Mechanic

velocity

Sets the velocity on the target entity

Examples & Notes

Examples

This example will stop all momentum of the casting mob upon taking damage. The effect will only last until the mob decides to move again or is moved by other sources.

internal_mobname:
  Type: Zombie
  Skills:
  - velocity{m=set;x=0;y=0;z=0} @self ~onDamaged

While the example above works most of the time, the bow’s ARROW_KNOCKBACK enchantment will still manage to move them. This can be prevented by doing a slight modification to the mechanic, as shown below.

internal_mobname:
  Type: Zombie
  Skills:
  - velocity{m=set;x=0;y=0;z=0;delay=1} @self ~onDamaged

Universal Mechanic Options

Mentioned by

Author:
Ashijin
Community-maintained documentation for the Mythic plugin ecosystem.