heal
Heals the target entity
Aliases
Configuration Fields (3)
| Name | Type | Default | Description |
|---|---|---|---|
| amount a | PlaceholderDouble | 1 | The amount of health to heal |
| overHeal oh | boolean | false | Whether or not to apply overhealing as additional max health |
| maxOverheal maxabsorb, maxshield, mo, ma, ms | PlaceholderDouble | 1 | The max amount of additional health |
Examples & Notes
Examples
Heals the casting mob for 20 health (10 hearts) when it is damaged. (20% chance)
Skills:
- heal{amount=20} @self ~onDamaged 0.2
Heals the casting mob for 20 health (10 hearts) when it is damaged. (20% chance)
Skills:
- heal{amount=20;overheal=true} @self ~onDamaged 0.2
If the mob is near or at full health, it will add those 20 health points onto its existing health. Eg. mob with 20 health using this move will now have 40 health. 20/20 + 20 = 40/20
The same mob with 17 health will gain 17 health on top of its maximum of 20. 17/20 + 20 = 37/20
Universal Mechanic Options
Mentioned by
Matches the target's health
Matches the target's health percentage or multiplier
Deals damage to the target and heals the caster
Deals a percentage of the target's health in damage
Heals the target entity for a percentage of their health
Sets the target's health
Sets the target's max health
Shields the target entity for a percent of their health
- Author:
- Ashijin
