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Type\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-plain\">blaze\u003C\u002Fspan> \u003Cspan class=\"yaml-comment\"># Mob Type\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Display\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-string\">&#39;Demon&#39;\u003C\u002Fspan> \u003Cspan class=\"yaml-comment\"># Mob Display name\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Damage\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-number\">6\u003C\u002Fspan> \u003Cspan class=\"yaml-comment\"># The amount of Damage it deals\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Health\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-number\">60\u003C\u002Fspan> \u003Cspan class=\"yaml-comment\"># The amount of Health it has\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Faction\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-plain\">bad\u003C\u002Fspan> \u003Cspan class=\"yaml-comment\"># Set the Demon&#39;s faction as &quot;bad&quot;.\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Disguise\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-plain\">Player\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">164_\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">setCustomName\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">Demon\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">setCustomNameVisible\u003C\u002Fspan> \u003Cspan class=\"yaml-bool\">false\u003C\u002Fspan> \u003Cspan class=\"yaml-comment\"># Disguise it as a player with a skin. Requires LibsDisguises.\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  AIGoalSelectors\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:  \u003C\u002Fspan>\u003Cspan class=\"yaml-comment\"># We will not clear the mob&#39;s base AI, instead adding to it\u003C\u002Fspan>\n  \u003Cspan class=\"yaml-plain\">-\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">meleeattack\u003C\u002Fspan> \u003Cspan class=\"yaml-comment\"># Uses melee attacks\u003C\u002Fspan>\n  \u003Cspan class=\"yaml-plain\">-\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">randomstroll\u003C\u002Fspan> \u003Cspan class=\"yaml-comment\"># Randomly walks\u003C\u002Fspan>\n  \u003Cspan class=\"yaml-plain\">-\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">float\u003C\u002Fspan> \u003Cspan class=\"yaml-comment\"># Randomly floats\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  AITargetSelectors\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n  \u003Cspan class=\"yaml-plain\">-\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">clear\u003C\u002Fspan> \u003Cspan class=\"yaml-comment\"># Clears the mob&#39;s base AI\u003C\u002Fspan>\n  \u003Cspan class=\"yaml-plain\">-\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">players\u003C\u002Fspan> \u003Cspan class=\"yaml-comment\"># Firstly targets players\u003C\u002Fspan>\n  \u003Cspan class=\"yaml-plain\">-\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">attacker\u003C\u002Fspan> \u003Cspan class=\"yaml-comment\"># Targets whatever attacks it\u003C\u002Fspan>\n  \u003Cspan class=\"yaml-plain\">-\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">specificfaction\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">good\u003C\u002Fspan> \u003Cspan class=\"yaml-comment\"># Targets mobs from the faction &quot;good&quot;\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Equipment\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n  \u003Cspan class=\"yaml-plain\">-\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">NETHERITE_AXE\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">HAND\u003C\u002Fspan> \u003Cspan class=\"yaml-comment\"># Makes the mob hold a netherite axe in its hand\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Options\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    AlwaysShowName\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-bool\">false\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    PreventOtherDrops\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-bool\">true\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    PreventMobKillDrops\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-bool\">true\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    