Mechanic

delay

Delays the execution of the next mechanic

Configuration Fields (1)

NameTypeDefaultDescription
ticks PlaceholderDuration0The number of ticks to delay the execution.

Examples & Notes

Examples

Skills:
  - ignite{ticks=60}
  - delay 60
  - explode

This is an example of using the delay universal attribute. It will work inside any mechanic and will delay it from happening by the specified amount of ticks.

Skills:
  - skill{skill=exampleskill;delay=200}
  - explode{delay=80}

Universal Mechanic Options

Mentioned by

Author:
Ashijin
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