Mechanic
orbital
Applies an orbital aura to the target
Aliases
o
Configuration Fields (31)
| Name | Type | Default | Description |
|---|---|---|---|
| radius r | PlaceholderFloat | — | The radius of the orbital aura |
| hitRadius hr | PlaceholderFloat | — | The hit radius of the orbital aura |
| verticalHitRadius vhr, vr | PlaceholderFloat | — | The vertical hit radius of the orbital aura |
| points p | PlaceholderInt | — | The number of points in the orbital aura |
| velocity | double | — | The velocity of the orbital aura |
| rotate | boolean | — | Whether the orbital aura should rotate |
| reversed | boolean | — | Whether the orbital aura should be reversed |
| startingStep sp | PlaceholderInt | — | The starting step of the orbital aura |
| xRotation rotx, rx | PlaceholderDouble | — | The X rotation of the orbital aura |
| yRotation roty, ry | PlaceholderDouble | — | The Y rotation of the orbital aura |
| zRotation rotz, rz | PlaceholderDouble | — | The Z rotation of the orbital aura |
| xOffset offx, ox | PlaceholderDouble | — | The X offset of the orbital aura |
| yOffset offy, oy | PlaceholderDouble | — | The Y offset of the orbital aura |
| zOffset offz, oz | PlaceholderDouble | — | The Z offset of the orbital aura |
| interpolation tickinterpolation, ti | int | 0 | Interpolates additional points between each tick of the projectile, running onTick multiple times |
| immuneDelay immune, id | PlaceholderDuration | 2000 | Sets the immunity delay (when the target can be hit by the projectile again) |
| hugSurface | ProjectileSurfaceMode | false | Whether the projectile will hug the surface |
| hugLiquid hugWater, hugLava | ProjectileSurfaceMode | false | If hugSurface is set, determines whether the projectile will hug liquid |
| heightFromSurface hfs | float | — | |
| maxClimbHeight mch | float | 3 | The number of attempts the projectile will try to increase its y-location before terminating the projectile |
| maxDropHeight mdh | float | 10 | The number of attempts the projectile will try to decrease its y-location before terminating the projectile |
| onHitSkill onhit, oh | String | — | The name of the skill to trigger when the orbital aura hits a target |
| hitSelf hs | boolean | — | Whether the orbital aura can hit the caster |
| hitPlayers hp | boolean | — | Whether the orbital aura can hit players |
| hitNonPlayers hnp | boolean | — | Whether the orbital aura can hit non-players |
| hitConditions PREM conditions, cond, c | List<SkillCondition> | NONE | Conditions applied to the hit target |
| stopConditions PREM stpcond | List<SkillCondition> | NONE | Conditions applied to the stop the projectile when hitting the target |
| shareSubHitboxCooldown shcd | boolean | true | |
| hitTargeter htr | Optional<SkillTargeter> | — | Custom targeter for more robust hit detection |
| drawHitbox | boolean | false | Draw the hitbox of the projectile, useful for debugging |
| castAsOrbital cao | boolean | — | Whether skills are casted as the orbital |
Universal Mechanic Options
- Author:
- Ashijin