Reference
Mechanics
Actions a skill can perform · 315 entries
- Mechanic1 fieldsactivatespawneras
Activate a Mythic Spawner
- MechanicaddSkillChargesskillCharges, addskillcharge
Adds charges to the given skill for the target
- Mechanic12 fieldsaddTradesetTrade, removeTrade, replaceTrade
Changes the trades of a villager
- Mechanic10 fieldsanimatearmorstandanimateas, animas
Makes an armor stand assume a pose over a specified time
- Mechanic6 fieldsarrowvolley
Shoots a volley of arrows
- Mechanic3 fieldsattributesetAttribute
Sets the mob's attribute
- Mechanic5 fieldsattributeModifier
Adds an attribute modifier to the attributable target
- Mechanicaurabuff, debuff
Applies a generic aura to the target
- Mechanic2 fieldsauraRemoveremoveaura, removebuff, removedebuff
Removes an aura from the target.
- Mechanic2 fieldsauraRemoveTaggedremovetaggedaura, removeauratag
Removes auras that have the given tag from the target.
- Mechanic5 fieldsbarCreatebarAdd, createBar
Creates a custom bossbar display
- Mechanic1 fieldsbarRemove
Removes a custom bossbar display
- Mechanic5 fieldsbarSet
Sets the display values on a custom bossbar
- Mechanic1 fieldsbaseDamagebd, weaponDamage, wd
Deals a percent of the mob's damage stat as damage
- Mechanic9 fieldsbeam
Creates a laser beam between two points
- Mechanic2 fieldsblackScreeneffect:blackScreen, e:blackScreen
Causes the player's screen to black out
- MechanicblockDestabilizedestabilizeBlock, destabilizeBlocks
Turns a block into a falling block
- Mechanic7 fieldsblockMaskeffect:blockMask, e:blockMask
Temporarily masks a block as a different block
- Mechanicblockphysicsbphysics
Force a block physics update at the target location
- Mechanic2 fieldsblockUnmaskeffect:blockUnmask, e:blockunmask
Unmasks any nearby blocks that have been masked
- Mechanic14 fieldsblockWaveeffect:blockWave, e:blockWave
Creates a wave of blocks at the target location
- Mechanic2 fieldsbloodyScreeneffect:bloodyScreen, e:bloodyScreen, redScreen, effect:redScreen, e:redScreen
Causes the player's screen to be covered in blood
- Mechanic1 fieldsbonemeal
Applies bonemeal to the targeted location
- Mechanic1 fieldsbossBordereffect:bossBorder, e:bossBorder
Draws a world border to create a boss arena
- Mechanic2 fieldsbouncy
Applies an aura to the target that makes it bouncy
- Mechanic3 fieldsbreakBlockblockBreak
Breaks the block at the target location
- Mechanic5 fieldsbreakBlockAndGiveItemblockBreakAndGiveItem
Breaks the block at the target location
- MechaniccancelEvent
Cancels the calling event
- MechaniccancelSkillcancel, return
Delays the execution of the next mechanic
- Mechanic6 fieldscast
Casts a metaskill with various options
- Mechanic9 fieldschain
Casts a metaskill that bounces between targets
- Mechanic4 fieldschainmissilecmi
Shoots a chaining homing missile at the target
- Mechanicclearexperienceclearexp
Clears experience for the target player
- Mechanicclearexperiencelevelsclearexplevels
Clears experience levels for the target player
- MechanicclearTargetresetTarget
Force the target to reset its current target.
- MechaniccloseDialoghideDialogPREMIUM
Closes any open dialog for the target player
- MechaniccloseInventory
Closes the target player's inventory
- Mechanic5 fieldscommandcmd
Executes a command
- Mechanic2 fieldsconsume
Deals damage to the target and heals the caster
- Mechanic2 fieldsconsumeslotitemconsumeslot
Removes an amount of the target's item in a specified slot
- Mechanic2 fieldscquip
Causes the caster to cquip an item or droptable
- Mechanic1 fieldscurrencyGivegiveCurrency
Gives an amount of vault currency. Requires Vault.
