Mechanic
freeze
Chills the target entity
Configuration Fields (1)
| Name | Type | Default | Description |
|---|---|---|---|
| ticks duration, d, t | PlaceholderDuration | 60 | The amount of ticks the target entity has been in powdered snow |
Examples & Notes
Examples
Freezes the entity that the mob using this skill is attacking for 100 ticks (5 seconds).
Skills:
- freeze{ticks=100} @trigger ~onAttack
It’s possible that the method above may not work due to how the game handles the freezing status. In case that happens, it’s still possible to do something like the following
#Inline version for premium users
Freeze_CauseFreezeEffect_Inline:
Skills:
- aura{d=100;i=1;onTick=[ - freeze{ticks=280} - damage{a=1;cd=2;damagecause=FREEZE} ]} @self
#Normal version
Freeze_CauseFreezeEffect_Normal:
Skills:
- aura{d=100;i=1;onTick=Freeze_CauseFreezeEffect_Normal_onTick} @self
Freeze_CauseFreezeEffect_Normal_onTick:
Skills:
- freeze{ticks=280}
- damage{a=1;cd=2;damagecause=FREEZE}
Universal Mechanic Options
- Author:
- Ashijin
