AuraComponent

onchat

Triggers a skill from chat input

Aliases

chatprompt

Examples & Notes

onChatSkill Attribute

When the metaskill is execute, a new [skill-scoped variable] containing what has been said in chat is set, called input.
Its value can then be fetched via the <skill.var.input> placeholder.

Examples

The ExampleSkill metaskill will create an aura on every player in a 20 blocks radius. If those players were to chat during its 10 seconds duration, a message would be sent to them and they would be set on fire.

ExampleSkill:
  Skills:
  - aura{d=200;i=1;components=[
    - onChat{onChat=ExampleSkill2}
    ]} @PIR{r=20}

ExampleSkill2:
  Skills:
  - message{m="SILENCE!"} @trigger
  - ignite @trigger

This below example uses the StringEquals condition to check what the player typed! The message mechanic will only appear if the player typed QueenOfAnts is a noob.

YourMob:
  Type: ZOMBIE
  Skills:
  - aura{d=1000;i=1;components=[
    - onChat{onChat=ChatSkill} @PIR{r=20}
    ]} @trigger ~onInteract

ChatSkill:
  Conditions:
  - stringequals{val1="<skill.var.input>";val2="QueenOfAnts is a noob"} true
  Skills:
  - message{m=She is indeed!} @trigger
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