MovementSpeed\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-number\">0.35\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    Silent\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-bool\">false\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Skills\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n  \u003Cspan class=\"yaml-comment\"># PARTICLE EFFECTS\u003C\u002Fspan>\n  - \u003Cspan class=\"yaml-key\">effect\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\u003Cspan class=\"yaml-plain\">flames\u003C\u002Fspan> @\u003Ca class=\"mythic-ref\" data-mythic-ref=\"t:self\">self\u003C\u002Fa> ~\u003Ca class=\"mythic-ref\" data-mythic-ref=\"tr:onTimer\">onTimer:100\u003C\u002Fa> \u003Cspan class=\"yaml-comment\"># Every 100 ticks (5 seconds), show a spawner flame effect on mob&#39;s location.\u003C\u002Fspan>\n  \u003Cspan class=\"yaml-comment\"># SOUND EFFECTS\u003C\u002Fspan>\n  \u003Cspan class=\"yaml-plain\">-\u003C\u002Fspan> \u003Ca class=\"mythic-ref\" data-mythic-ref=\"m:sound\">effect:sound\u003C\u002Fa>\u003Cspan class=\"yaml-punc\">{\u003C\u002Fspan>\u003Cspan class=\"yaml-plain\">s\u003C\u002Fspan>=\u003Cspan class=\"yaml-plain\">entity.elder_guardian.ambient\u003C\u002Fspan>;\u003Cspan class=\"yaml-plain\">v\u003C\u002Fspan>=\u003Cspan class=\"yaml-number\">1\u003C\u002Fspan>;\u003Cspan class=\"yaml-plain\">p\u003C\u002Fspan>=\u003Cspan class=\"yaml-number\">2\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">}\u003C\u002Fspan> @\u003Ca class=\"mythic-ref\" data-mythic-ref=\"t:self\">self\u003C\u002Fa> \u003Cspan class=\"yaml-number\">0.5\u003C\u002Fspan> ~\u003Ca class=\"mythic-ref\" data-mythic-ref=\"tr:onTimer\">onTimer:150\u003C\u002Fa> \u003Cspan class=\"yaml-comment\"># Ever 150 ticks (7.5 seconds), 50% chance to play the entity.elder_guardian.ambient sound with volume 1 and pitch 2\u003C\u002Fspan>\n  \u003Cspan class=\"yaml-plain\">-\u003C\u002Fspan> \u003Ca class=\"mythic-ref\" data-mythic-ref=\"m:sound\">effect:sound\u003C\u002Fa>\u003Cspan class=\"yaml-punc\">{\u003C\u002Fspan>\u003Cspan class=\"yaml-plain\">s\u003C\u002Fspan>=\u003Cspan class=\"yaml-plain\">entity.elder_guardian.hurt\u003C\u002Fspan>;\u003Cspan class=\"yaml-plain\">v\u003C\u002Fspan>=\u003Cspan class=\"yaml-number\">1\u003C\u002Fspan>;\u003Cspan class=\"yaml-plain\">p\u003C\u002Fspan>=\u003Cspan class=\"yaml-number\">0.7\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">}\u003C\u002Fspan> @\u003Ca class=\"mythic-ref\" data-mythic-ref=\"t:self\">self\u003C\u002Fa> ~\u003Ca class=\"mythic-ref\" data-mythic-ref=\"tr:onDamaged\">onDamaged\u003C\u002Fa> \u003Cspan class=\"yaml-comment\"># When the mob gets damaged, play the entity.elder_guardian.hurt sound with volume 1 and pitch 0.7\u003C\u002Fspan>\n  \u003Cspan class=\"yaml-plain\">-\u003C\u002Fspan> \u003Ca class=\"mythic-ref\" data-mythic-ref=\"m:sound\">effect:sound\u003C\u002Fa>\u003Cspan class=\"yaml-punc\">{\u003C\u002Fspan>\u003Cspan class=\"yaml-plain\">s\u003C\u002Fspan>=\u003Cspan class=\"yaml-plain\">entity.elder_guardian.death\u003C\u002Fspan>;\u003Cspan class=\"yaml-plain\">v\u003C\u002Fspan>=\u003Cspan class=\"yaml-number\">1\u003C\u002Fspan>;\u003Cspan class=\"yaml-plain\">p\u003C\u002Fspan>=\u003Cspan class=\"yaml-number\">0.7\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">}\u003C\u002Fspan> @\u003Ca class=\"mythic-ref\" data-mythic-ref=\"t:self\">self\u003C\u002Fa> ~\u003Ca class=\"mythic-ref\" data-mythic-ref=\"tr:onDeath\">onDeath\u003C\u002Fa> \u003Cspan class=\"yaml-comment\"># When the mob dies, play the entity.elder_guardian.death sound with volume 1 and pitch 0.7\u003C\u002Fspan>\n  \u003Cspan class=\"yaml-plain\">-\u003C\u002Fspan> \u003Ca class=\"mythic-ref\" data-mythic-ref=\"m:sound\">effect:sound\u003C\u002Fa>\u003Cspan class=\"yaml-punc\">{\u003C\u002Fspan>\u003Cspan class=\"yaml-plain\">s\u003C\u002Fspan>=\u003Cspan class=\"yaml-plain\">entity.blaze.death\u003C\u002Fspan>;\u003Cspan class=\"yaml-plain\">v\u003C\u002Fspan>=\u003Cspan class=\"yaml-number\">0.3\u003C\u002Fspan>;\u003Cspan class=\"yaml-plain\">p\u003C\u002Fspan>=\u003Cspan class=\"yaml-number\">0.7\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">}\u003C\u002Fspan> @\u003Ca class=\"mythic-ref\" data-mythic-ref=\"t:self\">self\u003C\u002Fa> ~\u003Ca class=\"mythic-ref\" data-mythic-ref=\"tr:onDeath\">onDeath\u003C\u002Fa> \u003Cspan class=\"yaml-comment\"># When the mob dies, also play the entity.blaze.death sound with volume 0.3 and pitch 0.7\u003C\u002Fspan>\n\u003C\u002Fcode>\u003C\u002Fpre>\n\u003C\u002Fdetails>\n\u003Chr>\n\u003Ch3>The Sentinel\u003C\u002Fh3>\n\u003Cp>A fast and dangerous miniboss that makes horrific sounds, has particles, wears a command block for a head, and uses a Netherite Sword to defeat anything in its way.