Mechanic
randomskill
Executes a random metaskill
Aliases
randommeta
Examples & Notes
Weight
You can also make your skills be executed with different chances via the weight system by simply adding a space and a number after the skill names. Skills without a weight will default to weight 1. The higher the number the higher chance that skill has for being picked.
In this example SkillOne will have the highest chance of being picked, then SkillFour since it has the default weight of 1, then SkillTwo with its weight of 0.5 and, lastly, SkillThree will have the lowest chance.
Skills:
- randomskill{skills=SkillOne 10,SkillTwo 0.5,SkillThree 0.1,SkillFour}
Examples
Skills:
- randomskill{skills=skill1,skill2,skill3}
Having problems overviewing your randomskill-syntax? Try this:
Skills:
- randomskill{
skills=
superskill,
green_skill,
skill3,
grandSkill,
7331
}
Random Skills can be done fully In-Line too!
Skills:
- randomskill{skills=
[- message{m="&7Pleasant afternoon we're having!"} @trigger],
[- message{m="&7A nice sunny afternoon."} @trigger],
[- message{m="&7Good Afternoon <trigger.name>! Good to see you!"} @trigger]} @trigger
Universal Mechanic Options
- Author:
- Ashijin