- Mechanic1 fieldscurrencyTaketakeCurrency
Removes an amount of vault currency
- Mechanic1 fieldsdamaged
Deals damage to the target
- Mechanic2 fieldsdamagePercentpercentDamage
Deals a percentage of the target's health in damage
- MechanicdecapitatedropHead
Drops the target entity's head
- Mechanic1 fieldsdelay
Delays the execution of the next mechanic
- MechanicdetermineConditiondetCond
Determines the outcome of a Metaskill that is used as a Condition via the `MetaskillCondition` condition
- Mechanicdirectionalvelocitydvelocity
Sets the velocity on the target entity
- Mechanic2 fieldsdisengage
Causes the caster to leap backwards away from the target entity
- Mechanic2 fieldsdisguise
Disguises the target entity
- Mechanic2 fieldsdisguiseAsBlock
Disguises the target entity
- Mechanic1 fieldsdisguisemodifymodifydisguise
Disguises the target entity
- Mechanic1 fieldsdisguisemodifynewnewmodifydisguise
Disguises the target entity
- Mechanic1 fieldsdisguiseold
Disguises the target entity
- Mechanic2 fieldsdisguiseTarget
Disguises the target entity
- Mechanicdismount
Dismounts the target entity
- Mechanic3 fieldsdisplaytransformationsettransformation, transformation
Sets the display entity's transformations
- Mechanic2 fieldsdopplegangercopyplayer
Disguises the caster as the target entity
- Mechanic2 fieldsdropitemdrop, dropitems, itemdrop
Drops an item or droptable
- Mechaniceffect:atome:atom, atom
- Mechaniceffect:enderender, e:ender
Creates the ender effect at the target location
- Mechanic2 fieldseffect:enderbeamenderbeam
Creates an endercrystal beam pointing at the target
- Mechaniceffect:explosione:explosion, effect:explode, e:explode, fakeexplosion, fakeexplode
Causes an explosion effect at the target location
- Mechaniceffect:flamesflames, e:flames
Creates a flame effect at the target location
- Mechanic3 fieldseffect:geysergeyser, e:geyser
Creates a geyser at the target location
- Mechanic1 fieldseffect:glowglow, e:glow
Makes the target entity glow
- Mechanic8 fieldseffect:guardianBeamguardianbeam, e:guardianbeam, effect:beam, e:beam
Draws a guardian beam between the origin and the target
- Mechanic10 fieldseffect:itemsprayitemspray, e:itemspray
Sprays items everywhere
- Mechanic2 fieldseffect:lightninge:lightning, fakelightning
Causes a lightning strike effect at the target location
- Mechaniceffect:particleboxparticlebox, e:pb, pb
- Mechaniceffect:particleEquatione:peq, peq, particleEquation
- Mechaniceffect:particlelinee:pl, pl, particleline
- Mechaniceffect:particlelineequationparticlelineequation, particlelineeq
- Mechaniceffect:particlelinehelixparticlelinehelix, particlehelixline
- Mechaniceffect:particlelineringparticlelinering, particleringline
- Mechaniceffect:particleorbitale:particleorbital, particleorbital, effect:particlecircle, particlecircle, e:particlecricle
- Mechaniceffect:particleringparticlering, e:pr, pr
- Mechaniceffect:particleseffect:particle, particles, particle, e:particles, e:particle, e:p
Plays a particle effect at the target location
- Mechaniceffect:particlesphereparticlesphere, e:ps, ps
- Mechaniceffect:particletornadoparticletornado, e:pt
- Mechaniceffect:particlewaveparticlewave, e:pw
- Mechaniceffect:skyboxskybox, e:skybox
Modifies the skybox for the target player
- Mechaniceffect:smokesmoke, e:smoke
- Mechaniceffect:smokeswirlsmokeswirl, e:smokeswirl
- Mechaniceffect:soundsound, s, e:sound, e:s
Plays a sound at the target location
- Mechaniceffect:spinspin, e:spin
Forces the target entity to spin
