Mechanic
disguiseTarget
Disguises the target entity
Configuration Fields (2)
| Name | Type | Default | Description |
|---|---|---|---|
| audience | SkillAudience | — | The audience of the disguise |
| disguise type, d | PlaceholderString | player Ashijin | The disguise to set |
Examples & Notes
Examples
Skills:
- disguisetarget{d=SHEEP} @target
This example would cause the target to turn into a sheep.
Skills:
- disguisetarget{d="player libraryaddict setCustomName '&7Jeb' setSkin Notch.png"} @target
This one would turn it into a player using the skin of Notch and giving it the display name Jeb. Color codes are useable in the nametag field.
Universal Mechanic Options
- Author:
- Ashijin