\u003C\u002Fp>\n\u003Cpre class=\"language-yaml\">\u003Ccode class=\"language-yaml\">\u003Cspan class=\"yaml-key\">Sentinel\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Type\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-plain\">wither_skeleton\u003C\u002Fspan> \u003Cspan class=\"yaml-comment\"># Base mob wither skeleton. Keep note that this means that when the mob attacks other entities, they will receive the WITHER effect.\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Display\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-string\">&#39;Sentinel&#39;\u003C\u002Fspan> \u003Cspan class=\"yaml-comment\"># The name of the mob.\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Damage\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-number\">10\u003C\u002Fspan> \u003Cspan class=\"yaml-comment\"># Deals 10 damage on hit\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Health\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-number\">120\u003C\u002Fspan> \u003Cspan class=\"yaml-comment\"># Has 120 HP.\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Faction\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-plain\">bad\u003C\u002Fspan> \u003Cspan class=\"yaml-comment\"># Sets the mob to be in the faction &#39;bad&#39;\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  AIGoalSelectors\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-comment\"># What&#39;s the mob going to do?\u003C\u002Fspan>\n  \u003Cspan class=\"yaml-plain\">-\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">clear\u003C\u002Fspan> \u003Cspan class=\"yaml-comment\"># Clears the mob&#39;s AI\u003C\u002Fspan>\n  \u003Cspan class=\"yaml-plain\">-\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">meleeattack\u003C\u002Fspan> \u003Cspan class=\"yaml-comment\"># Melee-attacks its targets\u003C\u002Fspan>\n  \u003Cspan class=\"yaml-plain\">-\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">lookatplayers\u003C\u002Fspan> \u003Cspan class=\"yaml-comment\"># Looks at players.\u003C\u002Fspan>\n  \u003Cspan class=\"yaml-plain\">-\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">randomstroll\u003C\u002Fspan> \u003Cspan class=\"yaml-comment\"># Randomly walks around when off-combat.\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  AITargetSelectors\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n  \u003Cspan class=\"yaml-plain\">-\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">clear\u003C\u002Fspan> \u003Cspan class=\"yaml-comment\"># Clears the mob&#39;s AI\u003C\u002Fspan>\n  \u003Cspan class=\"yaml-plain\">-\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">players\u003C\u002Fspan> \u003Cspan class=\"yaml-comment\"># Targets players\u003C\u002Fspan>\n  \u003Cspan class=\"yaml-plain\">-\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">attacker\u003C\u002Fspan> \u003Cspan class=\"yaml-comment\"># Then targets whatever attacks it\u003C\u002Fspan>\n  \u003Cspan class=\"yaml-plain\">-\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">otherfaction\u003C\u002Fspan> \u003Cspan class=\"yaml-comment\"># Targets whatever is not in the &#39;bad&#39; faction\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Options\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-comment\"># Additional mob options\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    PreventSunburn\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-bool\">true\u003C\u002Fspan> \u003Cspan class=\"yaml-comment\"># Prevents the mob from burning in daylight\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    AlwaysShowName\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-bool\">false\u003C\u002Fspan> \u003Cspan class=\"yaml-comment\"># Prevents the mob from showing its name all the time. (Players will have to look at the mob to show the name)\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    PreventOtherDrops\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-bool\">true\u003C\u002Fspan> \u003Cspan class=\"yaml-comment\"># Prevents vanilla wither skeleton drops.