- Mechaniceffect:stopsoundstopsound, e:ss, ss
Stops a sound from playing for the targeted entity
- Mechaniceffect:thunderlevelthunderlevel, e:thunderlevel
Modifies the skybox for the target player
- Mechaniceffect:totemresurrectiontotemresurrection, e:totemresurrection, totemresurrectioneffect, totemofundying, e:totemofundying, totemeffect
Plays a fake totem resurrection effect
- Mechanicejectpassengereject_passenger
Kicks off any entities using the caster as a vehicle
- Mechanic3 fieldsenchantitem
Enchants the target item
- MechanicenderDragonResetCrystalsresetEnderResetCrystals
Generates the EnderDragon crystals
- Mechanic1 fieldsenderDragonSetPhasesetEnderDragonPhase
Generates the EnderDragon portal
- Mechanic1 fieldsenderDragonSetRespawnPhasesetEnderDragonRespawnPhase
Sets the game phase on an EnderDragon
- Mechanic1 fieldsenderDragonSpawnPortalspawnEnderDragonPortal
Sets the game phase on an EnderDragon
- Mechanic1 fieldsequip
Causes the caster to equip an item or droptable
- MechanicequipCopy
Causes the caster to equip a copy of the target's equipment
- Mechanic4 fieldsexplosionexplode
Causes an explosion at the target location
- Mechanicextinguishremovefire
Removes fire on the target entity
- Mechanicfear
Applies an aura that makes the target run around in fear
- Mechanic3 fieldsfeed
Feeds the target entity
- Mechanic3 fieldsfillChestpopulateChest, fillContainer, populateContainer
Fills a container with loot
- Mechanic6 fieldsfireworkfireworks, effect:firework, effect:fireworks, e:firework
Shoots a firework
- Mechanicfly
Aura that enables flying on the target entity
- Mechanic1 fieldsfollowPathpath
Follow a path to a location
- Mechanic1 fieldsfollowPathpath
Follow a path to a location
- Mechanic2 fieldsforcepull
Teleports the target entity to the caster
- MechanicforEach
Runs a given metaskill for each element of the specified list
- MechanicforEachPin
Runs a given metaskill for each pin in a multi-pin
- MechanicforEachValue
Runs a given metaskill for each element of the specified list
- Mechanic1 fieldsformLinelineUp
Follow a path to a location, but make a line
- Mechanic1 fieldsfreeze
Chills the target entity
- Mechanic1 fieldsgcdglobalcooldown, setgcd, setglobalcooldown
Triggers the global cooldown for the caster
- Mechanic1 fieldsgiveexperiencelevelsgiveexplevels
Gives experience levels from the target player
- Mechanic2 fieldsgiveitemgive, giveitems, itemgive
Gives the target an item or droptable
- Mechanic2 fieldsgiveitemfromslotgivefromslot
Gives the target an item in the caster's equipment
- Mechanic2 fieldsgiveitemfromtargetgivefromtarget, giveitemsfromtarget, itemgivefromtarget
Gives the target an item or droptable
- MechanicGoatRam
Causes the goat to ram the targeted entity
- Mechanic3 fieldsgotopathto, navigateto
Path to the target location
- Mechanic3 fieldshealh
Heals the target entity
- Mechanic3 fieldshealpercentpercentheal, hp
Heals the target entity for a percentage of their health
- MechanichideFromPlayershideFromPlayer, hide
Hides the caster from the targeted player(s)
- Mechanic2 fieldshologramsummonhologram, holo
Spawns a hologram at a target location.
- Mechanic1 fieldsignite
Sets the target entity on fire
- Mechanic1 fieldsjump
Causes the caster to jump
- Mechanic2 fieldsleap
Causes the caster to leap to the target location
- Mechanic1 fieldslightning
Strikes lightning at the target location
- Mechanic1 fieldslogconsole, print, printf
Logs to console directly for debugging or preservation.
