Mechanic

setcollidable

Sets whether the mob is collidable

Configuration Fields (1)

NameTypeDefaultDescription
collidable
c, state, value
booleanfalseWhether the target can collide with entities

Examples & Notes

Examples

In this example, the mob will permanently become not collidable once it receives a source of damage.

ExampleMob:
  Type: ZOMBIE
  Skills:
  - setcollidable{c=false} @self ~onDamaged

In this example, the mob will apply an aura to itself. For the duration of the aura, the mob will be non collidable.

ExampleMob:
  Type: ZOMBIE
  Skills:
  - aura{d=100;rd=true;ms=1;
    onStart=[
    - setcollidable{c=false} @self
    ];
    onEnd=[
    - setcollidable{c=true} @self
    ]} @self ~onDamaged

Universal Mechanic Options

Author:
Ashijin
Community-maintained documentation for the Mythic plugin ecosystem.