\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    PreventMobKillDrops\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-bool\">true\u003C\u002Fspan> \u003Cspan class=\"yaml-comment\"># Prevents mobs that the Sentinel kills from dropping loot.\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    MovementSpeed\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-number\">0.45\u003C\u002Fspan> \u003Cspan class=\"yaml-comment\"># Fast movement speed.\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    Silent\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-bool\">true\u003C\u002Fspan> \u003Cspan class=\"yaml-comment\"># Disables its default sounds. Useful if you are going to use custom sounds.\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Equipment\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-comment\"># Things that the mob will wear.\u003C\u002Fspan>\n  \u003Cspan class=\"yaml-plain\">-\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">COMMAND_BLOCK\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">HEAD\u003C\u002Fspan> \u003Cspan class=\"yaml-comment\"># Wears a Command Block on its head.\u003C\u002Fspan>\n  \u003Cspan class=\"yaml-plain\">-\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">NETHERITE_SWORD\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">HAND\u003C\u002Fspan> \u003Cspan class=\"yaml-comment\"># Holds a Netherite Sword in its hand\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Skills\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n  \u003Cspan class=\"yaml-comment\"># SOUNDS\u003C\u002Fspan>\n  \u003Cspan class=\"yaml-plain\">-\u003C\u002Fspan> \u003Ca class=\"mythic-ref\" data-mythic-ref=\"m:sound\">effect:sound\u003C\u002Fa>\u003Cspan class=\"yaml-punc\">{\u003C\u002Fspan>\u003Cspan class=\"yaml-plain\">s\u003C\u002Fspan>=\u003Cspan class=\"yaml-plain\">entity.enderman.scream\u003C\u002Fspan>;\u003Cspan class=\"yaml-plain\">v\u003C\u002Fspan>=\u003Cspan class=\"yaml-number\">1\u003C\u002Fspan>;\u003Cspan class=\"yaml-plain\">p\u003C\u002Fspan>=\u003Cspan class=\"yaml-number\">0.2\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">}\u003C\u002Fspan> @\u003Ca class=\"mythic-ref\" data-mythic-ref=\"t:self\">self\u003C\u002Fa> ~\u003Ca class=\"mythic-ref\" data-mythic-ref=\"tr:onDeath\">onDeath\u003C\u002Fa>\n  \u003Cspan class=\"yaml-plain\">-\u003C\u002Fspan> \u003Ca class=\"mythic-ref\" data-mythic-ref=\"m:sound\">effect:sound\u003C\u002Fa>\u003Cspan class=\"yaml-punc\">{\u003C\u002Fspan>\u003Cspan class=\"yaml-plain\">s\u003C\u002Fspan>=\u003Cspan class=\"yaml-plain\">entity.enderman.hurt\u003C\u002Fspan>;\u003Cspan class=\"yaml-plain\">v\u003C\u002Fspan>=\u003Cspan class=\"yaml-number\">1\u003C\u002Fspan>;\u003Cspan class=\"yaml-plain\">p\u003C\u002Fspan>=\u003Cspan class=\"yaml-number\">0.2\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">}\u003C\u002Fspan> @\u003Ca class=\"mythic-ref\" data-mythic-ref=\"t:self\">self\u003C\u002Fa> ~\u003Ca class=\"mythic-ref\" data-mythic-ref=\"tr:onDamaged\">onDamaged\u003C\u002Fa>\n  \u003Cspan class=\"yaml-plain\">-\u003C\u002Fspan> \u003Ca class=\"mythic-ref\" data-mythic-ref=\"m:sound\">effect:sound\u003C\u002Fa>\u003Cspan class=\"yaml-punc\">{\u003C\u002Fspan>\u003Cspan class=\"yaml-plain\">s\u003C\u002Fspan>=\u003Cspan class=\"yaml-plain\">entity.enderman.stare\u003C\u002Fspan>;\u003Cspan class=\"yaml-plain\">v\u003C\u002Fspan>=\u003Cspan class=\"yaml-plain\">.2\u003C\u002Fspan>;\u003Cspan class=\"yaml-plain\">p\u003C\u002Fspan>=\u003Cspan class=\"yaml-number\">0.2\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">}\u003C\u002Fspan> @\u003Ca class=\"mythic-ref\" data-mythic-ref=\"t:self\">self\u003C\u002Fa> ~\u003Ca class=\"mythic-ref\" data-mythic-ref=\"tr:onTimer\">onTimer:150\u003C\u002Fa> \u003Cspan class=\"yaml-number\">0.5\u003C\u002Fspan>\n  \u003Cspan class=\"yaml-comment\"># PARTICLES\u003C\u002Fspan>\n  \u003Cspan