- Mechanic5 fieldslook
Forces the caster to look at the target location
- Mechanic3 fieldslunge
Causes the caster to lunge forward at the target
- Mechanic1 fieldsmatchrotationmatchrot
Sets the target's yaw and/or pitch to align with a location
- Mechanic1 fieldsmessagemsg, m
Sends a message to the target entity
- Mechanic1 fieldsmessagejsonjsonmessage, jmsg, jm
Sends a JSON-formatted message to the target entity
- Mechanic1 fieldsmetaskillskill, meta
Executes a metaskill
- Mechanic1 fieldsmetavariableskillvariableskill, vskill
Finds and executes a metaskill
- Mechanic10 fieldsmissilemi
Shoots a homing missile at the target
- MechanicmodifyDamagemodDamage
Modifies the current trigger's damage
- Mechanic3 fieldsmodifyglobalscoremgs
- Mechanicmodifymobscoremms
- Mechanic3 fieldsmodifyprojectile
Modifies an attribute of the projectile that executed the mechanic
- Mechanic4 fieldsmodifyscore
Modifies a scoreboard value
- Mechanic3 fieldsmodifytargetscoremts
- Mechanic3 fieldsmountvehicle
Summons a vehicle for the caster
- Mechanicmountme
Causes the ctarget entity to mount the caster
- Mechanicmounttarget
Causes the caster to mount the target entity
- MechanicmovePin
Moves the given pin to the target location
- Mechanic4 fieldsmythicenhanced:particlesmythicenhanced:particle, me:particles, me:particle, mod:particles, mod:particle, aux:emitter
Plays a particle effect at the target location using the MythicEnhanced mod
- Mechanic5 fieldsonattackonhit
Applies an aura to the target that triggers a skill when they damage something
- Mechanic4 fieldsonblockbreakonbreakblock
Applies an aura to the target that triggers a skill when they break a block
- Mechanic2 fieldsonblockplaceonplaceblock
Applies an aura to the target that triggers a skill when they place a block
- Mechanic2 fieldsonbowshootonshoot
Applies an aura to the target that triggers a skill when they shoot a bow
- Mechanic2 fieldsonchatchatprompt
Applies an aura to the target that triggers a skill when they type a chat message
- Mechanic6 fieldsondamaged
Applies an aura to the target that triggers a skill when they take damage
- Mechanicondeath
Applies an aura to the target that triggers a skill when they die
- MechanicOnInteractOnInteract
- MechanicOnJump
Applies an aura to the target that triggers a skill when they jump
- Mechanic2 fieldsonKeyPresskeyPress, kp
Applies an aura to the targeted entity that triggers a skill when a key is pressed
- Mechanic2 fieldsonKeyReleasekeyRelease, kr
Applies an aura to the targeted entity that triggers a skill when a key is released
- Mechanic1 fieldsOnSwingOnLeftClick
- MechanicopenCustomMenuopenMenu
Opens a custom menu
- Mechanicopentradesopentrade, trade
Delays the execution of the next mechanic
- Mechanic31 fieldsorbitalo
Applies an orbital aura to the target
- Mechanic1 fieldsoxygen
Gives the target player oxygen
- Mechanic11 fieldspasteSchematicschematicPaste, fawePaste, wePastePREMIUM
Pastes a schematic using Fawe
- Mechanic3 fieldsphysicalDamagemeleeHit, hit
- Mechanicpickupitem
Picks up the target item entity
- MechanicplayAnimationeffect:playanimation, e:playanimation, playarmanimation
Forces the entity to play an animation
- MechanicplayBlockBreakSoundblockBreakSound
Plays the target block's breaking sound. Requires Paper.
- MechanicplayBlockFallSoundblockFallSound
Plays the target block's fall sound. Requires Paper.
- MechanicplayBlockHitSoundblockHitSound
Plays the target block's hit sound. Requires Paper.
- MechanicplayBlockPlaceSoundblockPlaceSound
Plays the target block's placing sound. Requires Paper.
- MechanicplayBlockStepSoundblockStepSound
Plays the target block's stepping sound. Requires Paper.
