AuraComponent
stat
Applies stat modifiers while aura is active
Aliases
statsstataura
Mentioned by
ConditionhasStat
Tests if the target entity has a stat
ConditionstatDamageModifier
Used in stat triggers to check the increased damage (as a multiplier).
MechanicbaseDamage
Deals a percent of the mob's damage stat as damage
Mechanicsetblockopen
Opens the targeted openable block's open state
Mechanicsetchunkforceloaded
Sets the force-loaded status of a location's chunk
MechanicsetGliding
Sets the target entity's gliding state
Mechanictogglesitting
Toggles the sitting state of an entity for cats/dogs.
Mechanictotem
Creates a static totem projectile at the target