ConditionEntity

spawnReason

Checks the target's spawn reason.

Examples & Notes

Examples

In this example, the skill will apply a glow effect to the target entity if it has been spawned because of a raid

ExampleSkill:
  TargetConditions:
  - spawnReason{reason=RAID} true
  Skills:
  - potion{t=GLOWING;d=100;l=0}

Universal Condition Options

Author:
Ashijin
Community-maintained documentation for the Mythic plugin ecosystem.