- Mechanic25 fieldspolygon
Creates a polygon
- Mechanicposearmorstandarmorstandpose
Poses the target armor stand
- Mechanicpotion
Applies a potion effect to the target entity
- Mechanicpotionclearclearpotions, clearpotion
Clears all potion effects on the target entity
- MechanicprintParentTree
- Mechanicprison
Traps the target entity in blocks
- Mechanic10 fieldsprojectilep
Launches a custom projectile at the target
- Mechanicprojectilevelocitypvelocity
Sets the velocity on the calling projectile
- Mechanicpropel
Propels the caster towards the target
- Mechanicpull
Pulls the target entity towards the caster
- Mechanicpushblock
Pushes a block at the target location using piston logic
- Mechanicpushbuttonbuttonpush
Pushes a button at the target location
- Mechanicrallycallforhelp
Calls for nearby entities to attack the target
- Mechanicrandommessagerandommsg, rmsg, rm
Sends a random message to the target player
- Mechanicrandomskillrandommeta
Executes a random metaskill
- Mechanic1 fieldsraytracePREMIUM
Executes a skill with the result of a raytrace
- Mechanic1 fieldsraytraceToPREMIUM
Executes a skill with the result of a raytrace to the target location
- Mechanic1 fieldsrecoileffect:recoil, e:recoil
Causes the player's screen to recoil
- Mechanicremount
Causes the caster to remount their mount
- Mechanic1 fieldsremovedelete
Removes the target entity from existence
- Mechanic1 fieldsremoveHeldItemconsumeHeldItem, takeHeldItem
Removes an amount of the target's held item
- Mechanicremoveownerclearowner
- Mechanicresetairesetaigoals
Attempt to reset a mob's AI to default
- Mechanic2 fieldsrotatetowardsrotateto
Rotates the caster towards the target location incrementally
- Mechanicrunaigoalselectoraigoal, aigoals
Modify an AI Goal Selector of the caster
- Mechanicrunaitargetselectoraitarget
Modify an AI Target Selector of the caster
- Mechanic1 fieldssaddlegiveSaddle, setSaddle
Gives a saddle to the target
- Mechanicsendactionmessageactionmessage, am
Send an Action Bar message to the target player
- MechanicsendResourcePackresourcePack
Sends a resource pack to the target player
- MechanicsendTitletitle
Sends a title message to the target player
- Mechanicsendtoastadvancementmessage, advmessage, toastmessage, toastmsg
Sends a message to the target player as an advancement
- Mechanic1 fieldssetaiai
Sets whether the mob utilizes AI (ai=true/false)
- Mechanic1 fieldssetblockopensetdoor
Opens the targeted openable block's open state
- Mechanic2 fieldssetBlockTypesetBlock
Sets the target location to the given block type
- Mechanic1 fieldssetchunkforceloaded
Sets the force-loaded status of a location's chunk
- Mechanic1 fieldssetcollidable
Sets whether the mob is collidable
- Mechanic2 fieldsSetCustomMenuButton
Opens a custom menu
- Mechanic1 fieldsSetCustomMenuTitlesetMenuTitle
Sets the title of an open custom menu
- Mechanic1 fieldssetDisplayEntityItem
Sets the item component of Item Display entity
- MechanicSetDragonPodiumsetPodium, podium
Sets the dragon podium
- Mechanic1 fieldssetfaction
Sets the target mob's faction
- Mechanic1 fieldssetFlying
Sets whether the player is flying
- Mechanic1 fieldssetgamemode
Sets the gamemode of the target player
- Mechanic1 fieldssetGliding
Sets the target entity's gliding state
- MechanicsetGlobalScoresgs
Sets a global scoreboard value
- Mechanic1 fieldssetgravitysetusegravity
Sets whether gravity affects the target entity
- Mechanic1 fieldssetHealthsetHp
Sets the target's health
- Mechanic2 fieldssetInteractionSizeinteractionSize
Sets the interaction hitbox size
- Mechanic2 fieldssetItemGroupCooldown
Sets the cooldown on an item group for the target player
- Mechanic1 fieldssetleashholdersetleasher
Sets an entity to hold the caster's leash
- Mechanicsetlevelmodifylevel
Modifies the casting mob's level
- Mechanic2 fieldssetMaterialCooldown
Sets the given material to be on cooldown for the target player
- Mechanic2 fieldssetMaxHealthsetMaxHp
Sets the target's max health
- Mechanicsetmobcolorsetcolor
Sets the color the target entity. Must be a colorable entity.
