Mechanic
switch
Acts as a switch/case
Examples & Notes
Examples
MyCoolMob:
Type: ZOMBIE
Skills:
- switch{condition=entitytype{t=<case>};cases=
case SKELETON=[
- message{m="A SKELETON JUST HIT ME"} @Server
]
case HUSK=[
- message{m="A HUSK JUST HIT ME!"} @Server
]
case PIG=[
- message{m="NOOO A PIG"} @Server
]
case DEFAULT=[
- message{m="SOMEONE or SOMETHING HIT ME OUT OF NOWHEREE!!"} @Server
]
} @trigger ~onDamaged
Universal Mechanic Options
- Author:
- Seyarada
