Mobs
Mob Options
Top-level keys accepted by every mob definition.
Mob Options
Every entry under Mobs/*.yml accepts the same set of base keys. The
Universal Mob Options table on this page is generated from the
MobType source, so it always matches the running plugin.
Minimal example
ExampleMob:
Type: ZOMBIE
Display: '&aExample Mob'
Health: 40
Damage: 6
Options:
MovementSpeed: 0.25
PreventOtherDrops: true
Drops:
- diamond 1 0.1
Skills:
- message{m="ouch"} @trigger ~onDamaged
See the AI Goals reference for AIGoalSelectors syntax.