class=\"yaml-plain\">-\u003C\u002Fspan> \u003Ca class=\"mythic-ref\" data-mythic-ref=\"m:particles\">effect:particles\u003C\u002Fa>\u003Cspan class=\"yaml-punc\">{\u003C\u002Fspan>\u003Cspan class=\"yaml-plain\">particle\u003C\u002Fspan>=\u003Cspan class=\"yaml-plain\">spell\u003C\u002Fspan>;\u003Cspan class=\"yaml-plain\">amount\u003C\u002Fspan>=\u003Cspan class=\"yaml-number\">50\u003C\u002Fspan>;\u003Cspan class=\"yaml-plain\">hS\u003C\u002Fspan>=\u003Cspan class=\"yaml-number\">1\u003C\u002Fspan>;\u003Cspan class=\"yaml-plain\">vS\u003C\u002Fspan>=\u003Cspan class=\"yaml-number\">1\u003C\u002Fspan>;\u003Cspan class=\"yaml-plain\">speed\u003C\u002Fspan>=\u003Cspan class=\"yaml-number\">5\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">}\u003C\u002Fspan> @\u003Ca class=\"mythic-ref\" data-mythic-ref=\"t:self\">self\u003C\u002Fa> ~\u003Ca class=\"mythic-ref\" data-mythic-ref=\"tr:onTimer\">onTimer:2\u003C\u002Fa> \u003Cspan class=\"yaml-number\">0.8\u003C\u002Fspan>\n  \u003Cspan class=\"yaml-comment\"># ABILITIES\u003C\u002Fspan>\n  \u003Cspan class=\"yaml-plain\">-\u003C\u002Fspan> \u003Ca class=\"mythic-ref\" data-mythic-ref=\"m:throw\">throw\u003C\u002Fa>\u003Cspan class=\"yaml-punc\">{\u003C\u002Fspan>\u003Cspan class=\"yaml-plain\">velocity\u003C\u002Fspan>=\u003Cspan class=\"yaml-number\">8\u003C\u002Fspan>;\u003Cspan class=\"yaml-plain\">velocityY\u003C\u002Fspan>=\u003Cspan class=\"yaml-number\">4\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">}\u003C\u002Fspan> @\u003Ca class=\"mythic-ref\" data-mythic-ref=\"t:EIR\">EIR\u003C\u002Fa>\u003Cspan class=\"yaml-punc\">{\u003C\u002Fspan>\u003Cspan class=\"yaml-plain\">r\u003C\u002Fspan>=\u003Cspan class=\"yaml-number\">4\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">}\u003C\u002Fspan> ~\u003Ca class=\"mythic-ref\" data-mythic-ref=\"tr:onDamaged\">onDamaged\u003C\u002Fa> \u003Cspan class=\"yaml-number\">0.2\u003C\u002Fspan> \u003Cspan class=\"yaml-comment\"># When damaged, the mob has a 20% chance to launch nearby players in a radius of 4.\u003C\u002Fspan>\n\u003C\u002Fcode>\u003C\u002Fpre>\n\u003Ch2>Neutral Mobs\u003C\u002Fh2>\n\u003Ch3>The Adventurer\u003C\u002Fh3>\n\u003Cp>A simple mob that protects the land, attacking hostile mobs with an Iron Sword, speaks randomly, defends himself against attackers, and celebrates his victories. It uses a custom skin that requires \u003Ca href=\"https:\u002F\u002Fgit.lumine.io\u002Fmythiccraft\u002FMythicMobs\u002F-\u002Fwikis\u002FMobs\u002FDisguises\">Disguises\u003C\u002Fa>.\u003C\u002Fp>\n\u003Cpre class=\"language-yaml\">\u003Ccode class=\"language-yaml\">\u003Cspan class=\"yaml-key\">Adventurer\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Type\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-plain\">zombie\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Display\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-string\">&#39;Adventurer&#39;\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Damage\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-number\">6\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Health\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-number\">65\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Faction\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-plain\">good\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Disguise\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-plain\">Player\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">Refreshin\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">setCustomName\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">Adventurer\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">setCustomNameVisible\u003C\u002Fspan> \u003Cspan class=\"yaml-bool\">true\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  AIGoalSelectors\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n  \u003Cspan class=\"yaml-plain\">-\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">clear\u003C\u002Fspan>\n  \u003Cspan class=\"yaml-plain\">-\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">meleeattack\u003C\u002Fspan>\n  \u003Cspan class=\"yaml-plain\">-\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">lookatplayers\u003C\u002Fspan>\n  \u003Cspan