Mechanic

switch

Acts as a switch/case

Examples & Notes

Examples

MyCoolMob:
  Type: ZOMBIE
  Skills:
    - switch{condition=entitytype{t=<case>};cases=
        case SKELETON=[
          - message{m="A SKELETON JUST HIT ME"} @Server
          ]
        case HUSK=[
          - message{m="A HUSK JUST HIT ME!"} @Server
          ]
        case PIG=[
          - message{m="NOOO A PIG"} @Server
          ]
        case DEFAULT=[
          - message{m="SOMEONE or SOMETHING HIT ME OUT OF NOWHEREE!!"} @Server
          ]
      } @trigger ~onDamaged

Universal Mechanic Options

Author:
Seyarada
Community-maintained documentation for the Mythic plugin ecosystem.