Mechanic
chain
since v4.8Casts a metaskill that bounces between targets
Configuration Fields (9)
| Name | Type | Default | Description |
|---|---|---|---|
| onBounce ob | String | — | The skill that bounces between targets |
| bounces b | PlaceholderInt | 2 | How many times the chain should bounce |
| delay d | PlaceholderDuration | 1 | The delay between bounces |
| radius r | PlaceholderDouble | 5 | How far the skill will bounce to a new target |
| hitSelf hs | boolean | false | Whether the chain should affect the caster |
| hitTarget ht | boolean | true | Whether the chain should do the initial from the caster to the first target |
| hitPlayers hp | boolean | true | Whether the chain should bounce to players |
| hitNonPlayers hnp | boolean | false | Whether the chain should bounce to non-players |
| bounceConditions conditions, cond, c | List<SkillCondition> | NONE | Conditions applied to the bounce target |
Examples & Notes
Examples
Skills:
- chain{
bounces=5;
bounceRadius=10;
bounceDelay=1;
hitSelf=false;
hitPlayers=true;
hitNonPlayers=true;
hitTarget=true;
onBounce=[
- effect:particleline{p=flame;fromOrigin=true}
];
bounceConditions=[
- inlineofsight
- hasaura{aura=damageResist} false
];
} @target ~onTimer:20
Universal Mechanic Options
Mentioned by
- Author:
- Ashijin