class=\"yaml-plain\">-\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">randomstroll\u003C\u002Fspan>\n  \u003Cspan class=\"yaml-plain\">-\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">float\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  AITargetSelectors\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n  \u003Cspan class=\"yaml-plain\">-\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">clear\u003C\u002Fspan>\n  \u003Cspan class=\"yaml-plain\">-\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">attacker\u003C\u002Fspan>\n  \u003Cspan class=\"yaml-plain\">-\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">otherfactionmonsters\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Equipment\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n  \u003Cspan class=\"yaml-plain\">-\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">IRON_SWORD\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">HAND\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Options\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    PreventSunburn\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-bool\">true\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    AlwaysShowName\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-bool\">false\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    PreventOtherDrops\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-bool\">true\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    PreventMobKillDrops\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-bool\">true\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    MovementSpeed\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-number\">0.26\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    Silent\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-bool\">true\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Skills\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n  \u003Cspan class=\"yaml-plain\">-\u003C\u002Fspan> \u003Ca class=\"mythic-ref\" data-mythic-ref=\"m:sound\">effect:sound\u003C\u002Fa>\u003Cspan class=\"yaml-punc\">{\u003C\u002Fspan>\u003Cspan class=\"yaml-plain\">s\u003C\u002Fspan>=\u003Cspan class=\"yaml-plain\">entity.villager.ambient\u003C\u002Fspan>;\u003Cspan class=\"yaml-plain\">v\u003C\u002Fspan>=\u003Cspan class=\"yaml-plain\">.6\u003C\u002Fspan>;\u003Cspan class=\"yaml-plain\">p\u003C\u002Fspan>=\u003Cspan class=\"yaml-number\">0.7\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">}\u003C\u002Fspan> @\u003Ca class=\"mythic-ref\" data-mythic-ref=\"t:self\">self\u003C\u002Fa> ~\u003Ca class=\"mythic-ref\" data-mythic-ref=\"tr:onTimer\">onTimer:60\u003C\u002Fa> \u003Cspan class=\"yaml-number\">0.6\u003C\u002Fspan>\n  \u003Cspan class=\"yaml-plain\">-\u003C\u002Fspan> \u003Ca class=\"mythic-ref\" data-mythic-ref=\"m:sound\">effect:sound\u003C\u002Fa>\u003Cspan class=\"yaml-punc\">{\u003C\u002Fspan>\u003Cspan class=\"yaml-plain\">s\u003C\u002Fspan>=\u003Cspan class=\"yaml-plain\">entity.villager.yes\u003C\u002Fspan>;\u003Cspan class=\"yaml-plain\">v\u003C\u002Fspan>=\u003Cspan class=\"yaml-plain\">.6\u003C\u002Fspan>;\u003Cspan class=\"yaml-plain\">p\u003C\u002Fspan>=\u003Cspan class=\"yaml-number\">0.7\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">}\u003C\u002Fspan> @\u003Ca class=\"mythic-ref\" data-mythic-ref=\"t:self\">self\u003C\u002Fa> ~\u003Ca class=\"mythic-ref\" data-mythic-ref=\"tr:onKill\">onKill\u003C\u002Fa>\n  \u003Cspan class=\"yaml-plain\">-\u003C\u002Fspan> \u003Ca class=\"mythic-ref\" data-mythic-ref=\"m:sound\">effect:sound\u003C\u002Fa>\u003Cspan class=\"yaml-punc\">{\u003C\u002Fspan>\u003Cspan class=\"yaml-plain\">s\u003C\u002Fspan>=\u003Cspan class=\"yaml-plain\">entity.villager.hurt\u003C\u002Fspan>;\u003Cspan class=\"yaml-plain\">v\u003C\u002Fspan>=\u003Cspan class=\"yaml-plain\">.6\u003C\u002Fspan>;\u003Cspan class=\"yaml-plain\">p\u003C\u002Fspan>=\u003Cspan class=\"yaml-number\">0.7\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">}\u003C\u002Fspan> @\u003Ca class=\"mythic-ref\" data-mythic-ref=\"t:self\">self\u003C\u002Fa> ~\u003Ca class=\"mythic-ref\" data-mythic-ref=\"tr:onDamaged\">onDamaged\u003C\u002Fa>\n\u003Cspan class=\"yaml-key\">  Drops\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n  \u003Cspan