Reference
Aura Components
Composable aura behaviors · 17 entries
- AuraComponentchunkloadkeeploaded, loadchunk
Keeps the aura holder's chunk(s) force-loaded for the duration of the aura
- AuraComponentfearfeared
Makes the target run around in fear
- AuraComponentflyflight
Enables flight while the aura is active
- AuraComponentgloweffect:glow, e:glow
Makes the aura holder glow
- AuraComponentonattackonhit
Triggers a skill when the aura holder attacks
- AuraComponentonblockbreakonbreakblock
Triggers a skill when the aura holder breaks a block
- AuraComponentonblockplaceonplaceblock
Triggers a skill when the aura holder places a block
- AuraComponentonchatchatprompt
Triggers a skill from chat input
- AuraComponentondamagedondamage
Triggers a skill when the aura holder takes damage
- AuraComponentondeathondead
Triggers a skill when the aura holder dies
- AuraComponentoninputplayerinput
Triggers a skill on player input
- AuraComponentoninteractonrightclick
Triggers a skill when the aura holder interacts
- AuraComponentonleftclickonswing
Triggers a skill when the aura holder left-clicks
- AuraComponentonshootonbowshoot
Triggers a skill when the aura holder shoots a bow
- AuraComponentprojectilereboundprojectilereflect, reboundprojectiles, reboundingprojectiles
Rebounds incoming projectiles away from the aura holder
- AuraComponentstatstats, stataura
Applies stat modifiers while aura is active
- AuraComponentstunstunned
Stuns the target while the aura is active