Mechanic

modifyprojectile

Modifies an attribute of the projectile that executed the mechanic

Configuration Fields (3)

NameTypeDefaultDescription
trait
t
ProjectileTraitVELOCITYThe trait of the projectile to modify.
action
a
ModifyActionMULTIPLYThe action to perform for modifying the projectile trait.
value
v
PlaceholderDouble0The value to use for the modification.

Examples & Notes

Examples

In this example when you shoot the projectile you will watch it slow down gradually to a halt. To test this you can cast it using the in game command below after adding it to a skills.yml file.

/mm test cast TestingModifyProjectile

TestingModifyProjectile:
  Skills:
  - projectile{oT=TMP_oT;i=1;v=8;d=200;mr=100} @forward{f=100;y=0}
TMP_oT:
  Skills:
  - particles{particle=flame;a=2;hs=0;vs=0;s=0;y=0} @origin
  - modifyProjectile{trait=VELOCITY;action=MULTIPLY;value=0.95}

Universal Mechanic Options

Author:
Ashijin
Community-maintained documentation for the Mythic plugin ecosystem.