ConditionEntity
spawnReason
Checks the target's spawn reason.
Examples & Notes
Examples
In this example, the skill will apply a glow effect to the target entity if it has been spawned because of a raid
ExampleSkill:
TargetConditions:
- spawnReason{reason=RAID} true
Skills:
- potion{t=GLOWING;d=100;l=0}
Universal Condition Options
- Author:
- Ashijin
