Mechanic

slashprojectile

Creates a slash that travels as a projectile

Aliases

slashpsp

Configuration Fields (22)

NameTypeDefaultDescription
points
p
PlaceholderInt10Amount of points in the arc
slashDuration
sd
PlaceholderDuration0Number of iterations for the slash arc
width
w
PlaceholderDouble1The width of the arc
height
h
PlaceholderDouble1The height of the arc
angle
a, arc
PlaceholderDouble180The size of the arc in degrees
xOffset
xo, x
PlaceholderDouble0X-axis offset
yOffset
yo, y
PlaceholderDouble0Y-axis offset
zOffset
zo, z
PlaceholderDouble0Z-axis offset
targetxOffset
xo, x
PlaceholderDouble0Target X-axis offset
targetyOffset
yo, y
PlaceholderDouble0Target Y-axis offset
targetzOffset
zo, z
PlaceholderDouble0Target Z-axis offset
forwardOffset
foffset, fo
PlaceholderDouble0Forward offset
pitch PlaceholderDouble0The pitch rotation
yaw PlaceholderDouble0The yaw rotation
roll PlaceholderDouble0The roll rotation
slashRadius
sr, srad
PlaceholderDouble1The hit radius for slash hits
specificStep
ss
PlaceholderIntThe specific step index of the slash to use
onPointSkill
onpoint, op
PlaceholderStringSkill triggered at each point
onHitEntitySkill
onhitentity, ohe
PlaceholderStringSkill triggered when it hits an entity
rotation
rot
String0,0,0The rotation of the cube, in the x,y,z format
matchCasterDirection
matchPlayerDirection, matchDirection, mcd, mpd, md, direction
booleanfalseMatch the caster's direction
directionTowardsTarget booleanfalseIf the yaw/pitch should be calculated to aim to the target

Universal Mechanic Options

Author:
Seyarada
Generated from @Mythic* annotations in the MythicMobs source.