Docs/Triggers/hearTriggerhearFires when a heard sound/vibration is detected.Aliasesvibration Examples & Notes Examples ICanHearYou: Type: ZOMBIE Hearing: Enabled: true Skills: - message{m="I can hear you <trigger.name>! <skill.var.volume>? Way too loud!"} @trigger ~onHear Mentioned by ConditionisShearedChecks whether the target sheep has been shearedMechanicshieldShields the target entity for a given number of heartsTriggershearedFires when shearing occurs.