ConditionEntity
stringEquals
since v4.6Checks if value1 equals value2. Both values can use variables and placeholders.
Aliases
stringEq
Configuration Fields (2)
| Name | Type | Default | Description |
|---|---|---|---|
| value1 val1, v1 | PlaceholderString | — | |
| value2 val2, v2 | PlaceholderString | — |
Examples & Notes
Examples
Conditions:
- stringequals{val1="yes!";val2="yes!"} true
Conditions:
- stringequals{val1="%denizen_<player[<trigger.uuid>].item_in_hand.has_nbt[special_item]>%";val2="true"} true
Uses Denizen, PlaceholderAPI, and MythicMobs to check whether the item the player is holding has a Denizen NBT key of “special_item.” <trigger.uuid> is a MythicMobs placeholder that gets parsed before PlaceholderAPI parses the Denizen tag.
Conditions:
- stringequals{val1="%denizen_<player[<trigger.uuid>].item_in_hand.raw_nbt.get[mythic_type].after[string:]>%";val2="SomeMythicItem"} true
Universal Condition Options
- Author:
- Ashijin