class=\"yaml-plain\">-\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">IRON_SWORD\u003C\u002Fspan> \u003Cspan class=\"yaml-number\">1\u003C\u002Fspan>\n\u003C\u002Fcode>\u003C\u002Fpre>\n\u003Ch2>Passive Mobs\u003C\u002Fh2>\n\u003Ch3>The Civilian\u003C\u002Fh3>\n\u003Cp>Civilians are docile NPC mobs that don’t like to fight. They will run from combat and talk to players when they right-click them. They will also pick up professions like a normal villager. It uses a custom skin that requires \u003Ca href=\"https:\u002F\u002Fgit.lumine.io\u002Fmythiccraft\u002FMythicMobs\u002F-\u002Fwikis\u002FMobs\u002FDisguises\">Disguises\u003C\u002Fa>. It also uses AIGoalSelectors that require \u003Ca href=\"https:\u002F\u002Fgit.lumine.io\u002Fmythiccraft\u002FMythicMobs\u002F-\u002Fwikis\u002FPremium-Features\">Mythicmobs Premium\u003C\u002Fa>.\u003C\u002Fp>\n\u003Cpre class=\"language-yaml\">\u003Ccode class=\"language-yaml\">\u003Cspan class=\"yaml-key\">Citizen\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Type\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-plain\">VILLAGER\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Display\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-string\">&#39;Civilian&#39;\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Damage\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-number\">6\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Health\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-number\">20\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Faction\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-plain\">good\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Disguise\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-plain\">Player\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">Refreshin\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">setCustomName\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">Civilian\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">setCustomNameVisible\u003C\u002Fspan> \u003Cspan class=\"yaml-bool\">true\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  AIGoalSelectors\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n  \u003Cspan class=\"yaml-plain\">-\u003C\u002Fspan> \u003Ca class=\"mythic-ref\" data-mythic-ref=\"m:fleeConditional\">fleeConditional\u003C\u002Fa>\u003Cspan class=\"yaml-punc\">{\u003C\u002Fspan>\u003Cspan class=\"yaml-plain\">distance\u003C\u002Fspan>=\u003Cspan class=\"yaml-number\">15\u003C\u002Fspan>;\u003Cspan class=\"yaml-plain\">speed\u003C\u002Fspan>=\u003Cspan class=\"yaml-number\">1\u003C\u002Fspan>;\u003Cspan class=\"yaml-plain\">safespeed\u003C\u002Fspan>=\u003Cspan class=\"yaml-number\">1\u003C\u002Fspan>;\u003Cspan class=\"yaml-plain\">conditions\u003C\u002Fspan>=\u003Cspan class=\"yaml-punc\">[\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">-\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">incombat\u003C\u002Fspan> \u003Cspan class=\"yaml-bool\">true\u003C\u002Fspan> \u003Cspan class=\"yaml-punc\">]\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">}\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  AITargetSelectors\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n  \u003Cspan class=\"yaml-plain\">-\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">clear\u003C\u002Fspan>\n  \u003Cspan class=\"yaml-plain\">-\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">attacker\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Options\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    PreventItemPickup\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-bool\">false\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    AlwaysShowName\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-bool\">false\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    Despawn\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-bool\">true\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    PreventOtherDrops\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-bool\">true\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    PreventMobKillDrops\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-bool\">true\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    