[{"data":1,"prerenderedAt":6},["ShallowReactive",2],{"extra:targeters:origin":3},{"html":4,"title":-1,"frontmatter":5},"\u003Ch2>Examples\u003C\u002Fh2>\n\u003Cp>The origin targeter is extremely versatile. Take the following metaskill, for instance:\u003C\u002Fp>\n\u003Cpre class=\"language-yaml\">\u003Ccode class=\"language-yaml\">\u003Cspan class=\"yaml-key\">ExampleSkill\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n\u003Cspan class=\"yaml-key\">  Skills\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\n  - \u003Cspan class=\"yaml-key\">effect\u003C\u002Fspan>\u003Cspan class=\"yaml-punc\">:\u003C\u002Fspan>\u003Cspan class=\"yaml-plain\">particles\u003C\u002Fspan> @\u003Ca class=\"mythic-ref\" data-mythic-ref=\"t:origin\">origin\u003C\u002Fa>\n\u003C\u002Fcode>\u003C\u002Fpre>\n\u003Cp>If it is executed by a mob normally, if will display the particles at its location, since the origin of the skill is itself. In this aspect, \u003Ccode>origin\u003C\u002Fcode> does not behave differently from a \u003Ccode>self\u003C\u002Fcode> targeter.\u003C\u002Fp>\n\u003Cp>But if the metaskill is executed inside a meta mechanic or after manually changing a skill’s origin via the \u003Ca href=\"\u002FSkills\u002FMechanics#universal-attributes\">Origin Universal Attribute\u003C\u002Fa>, the origin of the skill will change most of the times, and the particles will be displayed in a different spot.\u003C\u002Fp>\n\u003Cp>The exact position of the \u003Ccode>origin\u003C\u002Fcode> changes based on the context, and more information regarding this behavior can be found in wiki pages for the various mechanics that \u003Cem>do\u003C\u002Fem> make use of this.\u003C\u002Fp>\n",{},1779402788126]