Mechanic
onchat
Applies an aura to the target that triggers a skill when they type a chat message
Aliases
chatprompt
Configuration Fields (2)
| Name | Type | Default | Description |
|---|---|---|---|
| onChat oc, then | Optional<Skill> | — | Skill to execute when a block is placed |
| conditions cond, c | List<SkillCondition> | NONE | Conditions applied to the caster when triggered |
Examples & Notes
onChatSkill Attribute
When the metaskill is execute, a new [skill-scoped variable] containing what has been said in chat is set, called input.
Its value can then be fetched via the <skill.var.input> placeholder.
Examples
The ExampleSkill metaskill will create an aura on every player in a 20 blocks radius. If those players were to chat during its 10 seconds duration, a message would be sent to them and they would be set on fire.
ExampleSkill:
Skills:
- onChat{onChat=ExampleSkill2;d=200} @PIR{r=20}
ExampleSkill2:
Skills:
- message{m="SILENCE!"} @trigger
- ignite @trigger
This below example uses the StringEquals condition to check what the player typed! The message mechanic will only appear if the player typed QueenOfAnts is a noob.
YourMob:
Type: ZOMBIE
Skills:
- onChat{onChat=ChatSkill;d=1000} @trigger ~onInteract
ChatSkill:
Conditions:
- stringequals{val1="<skill.var.input>";val2="QueenOfAnts is a noob"} true
Skills:
- message{m=She is indeed!} @trigger
Universal Mechanic Options
- Author:
- Ashijin
