Mechanic
modifyprojectile
Modifies an attribute of the projectile that executed the mechanic
Configuration Fields (3)
| Name | Type | Default | Description |
|---|---|---|---|
| trait t | ProjectileTrait | VELOCITY | The trait of the projectile to modify. |
| action a | ModifyAction | MULTIPLY | The action to perform for modifying the projectile trait. |
| value v | PlaceholderDouble | 0 | The value to use for the modification. |
Examples & Notes
Examples
In this example when you shoot the projectile you will watch it slow down gradually to a halt. To test this you can cast it using the in game command below after adding it to a skills.yml file.
/mm test cast TestingModifyProjectile
TestingModifyProjectile:
Skills:
- projectile{oT=TMP_oT;i=1;v=8;d=200;mr=100} @forward{f=100;y=0}
TMP_oT:
Skills:
- particles{particle=flame;a=2;hs=0;vs=0;s=0;y=0} @origin
- modifyProjectile{trait=VELOCITY;action=MULTIPLY;value=0.95}
Universal Mechanic Options
- Author:
- Ashijin