- MechanicsetMobScoresms
Sets a scoreboard value on the caster
- Mechanic1 fieldssetname
Sets the casting mob's name
- Mechanic1 fieldssetNoDamageTickssetimmunityticks
Sets damage immunity ticks on the target entity
- MechanicsetOwner
Sets the caster's owner to the target entity
- MechanicsetParent
Sets the caster's parent to the target entity
- Mechanic2 fieldssetpathfindingmalussetmalus, malus
Sets the pathfinding malus of a mob.
- Mechanic1 fieldssetpitch
Modifies the head pitch of the target entity
- Mechanic1 fieldssetpose
Sets the entity's pose
- Mechanic1 fieldssetprojectilebulletmodel
Sets the CustomModelData on the current projectile's bullet
- Mechanic1 fieldssetProjectileDirection
Sets the projectile's current direction to the given target
- Mechanic1 fieldssetRaiderCanJoinRaidsetCanJoinRaid
Sets if the target raider can join a raid or not
- MechanicsetRaiderPatrolBlocksetRaiderBlock
Sets the target raider to patrol the given location
- Mechanic1 fieldssetRaiderPatrolLeadersetRaiderLeader
Sets the target raider to patrol the given location
- Mechanic3 fieldssetrotationsetrot
Sets the target's yaw and/or pitch without teleporting it. Does not work on players!
- Mechanicsetscore
Sets a scoreboard value
- MechanicsetSkillCooldownskillCooldown, setskillcd, skillcd
Sets the cooldown on the given skill for the target
- Mechanic2 fieldssetspeed
Sets the speed attribute of the target entity
- MechanicsetStancestance
Sets the target mob's stance
- MechanicsetTargettarget
Force the caster to attack the target entity
- MechanicsetTargetScorests
Sets a scoreboard value on the target entity
- Mechanic1 fieldssetTextDisplaysetText
Sets the text component of Text Display entity
- Mechanicsettonguetargettonguetarget
Sets the casting frog's tongue to target the given entity
- MechanicsetTrackedLocationtracklocation, stl
Sets the mob's tracked location to the targeted location
- Mechanicshield
Shields the target entity for a given number of hearts
- Mechanicshieldbreakdisableshield
Breaks the target player's shield block.
- MechanicshieldPercent
Shields the target entity for a percent of their health
- Mechanicshootshootprojetile
Shoots a projectile at the target location
- Mechanicshootfireballfireball
Shoots a projectile at the target location
- Mechanicshootpotion
Shoots a splash potion
- Mechanicshootshulkerbulletshootshulker
Shoots a shulker bullet at the target entity
- MechanicshootSkullshootWitherSkull, witherSkull, skull
Shoots a wither skull towards the target location
- MechanicshowDialogopenDialog, dialogPREMIUM
Shows a Paper dialog to the target player
- Mechanicshowentityshowplayer
- MechanicsignalsendSignal
Sends a signal to the target mob
- Mechanic26 fieldsslash
Creates a slash
- Mechanic22 fieldsslashprojectileslashp, sp
Creates a slash that travels as a projectile
- Mechanicspeakspeech
Makes the caster speak using chat and speech bubbles
- Mechanicspringwater
Creates a temporary spring of water at the target location
- Mechanicstataurastatbuff, statdebuff
Applies a generic aura to the target
- Mechanic1 fieldsstealitemsteal, stealitems, itemsteal
Steals an item from the target and puts it in the mob's hand
- Mechanicstopusingitemreleaseitem
prevents the targeted entity from using the item
- Mechanicstun
Applies an aura that stuns the target entity
- Mechanicsudoskillsudo
Forces the inherited target to execute the skill at the targeted entity
- Mechanicsuicide
Kills the caster