MovementSpeed\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-number\">0.35\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">    Silent\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">: \u003C\u002Fspan>\u003Cspan class=\"yaml-bool\">true\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Skills\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n  \u003Cspan class=\"yaml-plain\">-\u003C\u002Fspan> \u003Ca class=\"mythic-ref\" data-mythic-ref=\"m:sound\">effect:sound\u003C\u002Fa>\u003Cspan class=\"yaml-punc\">{\u003C\u002Fspan>\u003Cspan class=\"yaml-plain\">s\u003C\u002Fspan>=\u003Cspan class=\"yaml-plain\">entity.villager.yes\u003C\u002Fspan>;\u003Cspan class=\"yaml-plain\">v\u003C\u002Fspan>=\u003Cspan class=\"yaml-plain\">.6\u003C\u002Fspan>;\u003Cspan class=\"yaml-plain\">p\u003C\u002Fspan>=\u003Cspan class=\"yaml-number\">0.8\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">}\u003C\u002Fspan> @\u003Ca class=\"mythic-ref\" data-mythic-ref=\"t:self\">self\u003C\u002Fa> ~\u003Ca class=\"mythic-ref\" data-mythic-ref=\"tr:onInteract\">onInteract\u003C\u002Fa>\n  \u003Cspan class=\"yaml-plain\">-\u003C\u002Fspan> \u003Ca class=\"mythic-ref\" data-mythic-ref=\"m:sound\">effect:sound\u003C\u002Fa>\u003Cspan class=\"yaml-punc\">{\u003C\u002Fspan>\u003Cspan class=\"yaml-plain\">s\u003C\u002Fspan>=\u003Cspan class=\"yaml-plain\">entity.villager.hurt\u003C\u002Fspan>;\u003Cspan class=\"yaml-plain\">v\u003C\u002Fspan>=\u003Cspan class=\"yaml-plain\">.6\u003C\u002Fspan>;\u003Cspan class=\"yaml-plain\">p\u003C\u002Fspan>=\u003Cspan class=\"yaml-number\">0.8\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">}\u003C\u002Fspan> @\u003Ca class=\"mythic-ref\" data-mythic-ref=\"t:self\">self\u003C\u002Fa> ~\u003Ca class=\"mythic-ref\" data-mythic-ref=\"tr:onDamaged\">onDamaged\u003C\u002Fa>\n  \u003Cspan class=\"yaml-plain\">-\u003C\u002Fspan> \u003Ca class=\"mythic-ref\" data-mythic-ref=\"m:sound\">effect:sound\u003C\u002Fa>\u003Cspan class=\"yaml-punc\">{\u003C\u002Fspan>\u003Cspan class=\"yaml-plain\">s\u003C\u002Fspan>=\u003Cspan class=\"yaml-plain\">entity.villager.death\u003C\u002Fspan>;\u003Cspan class=\"yaml-plain\">v\u003C\u002Fspan>=\u003Cspan class=\"yaml-plain\">.6\u003C\u002Fspan>;\u003Cspan class=\"yaml-plain\">p\u003C\u002Fspan>=\u003Cspan class=\"yaml-number\">0.8\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">}\u003C\u002Fspan> @\u003Ca class=\"mythic-ref\" data-mythic-ref=\"t:self\">self\u003C\u002Fa> ~\u003Ca class=\"mythic-ref\" data-mythic-ref=\"tr:onDeath\">onDeath\u003C\u002Fa>\n\u003Cspan class=\"yaml-key\">  Drops\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n  \u003Cspan class=\"yaml-plain\">-\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">BREAD\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">1-3\u003C\u002Fspan> \u003Cspan class=\"yaml-number\">0.4\u003C\u002Fspan>\n  \u003Cspan class=\"yaml-plain\">-\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">CARROT\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">1-3\u003C\u002Fspan> \u003Cspan class=\"yaml-number\">0.4\u003C\u002Fspan>\n  \u003Cspan class=\"yaml-plain\">-\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">BEETROOT\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">1-3\u003C\u002Fspan> \u003Cspan class=\"yaml-number\">0.4\u003C\u002Fspan>\n  \u003Cspan class=\"yaml-plain\">-\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">POTATO\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">1-3\u003C\u002Fspan> \u003Cspan class=\"yaml-number\">0.4\u003C\u002Fspan>\n  \u003Cspan class=\"yaml-plain\">-\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">EMERALD\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">1-2\u003C\u002Fspan> \u003Cspan class=\"yaml-number\">0.1\u003C\u002Fspan>\n  \u003Cspan class=\"yaml-plain\">-\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">GOLD_NUGGET\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">1-6\u003C\u002Fspan> \u003Cspan class=\"yaml-number\">0.2\u003C\u002Fspan>\n  \u003Cspan class=\"yaml-plain\">-\u003C\u002Fspan> \u003Cspan class=\"yaml-plain\">DIAMOND\u003C\u002Fspan> \u003Cspan class=\"yaml-number\">1\u003C\u002Fspan> \u003Cspan class=\"yaml-number\">0.01\u003C\u002Fspan>\n\u003C\u002Fcode>\u003C\u002Fpre>\n",{},1779063036845]