- Mechanic1 fieldssummonspawnMob, spawnMobs, pirateSummon
Summons mobs at the target location
- MechanicsummonAreaEffectCloudsummonCloud
Summons an Area Effect Cloud
- MechanicsummonFallingBlock
Summons a falling block
- Mechanicsummoni
Summons mobs at the target location with different defaults
- Mechanic1 fieldssummonPassengerpassenger, summonRider, rider
Summons a mob riding the caster
- Mechanicswaptpswap
Swaps positions with the target entity
- MechanicswingarmarmAnimation
Makes the caster swing their arm
- MechanicswingOffhand
Makes the caster swing their offhand
- Mechanicswitch
Acts as a switch/case
- Mechanictagaddaddtag, addscoreboardtag
Adds a scoreboard tag to the target entity
- Mechanictagremoveremovetag, removescoreboardtag
Removes a scoreboard tag from the target entity
- Mechanic1 fieldstakeexperiencelevelstakeexplevels
Takes experience levels from the target player
- Mechanictakeitemtake, takeitems, itemtake
Takes an item from the target
- Mechanictaunt
Modifies your threat level with the target entity
- Mechanicteleporttp
Teleports to the target location
- Mechanicteleportintpdir, tpin, tpi
Teleports the target in a direction
- Mechanic6 fieldsteleporttotpt, teleportlocation, tpl
Teleports the target entity to a location
- Mechanicteleportytpy
Teleports to the target Y coordinate
- Mechanicterminablestoppable, cancelable, exit, terminatable
Applies an aura that can be fully canceled from execution if a condition is met.
- MechanicterminateProjectileendprojectile, terminateproj, endproj, stopprojectile, stopproj
- Mechanicthreatthreatchange, threatmod
Modifies the target entities' threat level
- Mechanicthreatclearclearthreat
Clears the caster's threat table
- Mechanicthrow
Throws the target entity
- MechanicthrowError
Throws an error... because idk
- Mechanic4 fieldstimesetTime
Sets the world's absolute time
- Mechanictoggleleverlever
Toggles a lever at the target location
- Mechanictogglepistonpiston
Toggles a piston at the target location
- Mechanictogglesittingsit
Toggles the sitting state of an entity for cats/dogs.
- Mechanic3 fieldstotemtoteme, t
Creates a static totem projectile at the target
- MechanicundisguisedisguiseRemove
Removes a disguise from the target entity
- Mechanic1 fieldsundoPasteundoSchematic, undoSchem
Undo a paste
- MechanicvariableAddaddVariable, varAdd, addVar, incrementVariable
Adds a value to the given variable on the target entity
- MechanicvariableMathvarMath, mathVariable, mathVar
Sets a variable to the result of a math equation, where 'x' is the variable's current value
- MechanicvariableMovemoveVariable, moveVar, varMove
Moves an already created variable across names and/or registries
- MechanicvariableSetsetVariable, setVar
Sets a variable on the target entity
- MechanicvariableSetLocationsetVariableLocation, setVarLoc
Sets a variable to the given location
- MechanicvariableSubtractvariableSub, subtractVariable, subVar, reduceVariable
Reduces the value of the given variable on the target entity
- MechanicvariableUnsetvarUnset, unsetVariable, unsetVar
Unsets a variable
- Mechanicvelocity
Sets the velocity on the target entity
- Mechanic5 fieldsvolleyshootvolley
Fires a volley of projectiles
- Mechanic6 fieldswait
Wait execution to finish before executing the next mechanic
- Mechanic2 fieldsweather
Changes the weather
- Mechanic1 fieldswolfsit
Sets a wolf's sitting state
- Mechanic2 fieldsworldEditReplaceweReplacePREMIUM
Replaces blocks in a region using WorldEdit